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prime

Rengar Build Guide by kingslayer_squid

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author kingslayer_squid

rengar - a guide to ownage in the top lane

kingslayer_squid Last updated on September 27, 2012
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ad heavy bruiser

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

please dont vote yet im not done :P

hi, this is my first guide evar, so please be nice. some feedback on what i should expand will be appreciated :) (im im going to use some pictures and spice it up later, when i find out how).

in my builds i have only included core items, because the other items is situational (depending on what your team needs and what you want to do).

this is when you should use the different builds
build 1: you are doing great
build 2: you are doing ok
build 3: you are getting owned


Guide Top

Runes

Runes

Greater Quintessence of Attack Damage
3

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9
QUINTS
my pick:
Greater Quintessence of Attack Damageor
Greater Quintessence of Desolation: dosent really matter what you pick, both yield about the same damage (2 dmg diffirence VS 52 armor, 0,1 vs 32), but if you pick flad AD then it makes last hitting easier. the reason i pick these is that i want to scare the opponent away og get fistblood

other usable:
Greater Quintessence of Health: for sustain and to get more tanky
Greater Quintessence of Movement Speed: for better chaseing and running away

MARKS
Greater Mark of Attack Damage or
Greater Mark of Desolation:forthe same reason as the quints

other usable: none

SEALS
Greater Seal of Armor: for tankyness and sustain. (and are cheap) would never pick anything else

other usable:
Greater Seal of Magic Resist: only vs AP champs and even then id rather pick Greater Seal of Armor because you get way more MR per rune by using MR glyphs

GLYPHS
my pick:
Greater Glyph of Cooldown Reduction: for more Qs faster and sustain (more spam=more upgraded battle roars)
other usable:
Greater Glyph of Magic Resist: for early sustain vs AP
Greater Glyph of Scaling Magic Resist: for a more tanky late game