Lux Build Guide by Lightdn
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Greater Mark of Scaling Ability Power are what i use.
Greater Mark of Magic Penetration are acceptable.
Greater Seal of Scaling Mana Regeneration are the best.
Greater Glyph of Scaling Ability Power are what i use.
Greater Glyph of Scaling Mana Regeneration are acceptable.
These are the ones you can play with
Greater Quintessence of Ability Power are what i use.
Greater Quintessence of Magic Penetration are useable.
Greater Quintessence of Gold are support runes.
Greater Quintessence of Experience are nice to get laser faster.
Greater Quintessence of Movement Speed are nice for positioning.
Greater Quintessence of Vigor are the best lane phase quintessences.
Greater Quintessence of Attack Damage are good for last shotting minions and champions.
Greater Quintessence of Critical Chance are funny when you crit someone dead with your passive.
9-0-21 is the best.
22-0-9 is for running ad with ghost exhaust.
9-21-0 is has been run well a few times.
and 6-0-24 is support.
Ghost - Amazing ability to keep your distance and get into range to snare combo.
Flash - Amazing ability to keep your distance and get into range to snare combo. Most important ability for many reasons.
Exhaust - If you are in range to exhaust either you are dead or very ballsy and definately in range to snare combo. but this can save your life if you are facing Tryndamere. when facing Tryndamere or Irelia run Flash Exhaust.
Ignite - Worthless to you as lux because you are to busy raping face. Can be useful if facing some sort of stupid healer like Warwick maybe but you blow up the support healers who invested in gold per 5 items anyways with a proper snare combo.
Clairvoyance - If you are running support grab this and either Teleport or Flash, it is a must have. Refer to lux number 2 for more information on support Lux.
Clarity - If you know you aren't gonna get blue's often i guess this is okay.
Teleport - Nothing is more fun than teleporting to a ward and Ksing baron dragon or just raping a noob Ashe lol..
Cleanse - If facing heavy CC this and Flash could be used, but you would probably perfer to have Quicksilver Sash
Boots of Speed
Morello's Evil Tome
The items are logical and here is why:
Lux doesn't have to get even close to a fight to be efficient. Thus Mejai's Soulstealer is actually a good item for her as she is a support who does damage and only supports well with Ability Power.
Doran's Ring gives you a good boost to start the game both mana regeneration and a chart topping 32 AP at level 1, and the health is nice.
Morello's Evil Tome is an excellent follow up item to the Rabadon's Deathcap since:
Morello's Evil Tome + Mejai's Soulstealer @ 20 stacks + Blue Buff = 20 Second Cooldown on laser and unlimited spam.
Lich Bane stacks quite amazingly with her passive and is a game ending item when you hit turrets for 600+ damage every 2.5 seconds.
Voidstaff is crucial to ensuring you can still do damage end game.
Zhonya's Hourglass is very useful as well and recommended to replace Voidstaff Or Lich Bane Pending on what you're facing and what you need to do.
At the early levels you must last shot just like every other champ, at level 3 use Lucent Singularity on the mage minions in an attempt to hit your opponent champion as well while using your passive to last shot all 3 and getting a guarenteed 3 minions per wave. The jungler will help you get blue buff as often as possible and once you have blue you must go and gank so make sure you do a good job of last hitting early.
Once you have deathcap you will be able to blow up both the caster and warrior minions with Lucent Singularity. Simple enough. Right?
Your job is very complicated and listed as followed:
Not so complicated. Lux is similar to oriana in a lot of ways. Both have balls that slow both have shields and both have massive aoe damage, the thing to know is, lux has a snare and a laser and her shield shields allies a whopping 2 times.
Your job is actually to stand in the back and skill shot landing your shield is crutial to being a good lux player. people can handle you missing a few snares and slows, even a few lasers if you are constantly saving them from death with your awesome 2 way shield.
LAST PART, YOUR LASER IS TO BE USED TO START AND FINISH A FIGHT. IT IS NOT JUST A KS'ing DEVICE JUST BECAUSE YOU RAN MEJAIS. LUX CAN DO ALOT BUT SHE CANNOT JUST OUTRIGHT 5 v 1. YOUR TANKS NEED FOOD TOO.
Do not be afraid to pick lux in ranked. If your team thinks she is bad then they clearly have never seen a good lux.
She is one of the best mid solo's in the game, and a decent enough support to work with most ad champs.
Have you ever faced lux garen bottom lane?
Pros / Cons
- Extremely high burst
- Good mobility
- Allows you to sit back and pick up kills with ease (aka lots of fun!)
- Can carry games easily when played correctly
- Farms well (Strong Lane Phase When Landing Spells)
- Very squishy
- Will take time to learn how to avoid fighting and pew pew from a distance
- Lacks survivability
- Blue/Golem dependent
- Low CDR for her high CD's