Renekton Build Guide by EvilDice

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League of Legends Build Guide Author EvilDice

Renekton: Croc Chop! (How to Drive a Movie Theater)

EvilDice Last updated on November 28, 2011
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by EvilDice » March 12, 2011 5:58pm | Report

Comment reserved in case I need it for something.



Thanks to Xiaowiriamu for the sig!

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by Rafor » March 12, 2011 6:08pm | Report

VOTED +1

Really good build nicely detailed +1


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by Considereth » March 12, 2011 6:29pm | Report

Exactly how I build Renekton! Mobafire won't let me plus 1 at this time, I will later.

Here is some feedback I though I'll share since I have over 100 games with Renekton and have tried almost every build on mobafire, leaguecraft, etc. I hate Trinity force on him, its too expensive to have wasted stats. If you want deeps, Black Cleaver is the way to go. Have you tried Wits End on Croc? You might be surprise how nice it is on him, especially since it scales with his W stun. Armor Pen Quits are better for Renekton in almost every possible way. With the nerf to hit point quits, its less desirable. With Armor Pen Marks + Quits you will hit hella hard at the start of the game. If you are getting the Health Quits for survivability early game its really not necessary. Cull the Meek gives you amazing staying power. Hope this helps. :)




Special thanks to Xiaowiriamu for the banner!

The higher your structure is to be, the deeper must be its foundation. - Augustine
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by wRAthoFVuLK » March 12, 2011 6:56pm | Report

VOTED +1

Awesome! I build him in a similar fashion.

Very in-depth, explains a lot, great job! =D



Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
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by Considereth » March 12, 2011 8:22pm | Report

VOTED +1

As promised.




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The higher your structure is to be, the deeper must be its foundation. - Augustine
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by Furber » March 12, 2011 9:36pm | Report

VOTED +1

Another awesome guide Dice, wtg. Very informative, professionally written and organized, plus it works very well. +1 from me


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by EvilDice » March 12, 2011 10:23pm | Report


Exactly how I build Renekton! Mobafire won't let me plus 1 at this time, I will later.

Here is some feedback I though I'll share since I have over 100 games with Renekton and have tried almost every build on mobafire, leaguecraft, etc. I hate Trinity force on him, its too expensive to have wasted stats. If you want deeps, Black Cleaver is the way to go. Have you tried Wits End on Croc? You might be surprise how nice it is on him, especially since it scales with his W stun. Armor Pen Quits are better for Renekton in almost every possible way. With the nerf to hit point quits, its less desirable. With Armor Pen Marks + Quits you will hit hella hard at the start of the game. If you are getting the Health Quits for survivability early game its really not necessary. Cull the Meek gives you amazing staying power. Hope this helps. :)


Thanks for the feedback! I understand what you are saying about triforce, that's why I listed it last on the list.. I rarely get it. Tbh no, I haven't tried it. Actually sounds like a decent idea for some games, I know Wit's End isn't very popular but it can be good. I'll give it a shot if I ever get to that point in the game :P. As far as deso quints they do sound appealing. I basically get the health quints to be unkillable early game. I guess you can say that's survivability but I do it for winning the lane. Riot gave me a bunch of IP compensation for runes I lost so I guess I will buy back the deso quints and see how I like them.



Thanks to Xiaowiriamu for the sig!

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by DukeofDeath3799 » March 14, 2011 5:19pm | Report

VOTED +1

good build +1

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by gorga » March 14, 2011 5:53pm | Report

VOTED +1

Similar to how I build him, so +1

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by Hamduden » March 14, 2011 10:43pm | Report

Looks like a great build. Almost excatly the way I builded him yesterday (the 2nd time I tried him). You just explained a bit more about the use of abilities and late game items.

Question:
Why the hell would you choose the "Strengh of Spirit" masteries, when Renekton doesn't have mana? xD - "Increase HP regen/5sec by 1% of maximum mana" .. It's a kinda useless mastery for Renekton, right?

Else it seems pretty decent. Defensive masteries > offensive masteries.


EDIT: And I agree with Considereth. ArmP quints are better than Fortitude ;)


Regards

Hamduden // Ezaculatte (EUW)
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