Team Guide by cyberfacada
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| Health | 2075 |
| Health Regen | 20.2 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 96.29 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 118.92 |
| Attack Speed | 0.965 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Introduction/lore
Hi in this guide i will show how i play renekton.
On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''butcher's rage'', as it came to be known, would resurge even stronger.
Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent on the air. Believing that the familiar scent who guide him to the solace which was fading from his memory, he his brother all the way to the Institute of War.
''My brother has become hollow. Full of rage, but empty.'' -- Nasus, the Curator of the Sands.
Pros / Cons
PROS
Strong and powerful solo top
+ Has great farming potential.
+ Has a built in double blink if touching any enemy unit.
+ Powerful low cd sustain ability.
+ Awesome stun that procs on hit effects.
+ An ultimate that gives a LOT of HP and damage.
+ Able to dive in enemy teams, wrecking everything apart
+ Needs no mana, even gains fury by every hit!
+ EXTREMELY fun to play!
CONS
- Squishy early game
- Damage falls off as game progresses
- Melee champion.
- Requires farm to do well.
- Deals lower damage to tankier champions.
Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
||||||||||||
i play Greater clyph of shielding i use this because i play
Greater quintessence of Desolation i use this by the same resion why i use in the marks because with this renekton do more damage to the enemy champs. But you can also use
Masteries
In my damage build i put 21 points in offensive tree because with that build i need damage so because of that i choose that tree.
Items
| Item Sequence | |||||||||||||||
Doran's Blade 475 |
Mercury's Treads 1200 |
Youmuu's Ghostblade 2700 |
Frozen Mallet 3300 |
Maw of Malmortius 3200 |
The Bloodthirster 3200 |
Guardian Angel 2600 |
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BOOTS
In the boots you can choose tree tips
The reason why i don´t play with
i think this is a great item for
this is also a good item for
i do this item because it gives a nice amount of MR and because of his passive ability that gives +1 Attack Damage for every 2.5% health missing. If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown.
the reason why i make
this is a great item because it gives armor and magic resistance but the reason why i make this is because ofm tha passive ability that Revives your Champion upon death, restoring 750 Health and 375 Mana. This effect can only occur once every 5 minutes.EARLY GAME ITEMS
this is the items that you must have in the first 8 minutes of game because with the
MID GAME ITEMS
This items is important you have until the 20 minutes because this are the base items for my build of
LATE GAME ITEMS
This is the full build and at the end of the game if you have this itms renekton is almost unstopabel because it gives nice damage and nice armor and magic resistance.
ATACK ITEMS
this is a nice item for
this is also a great item because gives more 80 of damage and with that passive ability that gives +50% critical strike damagethis make the
this can be use on renekton because of the
this item is only help full if you do it in the bigining of the game because it anly gives a few armor a few damage and a few lifesteal but is a great item for ganing some control in you lane because you can push you lane because of the active ability that Places a sight ward with 600 cast range. 3 minute cooldown..
Also a great item to do with
this item i only advice to do if you replace the DEFENCE ITEMS
Great item because gives a LOT of HP but i only advice to do this item if you do a
Also a great item because gives a nice amount of armor and HP but works really good because of the passive ability that Deals 40 Magic Damage a second to nearby enemies. Range: 400
A nice item for
Is a help full item for almost all champs because it works like
This is also a good item for Skill Sequence
Spell combos
ability explanation
(Innate): When Renekton is below 50% health he generates 50% more fury from all sources.
(Active): Renekton swings his blade dealing physical damage to nearby enemies and healing for 5% of the damage dealt up to a cap. Heal amount is quadrupled against champions. Each target hit grants 5 fury.
When Renekton has 50 or more fury he deals 50% additional damage and heals for 10% of the damage dealt, the healing cap is tripled. Consumes 50 fury.
Cooldown: 8 seconds
Radius: 450 (estimate)
Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.8 per bonus attack damage)
Healing Cap: 50 / 75 / 100 / 125 / 150
Fury Empowered Physical Damage: 90 / 135 / 180 / 225 / 270 (+1.2 per bonus attack damage)
Fury Empowered Healing Cap: 150 / 225 / 300 / 375 / 450
(Active): Renekton’s next attack will swing twice dealing physical damage and stunning his target for 0.75 seconds. Each hit applies on-hit effects and grants fury.
When Renekton has 50 or more fury his next attack will swing three times, dealing physical damage and stunning his target for 1.5 seconds. Each hit applies on-hit effects, but does not grant fury. Consumes 50 fury.
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 10 / 30 / 50 / 70 / 90 (+1.5 per attack damage)
Fury Empowered Physical Damage: 15 / 45 / 75 / 105 / 135 (+2.25 per attack damage)
Slice (Active): Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice for 4 seconds.
Range: 450
Dice (Active): Renekton dashes, dealing physical damage along the way.
When Renekton has 50 or more fury Dice deals 50% additional damage and reduces the armor of targets hit for 4 seconds. Consumes 50 fury.
Range: 450
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Physical Damage: 30 / 60 / 90 / 120 / 150 (+0.9 per bonus attack damage)
Fury Empowered Physical Damage: 45 / 90 / 135 / 180 / 225 (+1.35 per bonus attack damage)
Fury Empowered Armor Reduction: 15 / 20 / 25 / 30 / 35%
(Active): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals magic damage to nearby enemies and generates 5 fury per second.
Cooldown: 120 seconds
Radius of AoE: 350
Health Gain: 300 / 450 / 600
Magic Damage per Second: 40 / 70 / 100 (+0.1 per ability power)
Maximum Magic Damage: 600 / 1050 / 1500 (+1.5 per ability power)
Summoner Spells
Viabel summuner spells
This is the best summuner spell in my opinion i allways use it because is a great away to escape from ganks and to not let your oponents flee
I use
This can also help renekton because when you play solo top most of the oponents are
This is also a good spell because makes you faster what improves your chasse abilities.
Summary
In this guide i hope i could show to you how i play renekton that i can be a tanky and that he can do serius damage.
I hope you like it and plz vote and comment.
Change Log
24/09/2012 Replace
Youmuu's Ghostblade for
Guardian Angel in my HP build and in the tan build.
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