Renekton Build Guide by grammydatroll

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Not Updated For Current Season

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League of Legends Build Guide Author grammydatroll

Renekton, a Real Badass Crocodile.

grammydatroll Last updated on April 11, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Welcome ladies and gentlemens!
Today we're going to show you how badass can you be as Renekton.
Take a look on my build, try it out and also enjoy your sick owning!

I hope, how you can enjoy, and use my guide.

After 400 games as Renekton I have to tell you guys and girls, you cant find a more impressive champion! Renekton is the champion which never leaves you bored while you playing with him!
Renekton is a real badass motherf***er crocodile, that's all.

Also, please try out my build, masteries and runes before voting/comment.

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The real stats!

Because the MobaFire can't show us the real stats, I wrote 'em down.

Health Per 5 Sec
Mana Per 5 Sec
Magic Resist
Movement Speed
Gold Per 10 Sec
Attack Damage
Attack Speed
Crit Chance
Crit Damage
Ability Power
Life Steal
Spell Vamp
Armor Penetration
Magic Penetration
Cooldown Reduction

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Pros / Cons


+ Frightful damage.
+ Really good sustain.
+ Unkillable in right hands.
+ Can handle 1v3.
+ A badass crocodile.
+ You can control a crocodile!

- Hard to master.
- Easily harassed or prevented from farm.
- Sometimes really underpowered - most likely against tank teams.
- Really bad sustain against infinite harass. Try to avoid it.
- A big fail in bad hands!!!
- Can be kited easier than Nasus or Olaf. It's the biggest problem.

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Greater Mark of Armor Penetration

Greater Seal of Armor

Greater Glyph of Magic Resist

Greater Quintessence of Armor Penetration

Greater Mark of Desolation

At least 15 Armor Penetration is needed to Renekton to deal awesome damage against all champ on top. If you choosing these runes, your damage still good in midgame too, because, all champion's armor grows/lvl, but you can still penetrate it.
Greater Seal of Armor

Any question about these runes?
K'ay. Renekton doesnt has too much Armor in early, and my build never focusing on HP and tanky items in early, so we need it.
Greater Glyph of Magic Resist

Flat MR runes are enough to prevent AP champs ( Kennen) from harassing you with their abilities which scales with AP.
Greater Glyph of Scaling Magic Resist

If you want more sustain 'cos the enemy team got 2 AP, and you are'nt sure how you can survive their burst in mid ; late game.

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Masteries - Why 21/9?

My masteries provides the biggest early-game damage, with a bit defense.
It can provide to you a lot damage, while you can sustain plus damage.

Summoner's Wrath :Because your summoner spells is Sprint and Ignite, you have to take it.
Brute Force : A little bit plus damage. Good for your early damage output.
Alacrity :Renekton doesn't needs attack speed, but it can be good, if you fight, because of the more fury what you can get by the more attack speed and it's needed to take Weapon Expertise .
Sorcery :Renekton needs attack damage, HP and Cooldown Reduction. With a lot CDR. you can spam all of your ability after lvl. 9, except the Slice and Dice or the Ruthless Predator.
Demolitionist :Better pushing, faster win, more gold to your team. Simple.
Weapon Expertise :You can think, how 10% Armor Penetration against a carry, or another squishy role is not so much, but with a bit math, we can see, how this can penetrate 5-6 Armor in mid-game, against a tank this value can be 10-15 Armor. This is not bad!
Havoc :1.5% Damage isn't so much in early, so we need it in mid-game, where we buying tanky items, instead of the damage items. Good in early too, if you playing against a carry in solotop. Sometimes, this happens with me... Carry against da' croc... Ha-ha.
Sunder :6 Armor Penetration is always good for Renekton. We need it, we got it!
Executioner :In a fight, your HP falls down under 50%. You can get more fury, so your damage is highly increased. With it, you can NUKE the enemy, like a LeBlanc. And really, 6% damage is enough... Just a little math. Your Cull the Meek's damage is 300, with Fury 450. Your damage with Cull the Meek to a target who's hp gone under 40% deals 318 damage instead of 300, with fury this value is 477 damage instead of 450. You think how it is nothing? Do you know how your Cull the Meek's cooldown is 3-3.6 sec.? If you using it 4 times in a fight, without fury is 72 more damage, with Fury is 108 plus damage - against 2 targets 144;216 - 3 target: 216;324 etc-. And this is also good when you want to dive on top, or for harass.

Resistance :Plus Magic Resistance is always good.
Hardiness :Plus Armor is always good.
Durability :Because we are focusing to the damage output, we need some durability, from any source.
Veteran's Scars :+30 HP is not so much, but this mastery is really nice in the first three level, in my opnion, due to Renekton's low HP pool in early.

Other viable masteries

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Summoner Spells

Possible Summoner Spells:

Great escape or chase mechanism which allows you to take down enemies or survive fights.

Nice damage against the most enemy, but weak against shields. Dont take when you face against Riven or maybe Rumble

Take it when your enemy is stronger in face to face fights - or when it has a shield.

Nice spell, but I don't like it. Take instead of Ghost when you feel safer with it.

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Renekton's abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses fury as his secondary bar. Renekton starts with 0 fury, and has a cap of 100 fury. He gains 5 fury per autoattack. When out of combat for 12 seconds, Renekton loses 5 fury every 2 seconds. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains fury. - Source:
Reign of Anger:
Renekton gains 5 Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains more Fury below 50% health - 50% more from all sources.

What can I say?

This is your passive, which makes you a real badass crocodile. Whenever you attack, whenever you use your Cull the Meek - near enemies - or Ruthless Predator it gives you fury. Try to use your fury whenever it's near to 100, dont keep your Fury for too long time. On 80 or 90 try to use it for farm, or for harass nor kill.
Cull the Meek:
Description from -
Renekton swings his blade dealing physical damage to nearby enemies and healing for 5% of the damage dealt up to a cap. Heal amount is quadrupled against champions. Each target hit grants 5 fury.

When Renekton has 50 or more fury he deals 50% additional damage and heals for 10% of the damage dealt, the healing cap is tripled. Consumes 50 fury.

What can I say?

This is your most important ability. With it, you can farm, handle 1v2 fights and harass.
Need to know when to use, it's comes with practice. Whenever you fight in 1v2 or a teamfight, this probably saves your life. The cooldown is low, but the damage and the heal is great. Use it well, in the right times, and you'll be legendary.
Ruthless Predator:
Description from -
Renekton’s next attack will swing twice dealing physical damage and stunning his target for 0.75 seconds. Each hit applies on-hit effects and grants fury.

When Renekton has 50 or more fury his next attack will swing three times, dealing physical damage and stunning his target for 1.5 seconds. Each hit applies on-hit effects, but does not grant fury. Consumes 50 fury.

What can I say?

This ability is like a 120mm cannon. Scales with AD really well. The stun from this, is really nice, and it provides you a nice trick. Whenever you are on low hp, and your abilties on cooldown, just go into a bush, ready it, and when the enemy facechecks you can kill 'em easily. Excels at harassing or stop running enemies.
Slice and Dice:
Description from -
Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice for 4 seconds.
Dice: Renekton dashes, dealing physical damage along the way.
When Renekton has 50 or more fury Dice deals 50% additional damage and reduces the armor of targets hit for 4 seconds. Consumes 50 fury.

What can I say?

This ability is good for shred your target's armor, for chasing and as well as an escape mechanism. Good when you want to harass. Really, it's an universal skill. Try to Slice through minions or champions if you want to harass or escape. This skill can go through small walls. - Picture or video soon!
Description from -
Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals magic damage to nearby enemies and generates 5 fury per second.

What can I say?

Really nice ability. 600 HP instanly at rank 3, and also increased range for your Cull the Meek due to the increased size. So many times I've seen how I just killed the enemy with staying near them, because it deals 100 magic damage/second at rank 3. Really nice spell, and in the most cases, scares the enemy. Generates Fury, which is again a nice thingy. You can use it as an escape skill - for more HP to survive a Tower Attack or maybe a skill, like Ace in the Hole. You can use it as well as to ready yourself and take more Fury to kill somebody. The "When best to use" comes with practice.

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Offensive Items:

Doran's Blade:
This item is good in early. Grants HP, Damage and some Lifesteal too. If you have a champ with bad sustain and early harass, get it and try to send him back cause of a lot harass - nor kill him.
The Brutalizer:
This item is the MOST GREATEST ITEM for Renekton in early game. It's cheap, and provides all what we need, Attack Damage, Cooldown Reduction, Armor Penetration.
Youmuu's Ghostblade:
An item, which provides to Renekton the three needed stats. CDR, AD, ARMPEN. The CritChance is not useless. That Active... Most OP Active in the game, in my opnion. 50% Attack speed, 20% Movement speed for 4 sec, and the duration increases if you attacking with meele hits.
Good for chasing, escaping, in fights, block spells - e.g.: Ace in the Hole or any skillshot during escapes -.
Atma's Impaler:
Because you have alot HP, this is a good choise to profit more from your HP. This is an offensive item, but it gives 45 Armor too. Good news! We can be more tanky than before, while we got 2% AD which equals our max HP, plus the 18% Crit Chance.

Defensive Items:

Doran's Shield:
Take it as first item if you facing against a champ which got OP pokes(e.g.: Gangplank), or good harass (e.g.: Riven).
Warmog's Armor:
We need a lot of HP and HP Regen on lane to be a real badass crocodile and this item allows us to get what we need. Also good to boost our AD with Atma's Impaler.
Guardian Angel:
The enemy team focusing you, cause of your sick skill? You have 400+g bounty on your head? Buy this item, and you dont need to be scared anymore.
Sunfire Cape:
HP to boost your AD and your HP of course, armor for sustain. The 35 magic damage/sec plus your ultimate with 100 magic damage/sec for 15 second can deal horrible damage. Math: 135dmg*15s=2025 (aoe)damage... oh it's the total ownage in teamfights.

Ionian Boots of Lucidity:
I'm taking this slippers cause I like how I can have my abilities more often than before.
As I said, Renekton needs 3 thing, one of 'em is CD Reduction.
Mercury's Treads:
Whenever the enemy team contains a lot of CC or 2 AP take those shoes to get more sustain.
Ninja Tabi:
When you have a ranged - or ranged physical pokes - enemy on top, e.g.: Teemo - if AD -, Gangplank.
Other possible items:

Blue: Tank Items SPACE Red: Offensive Items SPACE Purple: Tanky plus Offensive Items

Randuin's Omen:
It's a nice item if you want to stop the enemy carry, due to the UNIQUE Passive. Also nice active. Some CDR, not too much, but this is isn't about it.
Force of Nature:
You are scared because the enemy's AP Carry is well fed? Take it, and dont worry then. Nice UNIQUE Passive, nice amount of Magic Resist and Health Regen.
Banshee's Veil:
Well, Renekton doesn't has any mana, but this item can help a lot. It's good against Karthus or Lux as well as Ezreal, but this isn't the end.
Spirit Visage:
If you face against an AP champion who can easily harass you, buy this, and enjoy the more heal from your Cull the Meek plus the less damage from your enemy.
Do they got 4 AD? - Like Talon on mid - SUP! Let's buy Thornmail, and watch how when the enemy attacks you, it hurts them more than you. Also, when the enemy AD carry is feeded alike their jungle or solotop.
Last Whisper:
Too much tank with impossibru amount of Armor in the enemy team? Penetrate ALL the armor! Get it, and deal double damage to tanks!
Sword of The Occult:
Typical Snowball item. I don't recommend to buy it, because we dont need too much AD to deal impossibru damage. However, if you want to take it, it's okay, but be sure how nobody can kill you so easily, even this item is useless, and you wasted a lot gold.
The Black Cleaver:
It's a nice item for Renekton, due to your Ruthless Predator. When you have 50 Fury, and you like "I want to stun somebody", just do it, and enjoy how you added all the stack in a second. Good against tank teams, and helps to your Ranged AD Carry too. The attackspeed isn't what we need, but that's good too, because we can get more Fury because of the faster autoattack.
The Bloodthirster:
It's a nice item when we need a lot damage, or lifesteal. Renekton's Ruthless Predator can leech HP, and when used with Fury its a really nice way to get heal. Anyway, this item is for lategame, do not buy in early, because you dont need it. Better to go for sustain.
This item is nice, well, I dont recommend to buy it, only when your team didn't get enough damage. Then you can complement your team's damage lack.
Trinity Force:
It's a good way to deal more damage, to apply permaslow to an enemy and to farm more, but not the best item for Renekton. Take it when you feel like who didn't got enough damage, utility and sustain to take down the enemy.
Frozen Mallet:
This item is one of the bests for Renekton. However, it isn't in my build, cause I don't like it really. Take it when you have to chase fast enemies, like carries with Phantom Dancer. The HP is nice, and it gives damage, not too much damage, but at least. The perma-slow is annoying and deadly for the enemy.
Madred's Bloodrazor:
Since how your Ruthless Predator applies 2 or 3 autoattack at the same time, this item is nice to boost that ability's damage. Nice tanky and damage item. When you face against enemies which got big HP pool - e.g.: Cho'Gath - Shen - take it.
Maw of Malmortius:
I didn't tried this item yet, but I'm sure how it's a nice way to outplay the enemy's AP carry in the fights, and to get more AD plus a shield. - More description after I tried it.
Wit's End:
Because of your Ruthless Predator you can instantly add 2 or 3 tick and take 2 or 3 stack from the Magic Resistance stuff.
Wriggle's Lantern:
I don't recommend this item, only when you really cant do nothing with your enemy, because he got a Wriggle's Lantern too. I mean, when you need back 5 times in 5 min, just because a Gangplank bought a Wriggle's Lantern and has good mana regen, so can harass you without end, and also he can get back HP because of the Wriggle's Lantern

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Item Order and Game Phases

Starting Items:

Whenever you face against an AD champ which can harass you a lot, and also has good sustain.
E.g.: Gangplank - Yorick - Pantheon
Incoming Video Why this - to stop the people who's saying: It's bad.

When you face against a champ which has less sustain and early harass than you, buy this item, harass him to die, or simply send him back to take advantage, free exp. and farm.
E.g.: Udyr - Lee Sin - Rumble
Incoming Video Why this - to stop the people who's saying: It's bad.

When you are sure how you facing against a tank, with not too big harass, but enough sustain to murder you only with harassing.
E.g.: Nasus - Malphite - Cho'Gath
Incoming Video Why this - to stop the people who's saying: It's bad.

Whenever you have to avoid skillshots, or you know how you will take damage in the first mins, take this.
E.g.: Singed - Kennen - Riven
Incoming Video Why this - to stop the people who's saying: It's bad.
Lane Tactic:

Focus on farming, try to harass with 50 or more fury in this sequence:
Slice and Dice Slice in --> Cull the Meek use fury with it --> Ruthless Predator --> Autoattack once --> Slice and Dice Dice out.
Core Items

Costs: 3272 When you start with Boots of Speed
Costs: 3272 When you start with Doran's Blade
Costs: 3272 When you start with Doran's Shield
Costs: 3232 When you start with Regrowth Pendant

To get the same amount of gold, you need to have 100 creeps. To take it, you need 12-15 min farming, if you are focusing on farm really well. If not, 60-70 creeps and 2 kill is enough.

Leaving the lane...:

When you have at least 150 creeps, you can leave your lane. If you dont have the following items at least:
then dont leave your lane, farm until you can take them.

So, when you leave your lane, to help your team, be sure, how you can tank the enemy. Dont try to initiate hopeless fight, e.g.: 3v5 fights or something.
Try to get all the carries, you can, sure thingy. Just stun them with Ruthless Predator, Slice and Dice with fury - you need to penetrate the most possible amount of armor -, and use Cull the Meek with fury if possible. Use your ult when you are close to at least 3 enemy or when you need HP to scare the enemy or to survive something.
Here we go, this is the endgame!:

When our team enters to lategame, you need to have the following items:
This is my avarage gold/game on ranked with Renekton:So I'm sure how when you doing well, you can buy those items easily.

Do the same I've writed above as tactic and who to focus.

Bling Bling Items on a Crocodile?O_o:

Our last items are situational. Choose one from the Items chapter, which will be good.
Be sure how you dont buy more Damage when you need Armor or something.
Whenever you can kill anyone, but you dies as well, take armor, magic resist or HP - which is most likely needed -.
When you cant kill somebody, but for the enemy is simply impossibru to kill you in 30s - 1 min, take more damage. BUT! be careful and choose wisely, or you will have bad times in lategame. I mean, when you going to buy AD, dont try to get Infinity Edge if your damage is low because of the enemy got a lot tank - tanky champ. Take a The Black Cleaver or a Last Whisper then, and enjoy their death.

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What could I do against ... ?

Starting Items: or
Level 1-6: Try to juke her, with fake attack. I mean, Slice and Dice Slice in, Cull the Meek for farm, but of course, if you can hit her with it, do it, and when she uses Twillight Shroud, Slice and Dice Dice out. Repeat it before how she can use Twillight Shroud again. While you doing it, you can farm, and also harass her.
Level 6-11: After she gets his ulti, you need to collar all chance to poke back, or due to she's Passive( Twin Disciplines), you cant kill her, or surive for long times. She's passive isn't that strong element now, so when you doing well, you can win your lane. After she backs, farm as much as you can, and push.
Level 11-16: She will leave Top for ganking, take advantage from this treat. Farm when she isn't on your lane, and when you are well farmed dont let her leave top, push and harass. Then if she leaves, you have a tower or again a lot farm. If you can bind her to your lane, she cant be feeded, while she cant farm too much.
Other Tips:
- Start with Ruthless Predator at this time, because when she wants to harass you with Mark of the Assassin, she need to go close to you. Then you can stun her, and since Ruthless Predator deals 3x more damage than she's Mark of the Assassin and also applies stun, you can take a big advantage.
- If you want to win your lane, you can do it only in early game - Level 1-6.
- Don't underestimate her. She will take a lot damage, but I'm sure how she will give it back to you.
- Try to avoid Crescent Slash and Mark of the Assassin during harass, with Slice and Dice Slicing in, Ruthless Predator with Fury, Autoattack, Cull the Meek with Fury if possible and Slice and Dice Dice out. Since it's less than 1.5 sec to do it, she can't poke back. After level 6 it will not work anymore.

Starting Items: or
Level 1-6: Well, Cho'Gath's passive, the Carnivore isn't too helpful now, due to Cho'Gath's low mana pool, and also he can't farm with Vorpal Spikes now. Forge a huge advantage. Try to juke him with fake harass, and when you reach how he used his abilities but didn't hurt you, the thing what you can see is the following: You have full HP, Cho'Gath has nearly full, but no mana. From this time, you can start farming easily, and harassing too.
Level 6-11: At this time Cho'Gath probably got his tanky items, and bought some mana or mana regen. His passive is finally useful, and he can farm. If you didn't won your lane already, now just farm a lot, he cant kill you if you can avoid his Rupture. Your Cull the Meek can give back your HP if you lost some, cause Cho'Gath hurts you with his Feral Scream. If you already won your lane, you probably can kill him now. Try it, forget the farm for a bit.
Level 11-16: Probably, you are who can murder him, or you are his victim. Avoid all of his spells, and farm a lot. When you can hit him, don't be rest to do it, because your abilities costs nothing, or Fury, and when he wants to counterattack with a spell, he will lose mana. Reach a permanent OOM - Out Of Mana - on him, then your farm is free.
Other Tips:
- Whenever Cho'Gath has no mana, he cant farm. When he tries to get mana by his passive( Carnivore) harass him. If you do it, to getting mana isn't a viable way to stay alive anymore for him.
- If you can avoid Rupture he cant hit you with Feral Scream probably.
- Try to think with Cho'Gath's brain. I mean, when you feel he will use his ult( Feast), use your ult if you didn't used it already, to save yourself from being eated. Also, learn how much damage he can do with his ultimate, learn the basic damage and the scales and calculate everytime.
- After lv. 6 he will stack his Feast. Try to harass as much as you can while he's going to eat a minion. If you doing it well, he will lose some seconds before he could eat another minion after the cooldown, due to the thing, how he will wait the time, when the minions under his tower, because he don't want to die.

Starting Items: or
Level 1-6: Dr. Mundo will target you with his Infected Cleaver. We can admit how it deals fair damage at all rank, so try to avoid it. When he really wants to farm he need to go closer to you. When he does, harass him, use all of your abilities. Just because Dr. Mundo is only weak before his ultimate. After level 6 you probably cant kill him easily. If Dr. Mundo didn't got too much armor, always focus on getting ~100 Fury from farm and then using it on Dr. Mundo. Also care when he used his Masochism, because then Dr. Mundo's attack damage can be doubled.
Level 6-11: Now, how Dr. Mundo got his Sadism you have hard times on top. He can harass you, and after how he is really wounded, he just clicks on the R button and whoaa, Dr. Mundo is again on (nearly) full hp. To avoid backing every min, try to focus on farming, and when Dr. Mundo comes closer harassing him. It will provide good farm to you, and if you doing well, his ultimate will not be enough to keep him alive. Your power is much more than Dr. Mundo's, but Dr. Mundo's sustain can be much more than your's.
Level 11-16: Dr. Mundo probably got some Hp and armor, so killing him is a hard and long way to get gold, so farm as much as you can, and dont pay too much attention on Dr. Mundo, because he has weaker damage than you, but more sustain. When he leaves top, do the same, even your team will be carried, because Dr. Mundo's Infected Cleaver wont let your team the escaping. Dont try to kill him alone, always in ganks or teamfights and last him. That's because he is a tank with insane sustain and damage, but your team will disappear if you guys focusing on "how to kill Dr. Mundo".
Other Tips:
- Always take Ignite against Dr. Mundo to bisect his health regeneration from his Sadism.
- Before level 6 Dr. Mundo is really weak. Try to kill him in early.
- Dr. Mundo can chase you to your Nexus if he pleases, due to his Sadism and great sustain, so dont try to survive against him if you have low hp, or when your Dominus is on cooldown.
- Dr. Mundo is really weak in early and mid game against ganks. He can run only with his ultimate. A successfully landed gank will decay a Dr. Mundo.

Starting Items: or x5
Level 1-6:
Level 6-11:
Level 11-16:
Other Tips:

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Replay from me

Because I'm not the master of how to make epic videos, I just want to give you my replays' links, with some description and photo. Then you can watch it, if you have LoL Replay on your computer.
I dont want to release only wins, I will show you my mistakes and more, then maybe you cant run into my mistakes.

Replay Number#1 - The badass crocodile strikes again!
This game was after how I didn't played LoL for a month, so I did some mistakes, but it was a really nice game. I was drunk so I had some ****** quotes. I'm sorry for that.

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Who's already rocked with Renekton

Soon. Pictures from me, and from you guys, but this guide isnt finished yet, and it's new. :=(

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Special Thanks

Special thanks to jhoijhoi's "Making a Guide" guide.
To you guys, who's gave me the power!

Please Comment and Rate!

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To do list

-Finish the guide!?
- Finish the Item section. DONE
- Finish the Summoner spell section. DONE
- Add and finish a new section, called as "What could I do against ... ?"
- Make some Video and Picture to get an impressive guide.
- Add a new section about farming ; how to harass.
- Design it with BBCode and - of course - spellchecking. DONE
- Say a BIG sorry for the pathetic english.

- After those -
- Create the "Other possible mastery builds" section inside "Mastery"
- More replays.
- "Other possible summoner spells" section inside "Summoner Spells".