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Renekton Build Guide by jlmdragon

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jlmdragon

renekton the great pusher

jlmdragon Last updated on February 12, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
11
13
Ability Key W
3
14
15
17
18
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

work in progress

I'm still working on this guide but please leave your comments on what you think so far, your constructive criticism will be appreciated.


Guide Top

Introduction

This style of renekton focuses on pushing a lane hard to dominatate it and make your opponents chose between either commiting more chapions to deal with you (which frees up the rest of your team to push their lanes) or letting you keep pushing which will result in you takeing out their turrets and giving your team that nice 150g for each one.


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Runes

The main reason i chose these runes is because they give you their full effects from level 1.

marks and quints: i chose armour pen becuse all chapions have some amout armour so this lets you bypass it and therefore increase your damage output, turrets also have armour so anything that helps you deal with that is a plus.

glyphs: with no cost to any of your abilities the only thing that limits them is cooldown do and while not the most important stat to improve for your character less cooldown is a good use for your glyph slots.

seals: the main reason i went with this is because i think its better then the wimpy armour pen you would otherwise get from a seal and more gold means you can get those better in game items sooner which honestly make the single biggest difference in the game apart from team work of course


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Items

A starting doran's blade is very good value for money and is also a good buy when you can't afford anything better, from then onward keep a eye out on your health, when ever you get very low head back asap to deny your opponents the kill, if your teleport is not available then make sure to by some boots, ideally the boots of swiftness to help you get back into the action quickly, if at anytime your at the shop and you can buy a BF sword or the items it helps to make then do so as you want lots of these items to make you really badass, otherwise buy what you think you will need for damage, attack speed, life steal and movement speed, if things are really going downhill then work more closely with the rest of your team and DO NOT go into a lane alone or the enemy team will gank you in 5 seconds.