Nautilus Build Guide by Razormaul
Champion Build: Nautilus
| Health | 3118 |
| Health Regen | 44.35 |
| Mana | 1800 |
| Mana Regen | 39.05 |
| Armor | 355.19 |
| Magic Resist | 156.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 412.775 |
| Gold Bonus | 10 |
| Attack Damage | 111.4 |
| Attack Speed | 16.015 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 70 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello. I am Razormaul a player who enjoys support like junglers. Such as
Maokai
Nautilus and
Amumu. I am going to be making guides for all of my favorite support junglers, I hope you enjoy them.
Nautilus is one of the support type junglers.He brings great utility to your team through multiple cc moves. I build Nautilus as a pure tank with lots of cdr. Nautilus is a valuable addition to any team.
Guides
Abbreviations
- CC = Crowd Control=Stuns/Snares/Taunts etc.
- AP = Ability Power.
- CDR = Cooldown Reduction.
- AOE = Area Of Effect, i.e
Riptide. - HP = Health Points.
- OOM = Out of Mana
- AD = Attack Damage
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
- Marks 9
Greater Mark of Attack Speed I get the attack speed marks to speed up jungling times. - Seals 9
Greater Seal of Armor I get flat armor seals to keep your hp high in the jungle. - Glyphs 9
Greater Glyph of Scaling Magic Resist Magic Resist per level is more useful than flat magic resist as you wont be taking much magic damage early game and magic resist is the most useful glyph you can get. - Quintessences 3
Greater Quintessence of Movement Speed Movement speed helps you to initiate, gank and to walk through the jungle quicker.
Masteries
I use 0-21-9 masteries for-
Hardiness
- Take less damage during ganks and from jungle mobs. -
Summoner's Resolve
- 10 gold roughly every 70 seconds adds up. -
Tough Skin
- Take less damage in the jungle. -
Durability
- To be a bit beefier late game. -
Bladed Armor
- To clear jungle mobs quicker. -
Veteran's Scars
- More hp early game. -
Initiator
- As the name implies this helps you initiate a teamfight or gank.Also helps you get trough the jungle quicker. -
Enlightenment
- Cdr is great for
Nautilus. -
Honor Guard
- Taking less damage off everything is good. -
Juggernaut
- Tenacity is great and you get over 100 hp from this when you are fully itemized.
-
Summoner's Insight
- Lower the cooldown on
Flash. -
Expanded Mind
- Extra mana lets you stay in the jungle and in teamfights for longer. -
Swiftness
- Easier to gank and initiate with more movement speed.Increases clear time. -
Runic Affinity
- To have
Lizard Elder
,
Crest of the Ancient Golem
and
Baron Nashor
buff for longer.
Items
Boots of Speed makes it easier to gank and gives quicker clearing times.
Health Potion gives you more sustain in the jungle.
Philosopher's Stone gives nice sustain in the jungle.The gold adds up.
Heart of Gold gives you a bit more tankiness.The gold adds up.
Ninja Tabi is good vs a team with little cc and little magic damage.
Mercury's Treads is good vs a team with a lot of cc and magic damage.
Aegis of the Legion makes you and your team tankier.
Oracle's Elixir gives you map control by being able to destroy wards.
Sight Ward gives you great map control. This is the most important item in your build.
Items to finish your build:
- Shurelya's Reverie size is a great item. It is built from a gold per 10 item (
Philosopher's Stone) which is always good. It provides nice sustain,cdr and its active is great for initiating fights. If you see somebody over extending you can use its active to be in range for
Depth Charge or
Dredge Line.
Abyssal Scepter provides you with a bit of extra damage and your team with extra damage from its aura. It also provides some good magic resist to deal with mages.
Frozen Heart provides a lot of good stats, lots of armor, lots of cdr, lots of mana and a great passive that helps your team out if you're against auto attackers.
Randuin's Omen is great against teams with a lot of ad champions. It also builds from
Heart of Gold which is good to pick up early game for the extra gold.
Wit's End is good when you are against lots of magic damage and your team is lacking damage. I only get this item if our team is ahead.
Banshee's Veil is good vs champs like
Morgana and
Karthus because of the spell shield.
Force of Nature is an item I rarely get, but when it is really late game and there is a lot of magic damage coming from the other team I may swap it out for
Aegis of the Legion or
Abyssal Scepter if somebody else on my team has one of those items. It also provides some ms to help with initiation.
Skill Sequence
- Level 1 - Take a point in
Titan's Wrath as this is the best move
Nautilus has for clearing the jungle. - Level 2 - Take a point in
Riptide as this is better for jungling than
Dredge Line - Level 3 - Take another point in
Titan's Wrath.This is when
Nautilus becomes a good jungler. - Level 4 - Get a point in
Dredge Line as you are going to gank at level 4. - Level 5 - Get another point in
Titan's Wrath to start maxing it out. - Level 6 - Get a point in
Depth Charge as this is great for ganking and team fighting.
From now on take what I have listed above.
I max
Tip: This move resets your auto attack so if you do an auto attack and than press 'w' to activate
I max
I max
Tip: Using this spell on terrain is a very good way for escaping bad positions. Don't be afraid to keep using it to get around the map if you are late into your build and have
And lastly I get a point in
Tip: Use
Summoner Spells
You need
Smite for jungling as it increases clear time and it helps you to secure objectives such as Dragon or Baron.
Flash is the best spell you can take on
Nautilus.There is many different ways you can use
Flash.Such as flashing and using
Dredge Line or
Depth Charge on someone out of position,flashing away from danger or flashing on top of somebody to be able to use
Staggering Blow.
Jungle Route - Level 4 Gank
Video of Route: Remember I don't get a pull in this video. You will have significantly higher hp and quicker clear times.
-
Wolves
- Get help from your teammates. Tell them to attack the wolves, but not to take experience.Use
Titan's Wrath at 1:32 so it is not on cooldown for
Crest of the Ancient Golem
. -
Crest of the Ancient Golem
- Get it leashed from your mid lane. Use
Titan's Wrath and
Smite to kill it. Make sure to hit the small monsters with
Titan's Wrath. -
Wraiths
- Auto attack the big wraith. Use spells when possible. -
Wolves
- Auto attack the big wolf. Use spells when possible. -
Lizard Elder
- Auto attack the
lizard elder
. Make sure you are hitting the small lizards with
Titan's Wrath. Use
Smite to finish it off. - If you spawned on the purple side you can gank top or mid.
- If you spawned on the blue side you can gank bot or mid.
- If there is nowhere good to gank you can clear the jungle again and than recall, look for a gank or continue clearing the jungle.
How to Gank
Video of successful ganks:
Nautilus is a great ganker. He has 4 cc's at level 6. 4! That is a lot of cc. He also does quite a bit of damage during the gank. You don't want to start off a gank with
Dredge Line as it can be hard to hit. Instead you want to use
Depth Charge, followed up by
Staggering Blow (have
Titan's Wrath on during this) and
Riptide. When they are getting away, than you use
Dredge Line and finish them off.
Tip: Try to stand between your target and their turret so they have to walk through you.
Team Fighting
Nautilus's job in a teamfight is to absorb a lot of damage, keep his teammates safe, hit lots of people with his ultimate and to lockdown enemy carries. You want to be at the front of the fight as you are the tank.You should aim
Depth Charge on the enemy ad carry as he should be at the back of the fight (meaning you hit more people). If enemies are chasing your allies down hit them once so they become snared from your passive
Staggering Blow. You can also use
Dredge Line to pull enemies away from your allies. You could also use
Dredge Line to pull squishy enemies into your team so you can kill them. Try to use
Riptide to slow as much targets as possible. Remember to use your
Randuin's Omen and
Shurelya's Reverie if avaliable.
Summary
Thank you for taking the time to read my
Nautilus guide. If you like the guide please vote! If you want more tanky,support jungler's guides I have guides for all of them that I enjoy to play. Here is a list of all my other guides. I hope I have helped!
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