Soraka Build Guide by Prismik
Champion Build: Soraka
| Health | 3625.96 |
| Health Regen | 41.4 |
| Mana | 1320 |
| Mana Regen | 46.4 |
| Armor | 113.99 |
| Magic Resist | 65 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 10 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 80 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 27.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction to this "thing" called a guide
Maybe you know what "Elo hell" is. Well, my first 10 games of ranked could be classified with this term, as they solved in horrible defeats. I started asking myself what made me loose all these games, and it appeared quite simple: we had no good support.
So support I started to play, and ever since, I've discovered many mechanics on how to make my team win. Not by getting kills, nor by having this "UBER GODLIKE MONSTERIFIC" score. Simply by warding at the proper places and by babysitting effectively. And this is all what this guide is about: How to be effective with
Soraka.
Also note that I tested several guides before making this one. None could suit me so I made my own, with a classic build offered, an in dept explanation of what alternative items you can get in many different situations (sticking to one build is a VERY bad idea in my opinion), and the basic purposes of
Soraka in a game: Healing, warding and wining.

Pros versus Cons
Pros[+] Amazing healing capabilities [+] Global healing that can give free assists [+] Silence that is helpful in many situations [+] Capacity to grant mana to ourself/allies [+] Great AoE magic resist debuff with |
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Cons[-] Poor damage output early game [-] Not "allowed" to farm [-] Long cooldown on most skills [-] Low AP ratio with most of her spell [-] Squishy until mid game |
Runes
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Health 3 |
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With a starting 20 seconds CD on your

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Armor marks
Here, it sounds a bit weird to get armor marks instead of armor seals. But as a support, your job is to stay alive, so getting marks like Greater Mark of Desolation won't help you to support properly by actually staying alive. We also are already getting enough hp from our seals. Now if you have a good laner with you which will prevent the ennemy from targeting you too often, there is always the option of getting Greater Mark of Vitality to disencourage the ennemy from hitting you, since you will have quite a lot of health bars early game (1 bar show for each 100 HP you have).

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HP/lvl seals
Now for the seals,
You can switch these seals for
Masteries
Wtf, no CDR from the offense tree ?
Well ... actually no. You will get enough CDR depending on the items you will build, and reaching 40% is not your priority, as being durable is more important than being fast (this is why superman is stronger than flash, right ?). So let's explain what to get in both Defense and Utility tree.
Defense tree
Here, it is really up to you getting the number of points you want into
Utility tree
A lot of people could argue about
Next come a boost in maximum mana and mana regen, nothing to say there.
Since you won't be getting any kills (or at least you should not) and neither will you farm,
What items to get
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This item offers a good ammount of defense & magic resist to your allies, and the effect is even bigger on yourself ! Also gives you a slight boost in HP. The best of the best IMO (tends to be less viable the more you get close to end game).
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Need some HP in addition to a fair ammount of CDR converted into an epic aura that your allies will absolutely love ? Well, what are you waiting to get this item !?
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Counters other
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This item comes handy because it is built from our
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If you have a strong AD team and nobody plan to get this item, the Lifesteal & attack speed you get from it is gorgeous.
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This item should not be part of you core build, but let'ts say none of your teammates took it, the spell vamp is very good in teamfights as it gives you a fairly good ammount of survivability with your
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Things you put on your feet:
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Since you will be walking around, warding like a smurf, it's a good thing you don't waste too much time (and eventually get killed because you are not fast enough). This is why they are my favourite.
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For the CDR lovers, they will be perfect for you, but you still lack the awesome speed boost from
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If the ennemy has very strong CC such as (slow, snare, fear, stuns), these could save your life more than once. If you intend not to get these, you might as well consider getting a
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Optional items
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This items is very good on
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I know this is not a usual item to get on support, but let's say you get feared by Fiddlestick for 3 seconds, and they CC you as ****, you need to heal your team ASAP to make sure it survives this CC storm.
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Bulky items:
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Quite good against teams with a strong AP carry or annoying ults like Kartus's. The extra HP & MP is also appreciated.
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Not really a fan, but in case you did not get Mercury's tread, this is a way of getting an additional
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Since it is one of your priority to get Hearth of gold, you should get this item when needing additional armor and not forget to use it's active in team fights.
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Always-get items:
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Trust me, you really cannot live without both these items. They will give you that money that you lack from not farming (in addition to runes / masteries depending on how you do the build). Also,
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As a support, one of your job consist in warding key spots of the map to give some map awareness and to keep control over: buffs, baron, dragon & to deny those nasty ganks the ennemy hope to make succeed.
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Mostly used to counter-ward the ennemy wards at baron & dragon.
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Make the other support rage quit by destroying the **** out of his wards.
Warding the map
Here you can see key spots where to put wards. I will be honest with you, there is no guide nearly as good as this one to show you "the way of the wards" in depth: Warding helper - More than your eyes can see
Laning as a babysitter
There are few things you must know before you become a good duo partner.
First of all, your teammate life is your priority. If it means dying for him, then die you should. After all, it's not you that will get the killing spree bonus (or at least it should not be you).
Secondly, you try to always use your
Infuse as soon as the CD is over, either to harass the ennemy or to heal both your partner & your own MP (alway target a mate if you can).
If your partner is out of range and this is a matter of milliseconds before he dies, flash near him (brains are allowed, if this is a suicide where both of you die, just try to reach him without puting yourself in danger) to be able to cast
Astral Blessing.
You should always do something (harassing, healing, warding). Staying in a bush waiting for something to happen won't help at all.
Remember to buy wards each time you go back to base so that you can constantly ward.
Do not, ever, try to take a kill if your carry has the capacity to get it. Communication is the key.
Gaming tips
- Taking control over the bush help you to spam
Infuse &
Astral Blessing - When your laner is full HP, you can use
Astral Blessing on a minion before the ennemy last hit, but this is not always recommended because you might need it during the CD. - Your auto attacks make more damage than you think early game
Starcall should be used as a debuff/assist spell & not to push lanes- Ward at key spots
- If you can, use
Clairvoyance before warding a bush - Use
Infuse on key targets such as an strong AP / AD carry, or to disrupt spells such as
Malzahar's
Nether Grasp & even
Teleport - Healing priority stands on the one who deals the most DMG and has lowest HP left
Summary
I don't claim to have "THE" way of playing soraka, but this build has proven to work in many situations. Many players tend to max out CDR, but at the cost of having less support capabilities from auras. I prefer to stack what auras benefit my team the most, at the cost of a slight ammount on CDR, but you can differ on that point.
Also, note that this is my first build, and english is not my main langage, so be cool and I will be open on critism (don't be
Trundle's) and will try improving this guide as much as I can.
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