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Ryze Build Guide by DuffTime

REAL Ryze.

REAL Ryze.

Updated on May 21, 2011
4.8
9
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13
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League of Legends Build Guide Author DuffTime Build Guide By DuffTime 9 13 10,188 Views 38 Comments
9 13 10,188 Views 38 Comments League of Legends Build Guide Author DuffTime Ryze Build Guide By DuffTime Updated on May 21, 2011
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1
DuffTime (672) | June 8, 2011 4:32pm
Isayev wrote:

Yeah, you're right about WotA, it was mostly a filler item and since I rely a lot on spell vamp(I'm a really bad player and with my sucky positioning I fall victim to too much harass easily, so I generally grab a spell vamp on most of my casters to help with keeping my life up - but especially on ryze with his ulti giving spell vamp and spellcasts reducing CDs on everything a better player will both avoid taking too much dmg and use ult in a clever way to regen)....

Also, something I don't know... How does Rylai's affect spell flux and desperate power? Spell flux hits multiple targets, so it should slow for 15% I guess, but what about the ulti? Are the spells considered single or multi target when the ulti is on? Do they affect all people with a 15% slow or just the main target with the normal 35(for overload/prison)/15(flux)?
At first I thought that rylai's would be a not-so-good idea due to the fact that it doesn't work well with rune prison, but considering that q is on a 2 sec cd(lowered to 1 by another cast) and if the slow affects everyone when ulti is up, then it should be incredibly powerful for team fights, despite not working as well with prison, you can root with prison anyway and slow with q/e...


Anyway, this is something I'm gonna try out soon nevertheless... Cheers


Rylai's on Ryze crushes faces =)

And if it's single target it's 35, if it's multiple, it's 15. Meaning it becomes 15 ^^
1
Isayev | June 8, 2011 1:57pm
Yeah, you're right about WotA, it was mostly a filler item and since I rely a lot on spell vamp(I'm a really bad player and with my sucky positioning I fall victim to too much harass easily, so I generally grab a spell vamp on most of my casters to help with keeping my life up - but especially on ryze with his ulti giving spell vamp and spellcasts reducing CDs on everything a better player will both avoid taking too much dmg and use ult in a clever way to regen)....

Also, something I don't know... How does Rylai's affect spell flux and desperate power? Spell flux hits multiple targets, so it should slow for 15% I guess, but what about the ulti? Are the spells considered single or multi target when the ulti is on? Do they affect all people with a 15% slow or just the main target with the normal 35(for overload/prison)/15(flux)?
At first I thought that rylai's would be a not-so-good idea due to the fact that it doesn't work well with rune prison, but considering that q is on a 2 sec cd(lowered to 1 by another cast) and if the slow affects everyone when ulti is up, then it should be incredibly powerful for team fights, despite not working as well with prison, you can root with prison anyway and slow with q/e...


Anyway, this is something I'm gonna try out soon nevertheless... Cheers
1
DuffTime (672) | June 8, 2011 10:08am
Isayev wrote:

I published my suggested changes so that they can be viewed as a whole on a modified build here:

---

Edit: For those reading this page only, I'm referring to my comment on the bottom of page 3 :P


It's not too bad although my personal opinion is that the WotA should go =P Spell Vamp is great don't get me wrong but meh.

RoA, FH, Banshee's, Randy's, Rylai's would be a very strong build, however.

With the build you have listed you'll basically be a "low damage Vladimir" with no pool and tons of armor, hah.
1
DuffTime (672) | June 8, 2011 10:05am
SixSonatas wrote:



I understand, as a tournament player, that there is no set build (which is also why I've retired from guide writing) for any character and I think if you put it into the main item build section of a guide, new players will follow it religiously and I don't think they will make use of the Shurelia's Reverie active.

Shurelia's is generally gotten on a support if needed, but I agree with the early Philosopher's Stone. However, chasing isn't really too big of a deal, since if they're backing off, you've already won the "fight", and can go for map objectives while they're still in chaos; with proper positioning, the little speed boost isn't needed for your team to quickly reposition themselves during the tide of battle, especially with how common Flash and Ghost are as summoner spells.

Well, I hope you acknowledge what I said, best of luck to you and your guides :)


=P Sure why not acknowledge it?

But all the same, it's a fine choice for Ryze. He uses it very differently from the way a support does. In some games you might even not buy a Frozen heart, and simply use the CDR from Shur's instead.

And by the way, if the noobs are following religiously, then it's pretty clear they'd be too bad to understand Shurelya's and just auto downvote the guide as soon as they saw the build instead of thinking about it.

And I'm not saying to buy it every time or every game, rather suggesting the potential.
1
SixSonatas (32) | June 8, 2011 8:59am
DuffTime wrote:
There's not a significant difference from AD to AP items in terms of tower pushing power ^^ A well farmed Viegar can 3 shot towers with his auto attack once he has 7-800 AP 8D

And no I won't build Shurelya's for the CD, I'll build it for the active. ^^

But, you can sell it if you like, and build something else. I won't always build every item in a build and I also won't follow my own builds every match.

If I want to carry harder, I'll drop Shurelya's for a tear.

If I want to be more of a "Team" sort of player, I'll get Shurelya's and Rylai's and make my team faster and their team slow.

There's 100's of variables and the way you build a champion should reflect that ^^


I understand, as a tournament player, that there is no set build (which is also why I've retired from guide writing) for any character and I think if you put it into the main item build section of a guide, new players will follow it religiously and I don't think they will make use of the Shurelia's Reverie active.

Shurelia's is generally gotten on a support if needed, but I agree with the early Philosopher's Stone. However, chasing isn't really too big of a deal, since if they're backing off, you've already won the "fight", and can go for map objectives while they're still in chaos; with proper positioning, the little speed boost isn't needed for your team to quickly reposition themselves during the tide of battle, especially with how common Flash and Ghost are as summoner spells.

Well, I hope you acknowledge what I said, best of luck to you and your guides :)
1
Isayev | June 7, 2011 4:38pm
I published my suggested changes so that they can be viewed as a whole on a modified build here:

http://www.mobafire.com/league-of-legends/build/modification-on-duffs-89394

Edit: For those reading this page only, I'm referring to my comment on the bottom of page 3 :P
1
DuffTime (672) | June 7, 2011 3:11pm
SixSonatas wrote:

Duff, I see your innovation, but there's just one thing that bothers me.

After you get Frozen Heart, you're at 39% CDR; you're really going to build Shurelia's Reverie just for 1% CDR? I'd really like to see you sell that Philo stone and buy a Tear once you finish your Frozen Heart; you should be tanky enough to sacrifice the 330 HP from Shurelias seeing how you already built Banshee's Veil (MR and HP) and Frozen Heart (Armor)

Once you get a Tear at that point, feel free to continue your build and finally upgrade the Tear into a Manamune or AA Staff, depending on which you want; Ryze's AP scaling might be bad, but an Archangel's with a complete build (which usually revolves around mana) gives you a SCARY amount of AP for the price. Get Manamune if you want to be able to push towers faster.


There's not a significant difference from AD to AP items in terms of tower pushing power ^^ A well farmed Viegar can 3 shot towers with his auto attack once he has 7-800 AP 8D

And no I won't build Shurelya's for the CD, I'll build it for the active. ^^

But, you can sell it if you like, and build something else. I won't always build every item in a build and I also won't follow my own builds every match.

If I want to carry harder, I'll drop Shurelya's for a tear.

If I want to be more of a "Team" sort of player, I'll get Shurelya's and Rylai's and make my team faster and their team slow.

There's 100's of variables and the way you build a champion should reflect that ^^
1
SixSonatas (32) | June 7, 2011 2:25pm
Duff, I see your innovation, but there's just one thing that bothers me.

After you get Frozen Heart, you're at 39% CDR; you're really going to build Shurelia's Reverie just for 1% CDR? I'd really like to see you sell that Philo stone and buy a Tear once you finish your Frozen Heart; you should be tanky enough to sacrifice the 330 HP from Shurelias seeing how you already built Banshee's Veil (MR and HP) and Frozen Heart (Armor)

Once you get a Tear at that point, feel free to continue your build and finally upgrade the Tear into a Manamune or AA Staff, depending on which you want; Ryze's AP scaling might be bad, but an Archangel's with a complete build (which usually revolves around mana) gives you a SCARY amount of AP for the price. Get Manamune if you want to be able to push towers faster.
1
Isayev | June 7, 2011 2:13pm
I like the idea of a hybrid ryze a lot, but the combination of items, masteries and runes this build suggests is really bad, and I don't mean bad like "oh no you won't maximise your damage, fail build" but bad as it doesn't work together to support the purpose of the build, to make a ryze that can deal a good amount of damage while tanking way much more punishment than the common AP carry would while also providing support for the team.

A good player will make any build work so long as he can stick to the basic idea behind it and play with that in mind, but when it comes to presenting a build it's not only the idea behind it that's to be presented but also a way to achieve it in the most efficient way(or just in an efficient way, you don't have to number-crunch your builds to exhaustion).

Also I can't say that the item build or the masteries or the runes are bad, it's the combination of these which is inefficient. Here's some points to consider:

- CDR:
As someone also noted above adding up 20 from heart, 15 from shurelyas, 10 from Q's passive, 3 from sorcery, 6 from intelligence, AND a possible 25 from the blue buff(since utility mastery was picked which suggests that Ryze will try to keep the blue buff up as much as he can) adds up to 54% CDR(79 with blue) for a total of 14% wasted CDR(or 39 with blue)

So where can we take this off and end up with no wasted stats? We can either remove Surelya's or heart or remove any masteries that help with CDR, but the latter will still lead to us being overcapped in CDR. Also Heart is both a more tanky item than surelya's and it also gives increased mana pool which adds both to casting longer but also doing more damage. On the other hand, since it's a build focused around team play another team member who can benefit from both CDR and mp/hp regen can use it so that the team keeps the speed boost without losing on excess stats. You can get a Randuin's omen for even more tankiness, health regen and a very nice active buff to provide the team with. Taking it over Surelyas will get you 10% less overcapped in CDR and will only get you 4% overcapped(i'll talk about these points later on in the mastery section)


-Mana Regen:
I also think that rune-ing for mana regen is a bad choice. An increased mana pool allows for longer casting to a lesser extent than mana regen but it also increases damage output on ryze's case. A tear+chalice combo will let ryze cast to his heart's desire without ever suffering from mana problems. If nessessary during the earlier stages of the game you can just grab 1-2 mana pots and be cool. Mana runes will increase his mana pool increasing his longevity but also his damage output and possibly his hp regen via strength of spirit(i'll talk about it later).

-Archaic knowledge:
I think that this mastery is quite debatable for this ryze build. 15% magic pen is like 9 magic pen against an enemy with 60(+ your static magic pen) resistance. To get this 9 magic pen(up to 20 if someone stacks magic pen{140+your static mpen(~9) +20 if someone in the party has abyssal scepter) but chances are against most champions that it'll translate to less than 10 penetration. And it takes 9 points to get there 8 of which are completely useless to ryze(3 points in AP, 1 in crit, 4 in CDR which with this build he's overcapped anyway). So why not move those 9 points into the defensive tree and benefit from strength of spirit increased armor and magic resists for a very small sacrifice? Archaic knowledge is a really powerful mastery, but it works best when coupled with void staff since it stacks additively for a total of 55% spell pen(take a case of a target with 100 mr against a mage with 30 static pen(20 from boots, 10 from runes) with archaic knowledge alone, void staff alone and both in terms of the percentage of damage increase they offer. This ryze can simply focus his attention on squishier enemies that don't have MR stacked and maintain his utility/tankiness via other ways.

-Runes:
For runes, I'd say that grabbing m.pen quintessences is a greater damage boost than getting the mana ones, and you can replace mana regen ones for raw mana. Then just grab a chalice and you'll be fine. It also adds 30 mr which is always welcome. If mana feels like it's draining too fast though then go ahead and keep the mana regen ones, but I'd try to remove them little by little till I find a sweet spot where regen is not too much but I'm also not mana starved. Mana regen runes are not the kind you can stack indefinitely while still getting a good benefit out of it, they help keep you casting longer, but raw mana does that too in a lesser way but it also adds to your damage output in ryze's case which is a big deal... Or you could just grab all 3 quintessences with pure mana which will both increase your damage and your lane sustainability although at a dps cost in comparison to m.pen.

-Masteries:
So so far we've spent 9 points for useless stats and ~8-20 variable magic pen, 2 points on improving the blue buff which with our regen, mana pool and passive CDR we get little out of(it will be much more useful to some other mana user within the team since they'll benefit from the CDR and they won't have ryze's mana pool or regen)and another 3 points on increasing our already overcapped CDR on the utility tree. Why can't we put these points in the defensive tree instead and becoming more tanky, with hp regen based off on our mana(ryze's strong point and buffed by his ulti)? Since we can reach improved cleanse(willpower) on the defensive tree if we add the points from the offense and the ones wasted in the utility that only serve to get us presence of the master the only real hit we'll take in our support tree will be presence of the master, which will be partly reimbursed by taking 20 seconds off cleanse from the defensive tree so it'll mostly affect our flash cooldown but give us 1% of total mana in hp/5sec 6 armor/mr and 3 reduced damage taken and a choice of 3 points in extra health or 3% speed(i'd take the speed) or a mix of the two depending on needs or more specific number crunching...

So, same philosophy, less clutter in masteries, less clutter in runes(I didn't bother much with them but I'm sure defensive ones are also an option - a valid one) and one of the core items in the build moved to someone else in the team in place of something else(probably omen for even more support) and also leaving the blue for someone that can use all of it{that's support to}...

Let's sum it up:
-Surelya's still in the team arsenal, just taken by another mana user who can use the CDR. no loss there - space for an item with better stats or another Active ability(omen?)
-+Omen in the team arsenal(if someone else didn't have it, but if they do you can swap it over for some other item of your choice)
-More tankiness for a small hit in damage(6mr, 6armor, -3 dmg taken, 1%manapool in hp/5 for a hit of ~8-20 mpen which can be negated by just targeting squishier enemies since it's based off enemy mr)

Dunno but it feels like my modifications serve the purpose of this build a lot better...
I downvoted because I believe that the choices in a build should work together to efficiently support each other and the build's purpose and while this offered a good idea I find it very lacking in actually combining the various aspects(runes/masteries/items) to work towards that goal in a synchronised way.
1
DuffTime (672) | May 26, 2011 9:36am

Pretty cool, seems like i'm doing more damage just because i'm actually able to go toe to toe even against their AD carry. Problem with Ryze is if you build him as a glass cannon he can only get like 1 combo off before they start to focus him and burn him down in 2 seconds. With this I can survive long enough to kite with rune prison and even 1v1 most AD carries. I like. First guy that commented with the 1/10 seriously L2P man there is more than one way to build a champ *eye roll*. Thanks duff I like your guides hope to see more.


If you're just looking for offtank Ryze to carry with there are better ways.

I'm working on what I think might be the best new carry Ryze, but it's a work in progress.

All I can say is replace Shurelya's with void staff if you really want to deal damage and carry hard.
1
Bennyboobah | May 26, 2011 8:18am
Pretty cool, seems like i'm doing more damage just because i'm actually able to go toe to toe even against their AD carry. Problem with Ryze is if you build him as a glass cannon he can only get like 1 combo off before they start to focus him and burn him down in 2 seconds. With this I can survive long enough to kite with rune prison and even 1v1 most AD carries. I like. First guy that commented with the 1/10 seriously L2P man there is more than one way to build a champ *eye roll*. Thanks duff I like your guides hope to see more.
1
DuffTime (672) | May 25, 2011 12:11pm
Maricarmen wrote:

+1 idk anything about ryze but, i like ur attitude!


Lawl! =D

*Sunglasses.
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