Renekton Build Guide by Dazri92
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my introduction to Renekton in the Jungle. I decided to make this guide as i put this together in a build and it worked strongly during matches. I am not the most experienced player and all feedback would be welcome as i am currently looking for ways to improve this build, i have tested it and had strong games and would like you to read and enjoy this build :)
The guide is not yet completed, it still needs a lot of work, the basics are here and it will be updated daily to full potential, feedback is welcome!
Pros / Cons
+Good for farming with Cull of the Meek
+Ultimate gives a good hp boost and good AoE for fights
+A very fun and challenging jungler
-Some tanks are hard to take down
-Has no long range abilities
The reason i have picked these particular runes is because they fit well with the tanky/dps that Renekton is. They give good early damage, and make it easier to clear out the jungle as quick as possible. They also prevent early harrass from players and counter junglers.
Another possible choice would be switching out the Quints for Strength Quints, to give more AD.
I chose these masteries, because they give base tankiness, and good damage increase, i will be later uploading a tankier Renekton build with different masteries, runes etc.
My item selection is based on that going full damage on Renekton will not work, and he is better being played as a Tanky / DPS or Tank for Solo Top. These items give a good mix of damage and survivability throughout the game and make sure you come out as strong as possible at the end.
This skill sequence was chosen based on the low damage of his E (Slice and Dice) staying the same the more you max it, but how it gives greater movement for ganks towards enemy players.
I chose to max his Q (Cull of the Meek) first. This is for better jungle sustain, as if you get over 50 fury (or even below) it gives a good amount of healing on packs of creeps.
I chose to max his E (Ruthless Predator) second because it gives good damage and a nice stun, also the reason i picked it for level 2, this can also be used well with his fury to provide a longer stun for strong ganks, and can be built up from his other abilities.
I chose Ghost because it gives him faster movement for ganks, or running away, and can be combined well with his ultimate and e for an easy escape from ganks and fights that arent quit going your way.
Another option would be to take Flash for quick escapes, or Exhaust to greatly improve ganking capabilities.
Thank you for reading this guide
This is my first guide on a champion so hate or love it please feel free to leave feedback! I am sorry this guide isnt as detailed as the other,s but i hope it will help!