Renekton Build Guide by EvilDice

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League of Legends Build Guide Author EvilDice

Renekton: Croc Chop! (How to Drive a Movie Theater)

EvilDice Last updated on November 28, 2011
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by Fubull » March 23, 2011 9:32am | Report

VOTED -1

The guide is well writen, funny lines, pictures and even a movie. the build on the other hand.. not new, and the suggestion on the dps items blows. why would u go take madrez, with almost no AS in the build, AND, 15 % more magic pen? the single only magic dps from renekton is hes ultimate, wich should just be ignored compared to all the other abillites he have u can boost instead.

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by EvilDice » March 23, 2011 10:39am | Report

HayateKyun wrote:

*just pointing out my opinions*
Taking HP per level yellows will do nothing during laning basically, and the addition of say what, 180 HP at level 18 is barely anything, taking dodge here to synergize with the defensive tree is the smarter choice, or even armor yellows will work but HP per level yellows are definitely not worth it for Renekton. As for your blues, CDR per level is also not worth it for Renekton as with a Brutalizer, Ionian Boots, and a spirit visage if you decide to run it (a phenomenal midgame item allowing you heal ALOT of damage taken during teamfights DURING the teamfight, not to mention the CDR and the MR), so if anything run flat CDR runes OR use MR runes, scaling ones or flat ones, your choice but definitely a good choice as Renekton is a little bit AP weak.. The HP quints will not help you, a mere 72 HP will scale into nothing, and early game you shouldn't really be worried about your HP as maxing Q first will give you absolute dominance in the lane. I prefer MS quints so you can catch up to people.


First off thanks a lot for all the feedback :) Now let's get down to business. First off I really like HP per level seals. I think people vastly underrate 180 health. It's two fifths of the amount of health a sunfire gives! I think this is pretty significant. Seems like a lot of guys like dodge on him.. I'm just not a big fan of dodge. It only is going to have a chance at dodging 2/5 of their team's autoattacks, and usually it is not going to really make much of a difference for survivability. I guess it does synergize with the mastery, but I really only get it because I like to go 21 into the defensive tree and ardor sucks.

HayateKyun wrote:
I prefer ghost over flash on Renekton, a flash may be able to enable you to land a last hit on an enemy champion but that's only a single burst of your skills, ghost will enable you to walk along with them and burst them mutiple times during the duration of ghost, adding on the MS quints, there's no way they'll be able to get away from you, I also prefer ignite over exhaust for personal preferences but that matters not. If you insist on taking the exhaust, you can go a 1/21/8, taking the experience boost in the utility tree and the exhaust mastery in the offensive tree, but if you decide to take another spell other than exhaust, you can go 0/21/9 taking the added buff duration.


Even though renekton's abilities seem great for chasing, you have to keep in mind that until you are at 40% CDR lategame (at which time you won't be doing much chasing), renekton's cooldowns are high. To chase you are going to probably need a red buff which is usually better fit for your ranged carry. Flash offers awesome offensive and defensive capabilities. I go 9/21/0 for the added CDR to get to 40%, however I can see why a lot of renektons prefer the 0/21/9.

HayateKyun wrote:
As for your skill order, I would take Q first unless you're having a level 1 teamfight, and getting E second, as you won't be able to close the distance to use your W without E anyways, and with E at level 2 you can always do a E Q AA E quick burst, instead of standing around trying to catch them in a W.


I get W first for an early kill. Secondly, most games have junglers, which means that if you're team is smart you are protecting your own or ganking. Early cc is great for both these tasks. At level two once you get a fury charged W you can completely demolish their health bar. Yes, Q offers early harass and healing, but is it really better?

HayateKyun wrote:
You can get a single level of W at level 4, but you may say "What? but I thought E was the one-point wonder!". Well, E maybe a one-point wonder as a distance closer but ask yourself, what benefits does W have at a high level? The scaling is absolutely horrible and the stun time is EXACTLY the same, you may say oh, the cool down is shorter but say 1.5 seconds or so with CDR, but hey, what is 1.5 seconds to Renekton? He's a mean green chasing machine. Well, onto the plus sides of having a high level of E, first of all, E does HIGHER base damage than W, assuming you land both slice and dice, now what this can do is help you FARM better and also KILL/HARASS better, not to mention higher levels of E have shorter cooldown, "But, didn't you say CDR was not that big of a deal for renekton" well, yes I did but think of what the cool down reduction on E can do for your, close distance FASTER, escape from ganks FASTER. Using W as a stun utility is a much better choice than relying on it for damage, E can help you close distance faster and use your burst quicker, while leveling W will only give a benefit of less cooldown, and what's the point of less cooldown if you aren't next to the enemy champion to the said skill?


I understand your reasoning here, and leveling E over W is very debatable. There's no denying that E will do more damage, however I rarely find myself using either ability THROUGH an enemy champion, as I am usually slicing to their face, stunning, Q, then dicing back. Usually the enemy will just not be in range to actually land damage with these abilities until teamfights, and that's why I hold out on it till lategame when the fights actually happen.

HayateKyun wrote:
As for the beginning items, I recommend Boots + 4 pots, you can wait a bit after minions spawn to get the last potion, but you're probably like "Oh but, I'll miss out on minion EXP!" no you won't, with the boots and MS quints, you'll be at your lane by the time your minions get there. Now you may say what benefits does boots and pots give me that doran's shield doesn't? I can't argue that doran's shield is the best doran's item, but what is an extra 10 armor and 120 HP going to do for renekton during laning? It's your job to be wrecking the enemy champions with your short bursts during laning, and how do you do that? you get to them fast with boots and wreck their faces (lol), now to the most useless part of Doran's shield (in Renekton's case) is the HP regen, why in the world would you need HP regen when you have an offensive heal that can keep you in the lane forever?


Especially if you exclude HP quints, this turns you from an early game tanky unkillable badass to a burstable croc. Also, again, you should be protecting your jungle so the wait at fountain probably isn't the best idea. Doran's shield makes you a tanky unkillable badass. S&D is low range, so against ranged champions ren is very kitable. I suppose the boots and health pots can make up for this, however I just like being a tanky unkillable badass :P


HayateKyun wrote:
Anyways, that's the end of my "suggestions + opinions", I like the overall guide but I feel like you need to furthermore elaborate what Renekton does, I feel you only gave a brief explanation of what his role is during Early,mid, and late game. I believe Renekton is the funnest champion in the game, not to mention he's one of the dreaded Irelia's only counters during laning. I will give this a positive, if I feel like it ;3
edit: oh and I hope people actually read this ^_^


Well I may add a bit more in to the strategy section. Thought I covered it pretty thoroughly, but is there any specifics you would like me to cover? Thanks for the feedback, really appreciate it and I'll try a couple stuff you mentioned.



Thanks to Xiaowiriamu for the sig!

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by EvilDice » March 23, 2011 10:47am | Report

To both of you guys btw. I <3 this croc as well... He is sooooo much fun :D

Mowen wrote:

Although, I think a few things could be better:

1. Dodge yellows would be better than hp imo, especially since you're taking the dodge mastery.
2. Why do you get the magic pen mastery? I was reading his spell descriptions and noticed only Q made it clear it was physical damage, and W / E just say "damage" and R says magic damage. I thought his R was the only skill that dealt magic damage though, so this seems like a waste. I usually put 1 point in the offense tree for exhaust then 8 in the utility tree (this might be better for me though since I take ghost and can get the ghost talent, but increased exp is pretty nice too!). I know you like the CDR in the offense tree, and both choices are definitely viable. I was just confused about the magic pen choice particularly.


1. Covered that in the huge wall of text above :P It's the first paragraph I wrote. Won't copy paste it here in order to save space.
2. Ok, another guy asked this as well. It's pretty useless, I agree. However I have 8 points into offense, there's really not much you can get for 1 point, so I just throw it in here. 2 armor pen is fine too I guess. And yes, I get it for the CDR. This build does not require another CDR item such as Spirit Visage, randuin's, etc because of runes and masteries.

Fubull wrote:

The guide is well writen, funny lines, pictures and even a movie. the build on the other hand.. not new, and the suggestion on the dps items blows. why would u go take madrez, with almost no AS in the build, AND, 15 % more magic pen? the single only magic dps from renekton is hes ultimate, wich should just be ignored compared to all the other abillites he have u can boost instead.


Have you played ren or read the build? Although attack speed is nice, it is not the reason I suggest madred's.

Just gonna copy/paste from above: Magic pen mastery is pretty useless, I agree. However I have 8 points into offense, there's really not much you can get for 1 point, so I just throw it in here. 2 armor pen is fine too I guess.



Thanks to Xiaowiriamu for the sig!

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by HayateKyun » March 23, 2011 1:43pm | Report

VOTED +1

Glad to see you read and responded to the whole thing!

I see you make good points about your way of playing, so I guess in the end it's all personal opinion ;3

However, other than my nitpicks, this guide is very well done (for mobafire at least ;]).

So, this deserves an up vote =]

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by Fonzeeeh » March 23, 2011 3:36pm | Report

VOTED +1

Worked pretty well for me!

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by tryit69 » March 24, 2011 2:18am | Report

VOTED +1

I Just changed to Dodge Runes and it works Perfekt at the end Warmogs and u cant beat this build +10 ;)

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by PsyCoeXVI » March 24, 2011 4:38am | Report

+1 Solid Build!!!

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by helios5 » March 24, 2011 4:42am | Report

VOTED +1

Definitely my favorite Renekton build on the site!

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by kossmo » March 24, 2011 11:48pm | Report

GREAT BUILD!!

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by kossmo » March 24, 2011 11:48pm | Report

VOTED +1

GJ

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