Build Guide by Minotay
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Full Shaco Tutorial By Reginald
Full Shaco Guide
Here is The Full Shaco Tutorial by Reginald
Shaco is a very strong early champion, however he becomes weaker and weaker as the game goes on.
In order to be useful in the late stages of the game, it is mandatory to pull off successful ganks and dragons.
As shaco, you have complete advantage on ganks and dragons, because shaco can escape from ganks and dire situations with deceive, therefore you can play very aggressive and overextend.
Shaco deals 25% bonus damage when striking a unit from behind.
This passive is strong as far as you use it efficiently while ganking/jungling. It scales with deceive really well.
Shaco instantly stealths for 4 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40 / 60 / 80 / 100 / 120% bonus damage.
Cost 90 / 80 / 70 / 60 / 50mana
Shaco's main escape spell. You can actually extend the range of deceive when jumping over walls, by clicking on the wall at the farthest range possible.
To be a good shaco, you must always understand the situation of the battle and choose wisely on using Deceive offensively or as an escape. In order to improve as Shaco, always try to land deceive on the back of your opponent. His Passive does 20% extra damage on attacks behind the target. His first attack on Deceive is always a critical, so being able to land deceive on the back of an opponent consistently will make you a top-notch Shaco player.
When playing against opponents with particle stuns such as sion or taric, deceive while the particle is flying at you. You'll still be stunned, however you will not take any further damage.
Tips: When ganking an opponent with an escape or flash, it might be better to ghost up to the opponent and use deceive when they use their escape. Make sure to hit the opponent on the back with deceive, so you'll crit them for an extra 20% bonus damage.
W: Jack in The Box
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and attacking them.
It deals 35 / 55 / 75 / 95 / 115 (+25% of ability power) damage, and lasts 90 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth.
Cost 50 / 55 / 60 / 65 / 70mana
In my opinion, this is shaco's strongest ability. Using this ability efficiently takes a high amount of skill. This ability is used differently each and every time depending on the situation.
There are a couple ways to use boxes: stacking, spreading them out, and putting them at key locations to use as temporary wards.
In the early game phase, stacking boxes will be much more effective than spreading them out because of the high damage that boxes do. The good thing about stacking boxes early game is that the boxes can easily kill an opponent from 1-9. In the late phase, AoE spells can easily decimate your boxes- making them do no damage.
Spread boxes around baron to bait a fight
Spread boxes around dragon
Use boxes as wards when farming lanes.
Always use boxes at any location when you have Golem buff
Boxes is a .5 seconds stun, always remember that.
Drop boxes over wall to give sight.
Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed and chance to hit by 20/22.5/25/27.5/30% for 2 seconds.
Active: Deals half weapon damage + 40/80/120/160/200 (+100% of ability power) Damage to target enemy, and poisons them for 3 seconds.
Cost 50 / 55 / 60 / 65 / 70mana
This spell is usually to finish off an opponent or to harass with golem.
A good strategy is to wait for an opponent to flash before using two-shiv. Waiting on the flash to two-shiv poison them will help you catch up to maximize your damage. Using two-shiv at a close distance is only when you're confident that they will die, which means they've already burned their escapes and you're trying to deal the most damage possible.
Shaco has very little mana without golem, remember to not spam two-shiv too frequently, you might not have the mana to deceive away.
Using two-shiv at the right time is crucial. If you were to stack boxes, try to two-shiv at a close distance to slow your opponent when they're next to boxes.
Tips: If you're stacking boxes, make sure to two-shiv the opponent right as the fear ends. Doing Two-shiv at the right time will secure an early kill.
Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 150% increased damage. (Deals half damage to turrets.) On death, the illusion deals 300 / 450 / 600 (+100% of ability power) magic damage to nearby enemies.
Lasts up to 30 seconds.
Cooldown 105 / 90 / 75seconds
This spell is very tricky, it can be used to do many things such as: dodging particles,escaping, doing close range damage, and even used to do aoe damage on players early game.
When tower diving with shaco, make sure to use hallucination at the right time, you can redirect the damage to creeps or even tank tower damage with your image.
During dragon, use your image to tank and position yourself on the back of dragon to deal extra damage from his passive.
Tips: Doing Shaco's Ultimate at the right time can help you negate 1 damage tick of ignite.
Ganking: This is the most important phase of the game for shaco. He is an early game champion and is only effective in mid and late game with farm and several kills. There are 4 places to gank; jungle,top,mid and bottom lane, always gank when
your opponents are overextended. Managing your time as efficiently as possible is key to being a great shaco player.
Team Fighting is the most difficult phase of the game. Shaco truly shines when fighting in 1v1 , 2v2 ( small engagements) , however weak in big engagements. As a squishy assassin your goal is to go in after your tanks soak up damage. It is important for you to focus the correct target and every team fight is situational. My only advice would be to only focus carries when they are out of position. Do not ever put yourself in danger, in order to focus a carry. It is highly likely that they'll refocus and kill you first.
Pushing is one of the most essential factors of playing shaco. Shaco has deceive making him almost ungankable ( not a word). If you're able to avoid team fights by forcing a more valuable opponent to defend against your pushing. It is more beneficial because shaco excels in 1on1 situations. Whereas, it is more likely that the champion defending is more valuable in a team fight.
Thanks in advance for reading this guide to the end and i'm awaiting feedback ^.^
please note that this is Reginalds way of playing Shaco and all credit goes to him, i just uploaded here since Mobafire is more popular than solomid.net guides but also if u want to see his guide on solomid here is the link: