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LoL Champion: Miss Fortune
| Health | 2215 |
| Health Regen | 19.23 |
| Mana | 1646 |
| Mana Regen | 29.18 |
| Armor | 236 |
| Magic Resist | 93 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 370 |
| Gold Bonus | 0 |
| Attack Damage | 190.5 |
| Attack Speed | 85.995 |
| Crit Chance | 45%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 24.93 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction

Welcome to My First Guide!
Hey there, I'm Wraith and welcome to my first guide! Over time I plan on adding new things and editing this, but this is the build that has gotten me more wins than losses. I'm going to edit this constantly, especially if I get input on how to improve this build and consequently my game play. Constructive criticism is always welcome, but if you downvote my guide please do tell me what I did wrong.
I hope you find this helpful!

Runes
| Runes | |||||||||||||||
Greater Quintessence of Desolation 3 |
Greater Glyph of Vigor 9 |
Greater Mark of Desolation 9 |
Greater Seal of Clarity 9 |
||||||||||||
(As a note, since I'm only in my level 20s I'm still learning a great deal about runes. This fits my personal playing style the best, but there are many other guides out there that will go into runes on a deeper level than this. I'll add to the runes and make changes as I go.)
Masteries
Items

| Item Sequence | |||||||||||||||
Mercury's Treads 1200 |
The Bloodthirster 3000 |
Guardian Angel 2600 |
Trinity Force 4070 |
Phantom Dancer 2845 |
|||||||||||
In short, you can be pretty creative with
Summoner Spells
If I go mid then this is always my first spell. It's great for harassing and then later slowing the opposing champion, making it easy to get kills.
Great for hitting champs from afar. I've found that if a champ is running away from you a quick Flash and then this move gets them just fine.
This is great when you're low on health and want to stay in a lane for a while longer. As long as you have mana and use
Double Up carefully you should be fine.
One amazing ult if you know how to utilize it properly. For team fights make sure that you're out of your enemies' reaches. If you get interrupted then you're pretty much toast. You can also use this to clear out large masses of minions and farm quickly early game.
Wards Make You Win At Life
They are found in the consumables section and will be your best friend if you're mid or worried about mid trying to gank you in top or bot. Here's a quick run down of basic wards you need to be aware of.
Red Marks: Getting ganked when you're mid sucks, so don't get ganked! Once you hit level 6-7 people are going to start attempting just that. If your top and bot champs forget to tell you about MIAs, then these are a safe bet that you will remain relatively unharmed.
Orange Mark: Once you hit level 13 you're going to want to make sure the opposing team doesn't get dragon. Ward up and destroy him with one or two others once you get the chance.
Pink Mark: Baron can be your ace in the whole or the death of your entire team if you screw it up. Be sure to start warding Baron once you hit 15-16. Once you're ready to kill the beast, be sure to ward up the surrounding area above and to the sides of Baron if you're worried about getting ganked. Losing Baron to the other team will more than likely get you killed in a team fight. Recovering is certainly possible, but it makes for a tougher game.
Obviously these are only the basic of basics as far as wards go. Jungling is a whole different story and there are plenty of guides out there for that. I haven't really heard of a
Summary

I'll add more about Team Work, Farming, and different item builds in a bit. For now, I hope you enjoyed my version of
Miss Fortune! Constructive criticism is always a plus, so feel free to point out weak points in my build. For those of you that have read this over, thank you for taking the time to consider my build. If you do use it, I hope it works out for you :)
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