Build Guide by zehara


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League of Legends Build Guide Author zehara

Renekton: The Anti-Cary Theory

zehara Last updated on June 1, 2011
1,688 0
Build 1 (Cheat Sheet)

Champion Build: Renekton

Health 2095
Health Regen 28.2
Mana 0
Mana Regen 0
Armor 113.6
Magic Resist 97.5
Dodge 6.75
Tenacity 0
Movement Speed 415
Gold Bonus 0
Attack Damage 362.47
Attack Speed 0.965
Crit Chance 15%S
Crit Damage 0%
Ability Power 0
Life Steal 12%
Spell Vamp 0
Armor Penetration 62.68
Magic Penetration 0
Cooldown Reduction 19.9792%


Recommended Runes



Ability Sequence

2
4
7
9
12
Ability Key Q
1
5
8
10
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0

Guide Top

Introduction

This is my first build so don't hate me, now I personally love Renekton but sadly his general build concept just got screwed up in a recent patch so I have decided to introduce a newer concept on him. You need to do too much damage to be ignored but at the same time mitigate enough to survive being focused. My build may seem strange but I have gotten 2v5 pentakills with it and won 1v3 fights with no assistance. Think of Renekton as Charlie Sheen, gota have that tigers blood. (I wont go into much detail but I'l explain the basic concept of my build, runes are open to interpretation. Thats a general draft of the runes, I'm still not sure if i should exchange the dodge for armor but so far dodge is working out for me.)


Guide Top

Pros / Cons

Pros
-great farmer
-beast off tank
-pain in the *** to kill if you can initiate right
-good synergy with most champs

cons
-have to build up some momentum before you can begin face-rolling fools
-Is fairly susceptible to stuns or suppresses while team diving
-relies on massive life steal to tank


Guide Top

Skill Concepts (The Method to My Madness)

Starting with stun is important to handle anybody who tries to harass you or that gets stupid pre-minion spawn. First to be maxed should be your AoE to help farm and mitigate harass, this goes contrary to starting with stun but trust me it does work. Slice & Dice is a good skill with good damage but you wont need it too much early on so I just use one point so that I can manipulate it as a chasing skill, you can switch points up at any time depending on how you like to play him or what you need when though.


Guide Top

Items

Will elaborate on items later but all you really need to know is that with this build you will be doing massive damage while at the same time be rounded with your defense, after you have the Hex Drinker (Hex Drinker can be switched with thornmail if needed) you can start team diving in fights. The way to really look at this build is to look at Renekton as a pseudo Anti-Cary. You have not only the damage but also the survivability to dive a team to take out a cary and then get out. Quick note on the boots, those are game dependent. Remember no guide is set in stone, you sometimes have to tweak it to beat the team you're against. Also ghost blade can be switched with a Randuins Omen if you need more survivability.


Guide Top

Summoner Spells

One thing with ghost/flash. This is open to player preference, I prefer mobility so i get ghost but it can be switched with flash if you like. (Flash is much more effective to get out of the fray after you dive a team for their cary.)


Guide Top

Wrap Up

I'l elaborate the build soon, I still need to test and tweak myself but the pst few games I used this build and walked out 24-9 while most of my team mates were 8-10 or 1-3, and the opposing team was just about as fed as i was. Though I'd love to get that 9 down to a 4 or 5 at max. Comment, leave critiques, vote, let me know how to make this better. Thanks for reading.


About the Author

zehara
MFTV

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