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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
A quick overview of what you will find in this guide, whether or not its a guide useful to you.
This guide takes the dps side of Tryndamere, utilizing his ult to quickly wreck the squishies in teamfights and then spin out and escape alive. This is a solotop build atm, I will add a jungle guide later once I do a few more season 2 tests.
With this guide you will need to play a bit smarter with tryndamere than simply right clicking, this is because you sacrifice defense for complete offense. In other words, you are relatively squishy for a tryndamere.
This is a ranked guide, meaning it assumes you are a ranked player. That being said I do not go into all the details of some basic facts like situational item counters that any DPS char could use. I assume you know those already. I do however touch on a few items Tryn makes good use of.
Pros
+Great DPS, especially lategame
+Great BD char mid and lategame
+Early solotop lane domination
+Great escape and chasing abilities
+OP ult
+AoE slow
Cons
-Squishy early game (until 6)
-Not as easy as right click and win, despite what everyone would have you believe.
-Easily countered with Thornmails
-Item Dependant
-You will get raged at and reported for trolling. People hate tryndamere.
+Great DPS, especially lategame
+Great BD char mid and lategame
+Early solotop lane domination
+Great escape and chasing abilities
+OP ult
+AoE slow
Cons
-Squishy early game (until 6)
-Not as easy as right click and win, despite what everyone would have you believe.
-Easily countered with Thornmails
-Item Dependant
-You will get raged at and reported for trolling. People hate tryndamere.
Battle Fury: Tryndamere receives 0.35% critical strike chance per Fury.
This passive is essentially what makes Tryn such a monster, the ability to have a free 35% crit chance even at level 1, assuming you get your fury up to 100. Great passive.
Bloodlust: Passive: Permanently grants (5/10/15/20/25) attack damage. Additionally, it grants (0.15/0.2/0.25/0.3/0.35 per 1% of health) missing bonus attack damage.
Active: Tryndamere consumes all of his current fury, restoring health equal to 30/40/50/60/70 (+1.5 per ability power) amount plus extra 0.65/1.15/1.65/2.15/2.65 health per 1 fury consumed.
Cost - No Cost
Range - 0
Cooldown - 12 seconds
First ability leveled up, another ability that synergizes great with the rest of Tryn's skills. Gives great earlygame base AD, your main heal as well.
Mocking Shout: Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cost - 25/25/25/25/25 Health
Range - 400
AoE slow, what can I say its a decent crowd control (slow). Drawback is they must be facing away from you. Either use this to catch a fleeing enemy or use it at the beginning of an earlygame lane fight to decrease the damage the enemy champ will do.
Spinning Slash: Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cost - 40/50/60/70/80 Health
Range - 25000
Good for chasing, escaping and extra damage, minion farming aswell. Can use it to go through walls, simple enough. Using this to escape is what makes a good tryndamere. Diving a tower against a low champ, fighting them, popping your ult, killing them, then spinning out before you die.
Undying Rage: Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 50/75/100 fury.
Cost - No Cost
Range - 0
FUUUUU TRYNDAMERE!! This is what defines tryndamere, the godmode skill. Timing of this skill is key, you want to use it right before you are about to die to fake out enemies, as well as utilize the maximum time to kill/escape. Those few seconds while you are at 1 HP are your deadliest. Max fury (crit every hit mid/lategame) along with extra AD from your low hp.
This passive is essentially what makes Tryn such a monster, the ability to have a free 35% crit chance even at level 1, assuming you get your fury up to 100. Great passive.
Bloodlust: Passive: Permanently grants (5/10/15/20/25) attack damage. Additionally, it grants (0.15/0.2/0.25/0.3/0.35 per 1% of health) missing bonus attack damage.
Active: Tryndamere consumes all of his current fury, restoring health equal to 30/40/50/60/70 (+1.5 per ability power) amount plus extra 0.65/1.15/1.65/2.15/2.65 health per 1 fury consumed.
Cost - No Cost
Range - 0
Cooldown - 12 seconds
First ability leveled up, another ability that synergizes great with the rest of Tryn's skills. Gives great earlygame base AD, your main heal as well.
Mocking Shout: Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cost - 25/25/25/25/25 Health
Range - 400
AoE slow, what can I say its a decent crowd control (slow). Drawback is they must be facing away from you. Either use this to catch a fleeing enemy or use it at the beginning of an earlygame lane fight to decrease the damage the enemy champ will do.
Spinning Slash: Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cost - 40/50/60/70/80 Health
Range - 25000
Good for chasing, escaping and extra damage, minion farming aswell. Can use it to go through walls, simple enough. Using this to escape is what makes a good tryndamere. Diving a tower against a low champ, fighting them, popping your ult, killing them, then spinning out before you die.
Undying Rage: Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 50/75/100 fury.
Cost - No Cost
Range - 0
FUUUUU TRYNDAMERE!! This is what defines tryndamere, the godmode skill. Timing of this skill is key, you want to use it right before you are about to die to fake out enemies, as well as utilize the maximum time to kill/escape. Those few seconds while you are at 1 HP are your deadliest. Max fury (crit every hit mid/lategame) along with extra AD from your low hp.
I put this right after skills because it is important for you to understand what counters you, so you can watch out for it.
The following items are very detrimental to tryndamere.
-Blind (heimer, teemo)
-Exhaust
-THORNMAIL
Thornmail is something any champion can get and really is a pain to a crit tryn.
The following items are very detrimental to tryndamere.
-Blind (heimer, teemo)
-Exhaust
-THORNMAIL
Thornmail is something any champion can get and really is a pain to a crit tryn.
Greater Mark of Desolation x9
x9
x9
Greater Quintessence of Desolation x3
The reason for these runes is simple, it gives you nice defense + armor pen for tryn, I dont take critical runes because even at level 1 you can get 35% critrate with fury. The trick is to learn when to fight and when not to fight. You need fury to fight effectively.
x9
x9
Greater Quintessence of Desolation x3
The reason for these runes is simple, it gives you nice defense + armor pen for tryn, I dont take critical runes because even at level 1 you can get 35% critrate with fury. The trick is to learn when to fight and when not to fight. You need fury to fight effectively.
Core Items
Those are your main important items, either take my build or build whatever else you want; those 4 are your core however.
Boots
Berserker Greaves are nice, however if you are facing alot of CC got with Mercury's Treads
Other choices apart from the build would be something like Wit's End as an AP counter or Randuin's Omen if your tank doesnt have it and they have alot of AD. You can assist your team with support items like randuin, however I recommend sticking to damage items, that should be your main purpose. Another good item if your team is AD auto attacking heavy is Zeke's Harbinger This will give them all a nice AS boost along with some LS.
Those are your main important items, either take my build or build whatever else you want; those 4 are your core however.
Boots
Berserker Greaves are nice, however if you are facing alot of CC got with Mercury's Treads
Other choices apart from the build would be something like Wit's End as an AP counter or Randuin's Omen if your tank doesnt have it and they have alot of AD. You can assist your team with support items like randuin, however I recommend sticking to damage items, that should be your main purpose. Another good item if your team is AD auto attacking heavy is Zeke's Harbinger This will give them all a nice AS boost along with some LS.
At level 1 take Spinning Slash. Try not to engage too much at level 1 because you do not yet have your heal or base AD boost Bloodlust. At level 2 you can start harassing pretty hard. First build up a good percent of fury, 50%+ works best. Once you have your fury from creep farming Spin in behind the opponent(s) and use mocking shout if you have it, if not just start hitting them. Tryn Crits hard and often with fury, making you a very strong early laner. You should dominate your lane against the player + pick up a nice CS rate. Just becareful about pushing the lane up and making yourself vulnerable to ganks. After level 6 you stop being as vulnerable to ganks, assuming you use your ult strategically. Try to lane as long as possible for lots of CS, tryn needs to get fed to be uber carry.
I thought this deserved its own mini section here, tower diving is extremely easy with Tryndamere post 6 due to his ult. Assuming you have a high fury level, and they have low health. You can spin in, mocking shout, start hitting away at them. After a few crits your spinning slash will be recharged. When your ult has about 2 seconds left spin out away from tower and right as your ult ends use Bloodlust to heal. If executed properly you just killed the enemy and got out alive. Either push the tower or go B. Practice this in unranked games if you want.
I've used the lane as well as the jungle builds in ranked play with a fair bit of success. Since all the cool people use a picture I'll add one as well.
Take careful note of my scores here. Notice im not just oozing kills? Tryn can get kills fairly easy and he does lategame. Although you are better off letting your other team members get the kills and get fed on cs youself. Tryn is a CS farming pro, so take advantage of it. Also you are a tower destroying boss. Towers win battles, not kills. You see the opportunity to get a kill or take out a tower? Take out the tower.
Take careful note of my scores here. Notice im not just oozing kills? Tryn can get kills fairly easy and he does lategame. Although you are better off letting your other team members get the kills and get fed on cs youself. Tryn is a CS farming pro, so take advantage of it. Also you are a tower destroying boss. Towers win battles, not kills. You see the opportunity to get a kill or take out a tower? Take out the tower.
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