Renekton Build Guide by Milanor14
Champion Build: Renekton
| Health | 2295 |
| Health Regen | 28.2 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 101.29 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 368.92 |
| Attack Speed | 70.965 |
| Crit Chance | 70%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 59.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 37.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey guys, welcome to my AD/AS build for Renekton. I made this build because the usual AD/CDR build doesn't work out for me; meaning that even with items, I don't deal as much damage as a usual DPS would.
As far as my games have been with this build, I've been pretty successful with it.
WHY CHOOSE THIS GUIDE:
-Has Tips on the Rage meter that most guides don't have
-Quite detailed guide. Includes chapters on Game Phases and Item explanation
-Updated quite frequently
-UNIQUE
WHY NOT TO CHOOSE THIS GUIDE:
-Lots and lots of COLORS
UPDATES
April 30 2011:
-Made some images smaller to make viewing easier
-Revamped the "Items: Explanations and Substitutes" section
-Swapped
Frozen Mallet with
Warmog's Armor. Will be explained why later.
June 2 2011:
-Revised the Item portions of the game to give more space to situational occasions.
-Fixed some errors in my codes/spelling.
-Coming Soon: "Laning: Advanced" and "Hero Clashes: Advanced"
June 23 2011:
-Swapped
Hexdrinker with
Force of Nature. (Thanks to Nada for pointing that out)
Jan 7 2012:
-Wow **** have I been out for long
-Updated items and some other stuffs
Pros / Cons
Using Renekton requires a bit of aggression at times, a great deal of map knowledge, and A LOT of patience. To make it short, I've made a Pros and Cons list:
PROS:
-Very strong burst damage
-Very nice survival rates
-Good laning skills
-Crazy awesome farmer
-Easy to combo/synergize his skills
-Awesome dance
-Natural Off-Tank
CONS:
-No ranged skills
-Hard to maintain his Rage meter
-Needs some items before he can deal a bit of damage to heroes
Runes
Runes
Greater Mark of Desolation - x9
Greater Quintessence of Desolation - x3
The Marks are self explanatory.
The Seals help you on your survivability and beefiness.
The Glyphs lets you cast your Cull of the Meek and
The Quintessences have the same explanation as the Marks.
Note: I know that the Glyphs aren't strong enough for his CDR. But according to Searz's tips on Rune choices, CDR is the only good glyph for Renekton.
Item Break Down: Early Game
Choices:
Choice #1(
Choice #2(
Choice #3(
Item Break Down: Transition -- Early to Mid Game
NOTE: This is an optional part of the build, if you feel you can last in the lane long enough to gather your Core Items, then do so. Remember, you have your
Cull the Meek
Choices:
Choice #1(
Choice #2(
Choice #3(
Item Break Down: Mid Game / Core Items
NOTE: You will need ALL of the items listed. ALL of the items are mandatory in any of the item builds on the AD/AS Renekton.
B.F.
Youmuu's Ghostblade: You're looking at this item's Active ability which gives you the necessary MovSpd and AtkSpd you'll need for the (Supposed) duration of your Small Hero fights.
The Black Cleaver: This'll give you the necessary boost in damage both to your skills and your auto-attack. Also, this item's Unique Passive lets you kill squishies in a heartbeat.
Berserker's Greaves: As mentioned earlier, you'll need the extra MovSpd and AtkSpd in order to efficiently take out heroes. Also compliments
Youmuu's Ghostblade.
Late Game / Choice items
NOTE: Late game is left open-ended as there'll be different situations you'll be in
The Black Cleaver: Good against squishies, standard AD Carry item.
The Bloodthirster: Regular AD Carry item.
Phantom Dancer: Regular AD Carry item.
Entropy: Replacement for PD if you're taking a bit more damage than usual. Dominion mode only.
Frozen Mallet: Replacement for Entropy if you find yourself focused down during team fights
Force of Nature: Great item against a magic-based team
Infinity Edge: Goes irregularly well with PD. Standard AD Carry item.
Warmog's Armor: If you don't have a proper tank on your team, buying this item is probably mandatory.
Hexdrinker: + Survival against magic-based teams
Sword of the Occult: If you're getting WAAAY too many kills, then taking this item should get you ALOT more.
Last Whisper: The solution for armor-stackers
Atma's Impaler: If you're buying a Warmog's, might as well buy this.
Sanguine Blade: Can't stack creep kills? Then buy this, you *****.
Thornmail: For those pesky AD's
Note: I don't think it'll be necessary to change
Berserker's Greaves since you can easily cover up your weaknesses with cheap alternatives.
Full item builds
Against a Balanced Team:
Against an AD/DPS type Team:
Against an AP/Mage type Team:
Against an Armor Stacking Team:
On a game with too many Kills:
On a team without a proper tank:
Note: Remember that this build only brings you up to Off-tank-tank. It'd best work if you had another off-tank such as
Lee Sin or
Olaf for example.
A run down of the Skills
So in this part, I'm just gonna explain the uses and importance of which skill to prioritize and why.
- Reign of Anger - This skill is the key to making your skills stronger, besides your godly damage.
- Cull the Meek - This is your Main healing skill if you haven't bought your
The Bloodthirster yet. It's important to level this skill on the first level as it ensures you that you stay in the lane longer.
- Ruthless Predator - Your main damage skill. Leveling this skill lets you harass frequently whenever you have 50 rage.
- Slice and Dice - Combos well with
Cull the Meek when farming. Crazy useful with 50 rage during clashes or ganks.
- Dominus - The most important skill during clashes. Provides you with some DPS, Health and Rage regeneration.
How to Handle your Rage Meter
Just bought Renekton and need some tips on handling his Rage Meter?
Here are some quick tips on how to do it:
-PATIENCE: You don't always have to use your Rage. it's ok to let it run down to 0. Just don't force it.
-PRIORITIZE: Depending on whether you're focusing on either heroes or farming you have to choose which 2 skills you will use your Rage on.
-AUTO ATTACK: Whenever possible because it'll be your main source of your Rage.
-SKILLS: Are you saving up on Rage? Do you have time to wait for your skill's cooldowns? Then remember that your
Ruthless Predator applies on-hit effects including your Rage meter gains whenever you attack and your
Cull the Meek also produces some Rage according to the units you hit with it.
Skill sequence: Ganks and Clashes
Keep hitting until the skill's are on cooldown.
Note: When burst-using Renekton's skills, always make sure that
Cull the Meek is always last as you wouldn't want it eating up all your Rage.
Skill sequence: Farming
then Auto attack.
Note: You'd want to be right in the middle of the creep wave after using
Slice and Dice for maximizing the effects of
Cull the Meek
Summoner Spells
What I normally get:
Substitutes:
Conclusion
A lot more to come!
This is my first ever build so go easy on the votes!
Please, please don't flame on it being an AD/AS build instead of a AD/CDR build.
Remember that this build is made for when your DPS role is unfilled, so don't comment "Too squishy" or "Not enough HP."
The above mentioned "Team without a tank" build is meant for bringing you only to as tough as an OFF TANK.
So before you down vote this Guide, please take note of it.
VOTE VOTE VOTE VOTE VOTE. THANKS!
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