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Master Yi Build Guide by Esaelon

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Esaelon

Reaper Yi

Esaelon Last updated on April 1, 2013
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Team 1

Ability Sequence

1
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction

All of you players looking to make the most of Master Yi... welcome! I'm Esaelon, a currently unranked player but one who sometimes overthinks things and has a strong math background. Based on my dissatisfaction with many builds which too often resulted in champions getting marginalized or having less damage output than their potential, I've crafted my own custom build, which you see here. I'll explain why the build is how it is, and a few ideas on how best to use him. This is my second attempt at a guide, so please rate and comment, and most of all... Enjoy! (INCOMPLETE as of 2013-04-1: not joking!)


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Pros / Cons

Pros:
One of the few champions who blends burst and sustain (Highlander)!
Good chase using Highlander (immunity to slow) and Alpha Strike (dash)
Flexible: can be built AD/Crit or AP

Cons:
Squishy (Life steal helps AD, Meditate helps AP)
Melee, countered with hard CC (snares, stuns, etc.) (regardless of build)
AD build countered with Thornmail; AP build countered with tankiness/MR
Once ultimate is on cooldown, can be virtually harmless
Ultimate uses tremendous amounts of mana (Especially AP but AD also)


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Runes

AD build: Armor penetration marks, life steal quints, flat armor seals, scaling MR glyphs.
AP build: Magic penetration marks and quints, scaling HP seals, scaling AP glyphs.


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Masteries

Experimentation suggests that there are viable alternatives. More later!


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Skill Sequence

AD: R>E>Q>W, with Q(1) at 1 and W(1) at 4. Get E(3) by 5, max at 9.
AP: R>Q>W>E, with E(1) at 4. Get Q(3) by 5, max at 9.


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Items

AD: Armor penetration increases your damage output significantly, especially as you gain ranks of Wuju Style and before you finish building Last Whisper, and cannot be underestimated. Having 6% Life Steal from quintessences will turn the massive damage you do with your AA into surprisingly enough extra survivability.

AP: Magic penetration increases your damage output significantly, while CDR is your bread and butter: do not neglect it, and get Crest of the Ancient Golem as often as possible. You have one of the best harasses of the game, USE IT.