Build Guide by Ionwe
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
GUIDE UNDER CONSTRUTION
Renekton is a champion with a great offtank capability. This builds provides avarage damage with a good survivability. You will manage to initiate and survive throw all team fights, and also destroy many enemies that face you.
These runes are basically half damage half survivability. The health runes are Quintessences are great for early game survivability. Vitality seals will greatly improve your health during the game. Magic Resist runes are a counter to casters, since I suggest you get more Armor items than MR items, this will straight things up. And well, Desolation marks improve your damage significantly, so you will also have a good damage output.
9x Greater Mark of Desolation
9x Greater Seal of Vitality
- Great spell for chasing and escaping. Gives both firepower and defensive power.
- Same as ghost. Combined with its masteries you get a lot of survivability on toe-to-toe fights, also makes your enemies not able to run away.
These both spells combined with all this build in general is perfect, they fit pretty well my objective to kill and survive. I mean, being usefull to your team, afterall this is a team game.
These masteries have been set this way because of these:
They give more Armor Penetration, Cooldown Reduction.
More Magic Resistance, Armor, Health Points.
Ghost bonus and Exhaust bonus.
This provides, again, survivability and damage, my point on this build.
I usually start with cloth armor and a few potions. You will have some good survivability, you gotta focus on leveling up and getting money. Renekton is great at early-game, he gives a good damage output. With a nice lane mate you will do pretty well.
As soon as you get money to buy a Madred's Razors, do it. It provides you a bit more damage, armor and a useful bonus. If you are doing really well though, you should wait until you have money for both Madreds and Boots of Speed.
Next, after buying you some Boots of Speed, rush your Madred's Bloodrazors.
Upgrade your Boots of Speed into an Ionian Boots of Lucidity. It's not a tanky item but your CDs are kinda high, so its gonna be useful for you to keep doing damage constantly later on.
After getting these items, I usually go for a Sunfire Cape. Again, it gives Health, Armor and AOE Damage, which combined with your ult can become a good CC tool.
For more health point and some armor, I usually get Heart of Gold right after sunfire. Its got a good passive and can be used later to build a Randuin's Omen.
Since Renekton's got no Mana I pick Force of Nature instead of Banshee's. This will help you against enemy casters. I usually start this item with Negatron Cloak.
After getting all these items, in most matches I finish my Randuin's Omen, and then if there is still time I get a Guardian Angel. I usually get a Null-Magic Mantle first since I have many Armor items already. You will be hard-killing by this point, but Guardian will make your enemis fear you even more. Your damage is going to be good, especially combined with ult+sunfire. And the most important, they wont be able to kill you.
THIS ITEM BUILD WAS THOUGHT BASED ON THE FACT THAT THE ENEMY TEAM IS WELL BALANCED BETWEEN AD AND AP CHAMPIONS. FEEL FREE TO CHANGE WHATEVER YOU THINK IS NECESSARY. ENJOY!
In my opinion, your W skill is your best one to deal damage. Ofc it only hits a single targed, but its great, even if it was just used to stun a target so your allies could kill it. Thats why I max it first.
Your Q combined with Sunfire + Ult will deal a lot of AOE damage, and will save your *** several times cause of it's lifesteal. Thats why its maxed secondly.
Your E is a great chasing, escaping mechanism. Use it Wisely.
Well that's it, I hope you guys like it. Send me some feedback if you like the build. Don't forget to vote it!
Remember, this is an survivability/damage build. Its a balanced one, so its supposed to get you many assists and some kills as well.
Special thanks to the following, which helped me to test this build:
And of course, myself.