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Rengar Build Guide by CrimsonSkyz

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League of Legends Build Guide Author CrimsonSkyz

Rengar - Fangs of Ferocity(In-Depth Solo Top & Jungle)

CrimsonSkyz Last updated on October 6, 2012
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Solo Top/ Jungle A/ Jungle B

[VS]

Triforce/ Infinity/ CDR

Ability Sequence

3
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction



Hello fellow summoners! I am CrimsonSkyz and this is my Rengar- Fangs of Ferocity!(In Depth Solo Top & Jungle) guide!!! Yes I love the color red ^u^!

This is also my first guide on Mobafire. I had been thinking about building a guide a long time ago but there are already plenty of great guides on Mobafire and I do not object to the way they have been made. It is also because I am a lazy S.O.B.(for those who don't know what that means, hint: it's related to the male offspring of a female dog).

As you can probably tell this guide is REALLY LONG. Because this is my first guide I tried to make it as in-depth as possible with USEFUL INFO NOT SPAM AND SHET. Be prepared for a long read or you can simply go to the section you wish to know more about and just read that.




Please remember that when reading this guide:
  • Do not blindly follow this guide as if it were set in stone. You must always remember to adapt to the situation at hand.
  • If you do terribly in one game with this guide remember that everyone has his or her bad games. Try the builds several times in several games. Try to find the build right for you. You can always adjust them to your liking by taking a look at the Situational Items chapter.
  • The first build is based on Rengar soloing top lane. It is also the standard tanky build for Solo Top. The second and third builds are for jungling while the last three builds are alternative builds for Solo Top Rengar. Jungle A is the supportive jungler build. Jungle B is the more aggressive jungler build. Look at the Jungle Rengar chapter for my explanation of supportive and aggressive jungler.
  • The Trinity Force build(Build 4) is for players who wish to be more offensive than tanky as solo top Rengar. Just like Build 4: Trinity the Infinity Edge build(Build 5) is another alternative build for Solo Top. Build 5: Infinity is basically the aggressive critical dps Rengar build. The CDR build(Build 6) is for players who obviously favor CDR on Rengar. It also combines Trinity Force and Infinity Edge for a deadly burst and critical build. Builds 4, 5, & 6 can also be used bot lane if you plan on being the AD carry with Rengar.
  • If a build doesn't work for you then try out the other builds or make adjustments to a certain build with the situational items that I have provided in the Item Build & Explanations and Situational Items chapters.
  • After reading the guide please remember to comment and vote!!! Constructive criticism is always welcome :). As for plain rude insults...
    GTFO BICHES!!!
    (╯°□°)╯︵ ┻━┻
  • When you vote please judge the guide based on its information and usefulness, not on the builds. Anyone can put together a build but what really makes a guide a guide is all the good/helpful information and reasoning behind the build.
  • If you downvote my guide please give me your reasons to why you did. This guide has taken me a really long time to make and it would be nice to see why you downvoted, so that I can learn from my mistakes, improve, and possibly change your downvote to an upvote :).
  • If you are this:and you downvote just cause you feel like it. Here is my response to you:
  • If you upvote my guide... THANK YOU SO MUCH I LOVES YOU!!!(bad grammar was intentional ^_^). If you upvoted the guide because you liked it and don't want my love... FINE HAVE IT YOUR WAY Q_Q (cries in dark and lonely corner)!

And now... *sniff sniff* I present to you my Rengar guide!!!


Guide Top

Glossary


Here is a list of LoL terminology
that is used in this guide:
  • AD= attack damage
  • AP= ability power
  • CC= crowd control
  • ArP= armor penetration
  • CDR= cooldown reduction
  • ADC= AD carry
  • APC= AP carry
  • CD= cooldown
  • AA= auto attack
SPACE I use a lot of colors in this guide
and here is what each means:
  • Dark Blue= CDR
  • Light Blue= magic related
    (ex: magic resist, magic damage)
  • Red= Bad things for you,
    AD related( physical damage)
  • Orange= Buffs/Boosts,
    Evolved abilities
  • Light Green= Good things for you,
    health related
  • Light Yellow= A chapter in the guide
Note: Colors that are used for items have no meaning to them(ex: The BloodThirster). They are just colored to make the guide more aesthetically pleasing.
*Note: Right now the contents of this guide do not yet completely follow this glossary but I will try to fix this a.s.a.p.


Guide Top

Pros/Cons



Pros

  • Insane early game damage
  • Great lane sustain with his W( Battle Roar) 15% heal!!!
  • Excellent 1v1 champ
  • Not too hard to master
  • Savagery' and its empowered version's buffs stack!
  • NO MANA!
  • Empowered abilities have no CD!
  • One B.A. looking champ! HE'S A FREAKING LION!

Cons
  • He is great at 1v1 but not so good in team fights.
  • Like many carries/bruisers, Rengar is quite squishy early game.
  • Damage starts to fall off late game.
  • Not exactly a fast champion when it comes to clearing the jungle.
  • Earning trophies for the Bonetooth is sometimes hard since Rengar tends to be focused on A LOT.
  • It is easy to accidentally cancel your ulti Thrill of the Hunt by right-clicking an enemy to attack.
  • No real escape mechanisms(you can use Bola Strike but that will only slow one enemy it will not work against multiple opponents, Thrill of the Hunt can also be used but not recommended as it is Rengar's ultimate and should not be used so often simply as an escape tool).
  • Must be patient when using Thrill of the Hunt you don't want to waste the % bonus movement speed and ferocity build up right after using it(unless you use the ulti just so you can leap and deal a killing blow to an escaping enemy champion when not close to brush).


Guide Top

Masteries

Masteries
1/5
3/5
4/1
4/5
4/1
1/1
1/5
2/1
1/
2/5
2/1
4/1
1/1

A pretty standard 21-9-0 mastery page for AD carries/bruisers.
Offensive Masteries:
  • Summoner's Wrath : The point in this will let you have the bonuses of Ignite when it is on cooldown.
  • Brute Force : Giving you a bit more early game damage and last hitting power.
  • Alacrity : Attack speed! It also helps with Rengar's slow jungle clear speed. Very helpful. :)
  • Sorcery : CDR something that is very useful when playing Rengar.
  • Weapon Expertise : 10% Armor pen.
  • Deadliness : More damage.
  • Lethality : The 10% more crit damage is a nice bonus for only 1 mastery point and is needed to get 20points total in the offense tree for Executioner .
  • Sunder : Helps against enemies that build armor. If used against squishies that don't bother building armor... AHAHAHA. Another trophy for your collection ;).
  • Executioner : MORE DAMAGE!




For jungle:



For CDR:
  • Vampirism : Provides some life steal, helpful for sustain.


Defensive Masteries:




For jungle:
  • Summoner's Resolve : The bonus gold from using Smite will add up over time, and its good because the jungle isn't exactly the best place to farm for gold.
  • Hardiness has 3 points and Resistance has none because the monsters in the jungle deal physical damage, so it is better to have armor over magic resist.


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3
Standard runes for an AD carry/bruiser and jungler.
Marks

Greater Mark of Desolation runes help late game since Rengar's damage starts to fall off there. They also help in the jungle as the armor of the monsters are quite high and cause somewhat of a problem early game.
  • Greater Mark of Attack Damage runes are also viable as they help you with your early game damage. Please keep in mind though that getting these runes will affect your late game.

Seals

Greater Seal of Armor runes provide you with a nice boost in armor. Crucial for soloing top lane and throughout the rest of the game, unless the enemy team goes all AP(which is highly unlikely). These will also help reduce the damage taken from jungle creeps.

Glyphs

Greater Glyph of Scaling Magic Resist is great for the MR per level.

Quintessences

Greater Quintessence of Attack Damage runes help boost your early game damage.


Guide Top

Summoner Spells



Preferred Summoner Spells


Ignite is a great spell to have. It is great for finishing off those pesky champs like Teemo from getting away with 30 or less hp. The bonus it provides while on cooldown because of Summoner's Wrath is a great bonus to have.


Flash is one of the best summoner spells in the game. You can Flash through walls and escape pursuing enemies. It's great since Rengar does not have good escape mechanisms( Bola Strike can be used to escape by slowing down an enemy but it can only be used against one enemy). You can even Flash out of annoying heavy damage dealing ultimates(ex: Nunu's Absolute Zero). Or you can Flash in and ambush an unsuspecting enemy champ.


Smite is a must for jungling. In early levels, Rengar cannot completely solo either of the buffs without taking a huge amount of damage so smite is required to lessen the amount of damage taken. It is also helpful for securing a buff that might be stolen from you or it can be the other way around and you can kill steal Dragon or Baron with it. The +10gold each time it is used, thanks to Summoner's Resolve , helps a lot with your income.



Other Viable Summoner Spells

Exhaust is a great spell to reduce damage taken, reduce enemy's movement speed, and reduce his or her armor if you have a point in Summoner's Wrath .




Ghost is a good spell if you don't think you can just Flash and get away so easily from pursuing enemies. Ghost can also be used to get across the map quickly for urgent situations or used to hunt down fleeing opponents LIKE Teemo. MUAHAHAHAHAHA... but if he has plenty of Noxious Traps to use don't bother chasing him.


Heal is another great spell to have. Sustain from Battle Roar not good enough for you? Then look no further than your friendly summoner spell Heal. It is also a good spell to counter ultimates such as Darius's noxian gullotine and Cho'Gath's Feast.




Teleport is a spell that I sometimes take as the Solo Top. It is helpful when getting back to your lane as fast as possible so that the enemy laner(s) will not damage/destroy your turret. Personally though, due to Rengar's lack of good escape mechanisms I usually take Flash. I also take Teleport if I don't think I can rely on my team's jungler to help occupy/protect my lane while I am gone.


Guide Top

The Bonetooth Necklace

Bonetooth Necklace
bonetooth necklace
As many of you know, Rengar has his own special in-game "snowball" item and that is the Bonetooth Necklace. This may be his very special item, but if you do not build much trophies this item is pretty useless and should be sold for a better item. This item is also replaceable late game. Although this is Rengar's unique item, Riot has made it so that people will not snowball too hard with this item for the cheap price of 800 gold. Don't get me wrong. This item is great for snowballing early game with the bonus effects, but as you progress towards late game there are many items that outshine the Bonetooth Necklace. You are, of course, always welcome to keep the Bonetooth Necklace and focus on building the other core items first before thinking about whether or not you should sell the Bonetooth Necklace later on.

*Note: It is IMPORTANT that you get bonetooth necklace as soon as you can, you want to be able to earn stacks on it a.s.a.p. or it is basically useless late game without stacks(you will still get the +2 attack damage per level but there are plenty of better options).


The Bonetooth Necklace icon will change as Rengar continues to obtain or lose trophies.


+10 attack damage
Unique Passive: +2 attack damage per level
Rengar collects trophies when killing Champions, and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy, and 1 trophy is lost on death.


0-2 Trophies
Bonus: None


3-5 Trophies
Bonus:
  • +10 armor penetration
  • +5% cooldown reduction


6-8 Trophies
Bonus:
  • +25 movement speed


9-13 Trophies
Bonus:


14 Trophies
Bonus:
  • Thrill of the Hunt's duration is increased by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity. The ability still has to hit at least one enemy or you will not gain any Ferocity.


Guide Top

Abilities



Rengar and Ferocity

Rengar does not use mana. He instead uses Ferocity as his secondary bar. Each ability that Rengar lands will generate one bar of Ferocity . Remember that Rengar's abilities must hit at least one enemy to generate one bar of Ferocity . Although each of Rengar's empowered abilities have no cooldown the original not empowered abilities will stay on cooldown for the full duration after calculating in any cooldown reduction.

When using empowered abilities remember that you can only use ONE of them because it costs five Ferocity to use each empowered ability and five is the max amount of Ferocity that Rengar can build up and store.

After using an empowered ability Rengar's Ferocity bar will go back down to zero(unless you have a Bonetooth Necklace at 14 trophies and if it's used right after the activation of Thrill of the Hunt, in that case you will have one Ferocity leftover if Rengar's empowered ability hits an enemy) and you will no longer be able to use the other empowered abilities until you have built up five Ferocity again.

*Note: Rengar LOSES ALL HIS FEROCITY UPON DEATH.

When Rengar has five Ferocity , "flames" will appear around his hands:



Abilities in general:

Unseen Predator
(Innate): While in brush or stealthed, Rengar gains bonus attack range and his attacks cause him to leap at his target. This bonus lasts for ~0.5 second upon exiting brush or stealth. This will happen regardless of whether or not his target has sight of him, and has no internal cooldown.
Range: 600, 750 with 9 trophies on Bonetooth Necklace.



Unseen Predator is what makes Rengar great for ganking. With this innate, the enemy won't see you coming until you leap out and attack(or if the enemy is not too close to the brush and you will have to walk some distance to get into leap range). Remember that the ability to leap on Rengar's next basic attack will only last about 0.5 seconds. Check the Jungling Route/Tips & Tricks section for good ways to use this innate ability.
Range of Rengar's leap: 600




Savagery
(Active): Rengar's next basic attack deals bonus damage and grants him increased attack speed for 3 seconds.
No cost
Cooldown: 6 seconds
Physical Damage: 30/ 60/ 90/ 120/ 150 (+1.0 per attack damage)
Attack Speed: 30 / 35 / 40 / 45 / 50 %


Empowered Savagery (Active) - Ferocity Bonus: Savagery deals additional damage equal to 150% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Cost: 5 Ferocity
No cooldown
Empowered Damage: 30 / 60 / 90 / 120 / 150 (+2.5 per attack damage)
Empowered Attack Speed: 60 / 70 / 80 / 90 / 100 %



Savagery is Rengar's own attack speed steroid. This is the main skill that you will be spamming throughout the entire game.

After being activated Rengar's blade and claw have a dark aura surrounding them indicating that Rengar has received the attack speed buff and his next basic attack will deal bonus damage.

The normal Savagery bonus STACKS with the empowered version of this ability. You can receive a total of 150% bonus attack speed.

Activating this ability will also RESET your auto attack timer. It is good to land an auto attack then activate this skill to reset you auto attack timer to get an extra hit. Technically Savagery can crit but only the base damage(30 /55 /80 /105 /130)will be multiplied.

After activating Savagery, Rengar's blade and claw emit a dark aura




Rengar's next basic attack with Savagery active




After hitting an enemy with Savagery a dark sphere-shaped aura surrounds both of Rengar's hands and remain til the end of the buff duration




Battle Roar
(Active): Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for 3 seconds.
No cost
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.8 per ability power)

Bonus Armor & Magic Resistance: 20 / 30 / 40 / 50 / 60


Empowered Battle Roar (Active) - Ferocity Bonus: Battle Roar also heals Rengar for 15% of his maximum health.
Cost: 5 Ferocity
No cooldown



Battle Roar is a great ability that grants bonus armor and magic resist ONLY if it hits an enemy!

If it hits an enemy Rengar will be surrounded by a dark aura for the duration of the buff. There will also be a buff icon above the ability bar showing that Rengar has received bonus armor and magic resist.

The heal from its empowered version will proc even if it doesn't hit an enemy. Basically a built in Heal for Rengar but it is a lot better(especially late game)!

Range and Appearance of Battle Roar




After Battle Roar hits an enemy, a dark aura covers Rengar's body and pulsates for the duration of the buff




Bola Strike
(Active): Rengar throws a bola at his target, slowing it for 2.5 seconds. The slow decays over the duration.
No cost
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)

Slow: 50 / 55 / 60 / 65 / 70 %


Empowered Bola Strike (Active) - Ferocity Bonus: Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds.
Cost: 5 Ferocity
No cooldown



Bola Strike is great for chasing or running from one enemy. It is also the ability you use to build up Ferocity from a safe distance and/or harass your enemy laner(s) during the laning phase.

The empowered version roots Rengar's target for one second and after that one second(when the enemy is no longer rooted) the slow effect is applied. The debuff decays over time so it starts out with the full % slow and decreases over 1.5 seconds.

Range of Bola Strike




Thrill of the Hunt
(Active): Rengar activates his predatory instincts, stealthing himself and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 7 seconds or until he uses an ability.
Cooldown: 120 / 85 / 50 seconds
Vision Radius: 2000 / 3000 / 4000

Movement Speed Bonus: 20 / 25 / 30 %



Thrill of the Hunt is Rengar's ultimate and just like all the other champs this is what defines Rengar. Rengar is a ruthless predator that hunts down whatever and whomever he finds worthy to be placed in his den among his many other glorious trophies.

Although it says that you will gain 1 Ferocity every 0.75seconds you will not be able to exceed the cap on his Ferocity bar which is five. Rengar will only be able to generate Ferocity during the stealth duration. Using a basic attack or activating/using an ability(this only applies to Battle Roar and Bola Strike, activating Savagery will not cancel the stealth but attacking with Savagery will) will automatically cancel his stealth and stop his Ferocity generation.

Having his stealth cancelled like that also means that Rengar has 0.5seconds before he is no longer able to leap on his next basic attack until he enters or exits brush or stealth again. During the stealth duration Rengar will be able to leap at the enemy target thanks to his innate, Unseen Predator.

Rengar's ultimate is similar to Nocturne's ultimate Paranoia. However, Rengar's Thrill of the Hunt upon activation will not "redden" the enemies screen like Nocturne's Paranoia. The only screen that will turn "red" during Thrill of the Hunt will be yours. The enemy team will not know that you have activated Thrill of the Hunt, unless of course you stealth right in front of their faces. Another neat little thing is that while Thrill of the Hunt is active, you can see the hearts of enemy champions throbbing.

How it looks when Thrill of the Hunt is active


Guide Top

Build 1 & 2 Solo Top/Jungle A: Ability Sequences and Explanations

Build 1: Solo Top
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Bola Strike is taken at level 1 because you aresoloing top. As the solo top laner you must play cautiously and safely. Recalling every few seconds because of any reckless game play will allow the enemies to push top lane and dominate that lane. Bola Strike is an ability with many uses. It can: help you build Ferocity from a safe distance, harass the enemy laners, and if you want you can use it to last hit enemy minions. You really shouldn't be confronting the enemy laners as it is a 1 v 2 or 1v1(if they have a jungler, that also means that their solo top will be playing safely and cautiously as well) so Savagery is not yet needed(since getting in range to use Savagery is NOT playing safely/cautiously). HOWEVER if you are one of those people who would like to max Savagery first to be more aggressive than passive, then feel free to do it. As I said before this guide is NOT set in stone. You may make your own changes to better suit your play style.

Battle Roar is taken next at level 2 to increase your lane sustain with its % heal. It is important that you should only leave your lane when absolutely needed to or to get items. When you do have to leave ask your jungler to watch over top lane until you get back(this way the enemy champ(s) will not get to your turret while you are all the way back at base). There are also some exceptions to this "rule" of when to leave, in which case you should know whether or not you should recall. Use you common sense and logic when deciding.

A point is taken at level 3 and put into Savagery as now(or soon) should be around the time your jungler decides to gank top lane. Savagery is the main ability that you spam during fights as it is on the shortest cooldown.

Bola Strike is maxed out first for several reasons. Early game as the solo top, you should be farming and poking your enemies from time to time from a safe distance. As Bola Strike is increased in rank the cooldown is decreased allowing you to poke/harass more during the laning phase. It will also allow you to build Ferocity faster from a safe distance.

Savagery is maxed out second as it will be your main ability used in team fights and small skirmishes. Battle Roar is maxed last because it is a skill that is mainly used for its utility not damage as it scales with only AP and the empowered version's % heal stays the same no matter what rank it is(except for rank 0 of course).

As for Thrill of the Hunt, like every ultimate you should take the opportunity to max this at every chance you get, which is at levels 6, 11, and 16.


Build 2: Jungle A
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This sequence is based onajungling with Rengar. Rengar is not the best for clearing jungles so I take advantage of his great 1v1 power.

I invest a point in Savagery at level 1 because that will be the main move that you spam as Rengar and it also has the shortest cooldown. You will be using Savagery very often for ganks and fighting monsters in the jungle.

At level 2 a point in placed in Battle Roar to help sustain you in the jungle. By using Battle Roar you will gain bonus armor and magic resist which means that you will be taking less damage from the monsters.

At level 3 you put a point in Bola Strike, this will allow you to dish out more damage to the monsters. Savagery is maxed first because, as I said before, it is your most frequently used ability in and out of the jungle. Bola Strike is maxed next to improve your ganks, reduce its cooldown, and increase its damage.

Battle Roar is maxed last because it scales only with AP and is mainly used for its utility not damage. As for any other ultimate Thrill of the Hunt is maxed at levels 6, 11, and 16.


Guide Top

Build 1 & 2 Solo Top/Jungle A: Item Build & Explanations

Item Sequence











Mercury's Treads
1100

Frozen Mallet
3100

Atma's Impaler
2300

Randuin's Omen
2900

Maw of Malmortius
3250

Mercury' Treads
Mercury's Treads is a favorite among many players as it provides magic resist for those bursty mages and tenacity for those stuns, silences, and other forms of cc.
Other viable choices:
*Note: If you are jungling, you can take Ninja Tabi early game to reduce damage taken from jungle creeps and sell it later to buy Mercury's Treads.



Maw of Malmortius
Maw of Malmortius is great against mages and can save your life against spells like Karthus's Requiem and many other spells. It also has a great passive that makes you stronger as your health gets lower.
Other viable choices:
  • Banshee's Veil an item with an awesome spell shield that can block an enemy spell every 45seconds. The mana is wasted so I prefer getting Maw of Malmortius over this. Get this if you don't have too much gold to waste and/or the enemy is using heavy damage spells often.
  • Force of Nature the one item with the highest amount of magic resist in the game. The passive synergizes greatly with all the health items you have bought. A bit overkill for the magic resist since you already have Mercury's Treads and Greater Glyph of Scaling Magic Resists, so get it if the enemy is AP heavy or if the AP carry of the enemy team is really fed.
  • Guardian Angel if you love reviving, getting away to piss the enemy team off, and/or finishing the enemy that you almost killed but you died first, this is the item for you. Look under Guardian Angel in Build 4 Triforce: Item Build & Explanations for some tips on reviving.
  • Remember that by getting these items you are losing attack damage with your already low attack damage build( Warmog's Armor is somewhat of an exception as it indirectly provides AD through the passive of Atma's Impaler).



CORE ITEMS

Frozen Mallet
Frozen Mallet is a great item to have on Rengar. The on hit slow allows him to hunt down his prey with ease. The extra health helps with his survivability since Rengar is relatively squishy. You also get attack damage, not a lot but better than nothing. This item is also great for ganking as it will keep your targets in melee range.



Atma's Impaler
Atma's Impaler is another great item to have on Rengar for this build as it synergizes well with all the health items that you have bought. It also provides you with a good amount of armor and critical strike chance(which works well with the point you placed in Lethality ).
*Note: Some people like to have cdr and/or The Brutalizer early game as solo top. If you want a more offensive item then replace Atma's Impaler with Youmuu's Ghostblade.



Randuin's Omen
Randuin's Omen is your main defensive item and the Heart of Gold that builds into this provides a nice gold income every 10 seconds. In ranked games many players obtain one or more GP10 items( Heart of Gold, Philosopher's Stone, Kage's Lucky Pick, and Avarice Blade) to help with their gold income and build into late game items or sold late game to buy better items(they each eventually pay for themselves but the time it takes varies). Randuin's Omen has many different passives that make it an excellent item to have.

[/IMG]

Other Item(s):

Wriggle's Lantern


The reason why I didn't list Wriggle's Lantern is because it is gotten early game but sold late game to make room for much better items. Wriggle's Lantern is a great item early game for solo top and jungle. It provides armor which is good against physical damage from enemy champions and monsters. It also provides attack damage and life steal which helps with sustain in both the jungle and in lane. The unique passive helps you clear the jungle a lot faster as well. You also get a FREE 3 minute ward that you can use to keep an eye on activity in the river, jungle, or at the buffs.


Guide Top

Build 1 & 2 Solo Top/Jungle A: Item Sequence

Early Game:
CHOOSE
and 5x SPACE OR SPACE and 3x
then get: Bonetooth Necklace--> Wriggle's Lantern--> Mercury's Treads or Heart of Gold--> Mercury's Treads or Heart of Gold(whichever one you didn't already take.)

Personally I would start out with Cloth Armor and the 5x Health Potions to be on the safe side as I will be in either a 1v1 or 1v2 top lane situation. It will also help reduce damage from monsters in the jungle.

The Cloth Armor is also great for rushing Wriggle's Lantern my favorite solo top item and a favorite for many junglers. It provides armor, life steal, attack damage, a good passive for ensuring the killing blow on a minion(if it procs), and FREE 3MIN WARD. WARDS SAVE LIVES. It is not just the jungler's job to place wards. Everyone on the team must ward their areas so it easier for your teammates to see incoming ganks if enemy laner(s) go MIA(REMEMBER TO CALL MIAs)!!!

If you think you can handle your lane without the extra armor then go for Boots of Speed and 3x Health Potions. For jungling, you can also start off with Boots of Speed 3x Health Potions if you trust your leasher to give you a good leash. Soon you should have your Wriggle's Lantern. Now either get Mercury's Treads or Heart of Gold.
Get Mercury's Treads first if:
  • The enemy laner has CCs.
  • You need to get back to your lane quickly.
  • The enemy laner does some or a lot of magic damage(ex: Rumble).
SPACE Get Heart of Gold first if:
  • You are falling behind in minion kills and need the extra gold.
  • You need more health.
  • Reasons opposite to Mercury's Treads
*Note: You are always welcome to stack 2-3 Doran's Blades if you want good cost efficient early game damage.
**Note: If you are jungling take Heart of Gold first since the gold income in the jungle is quite low, and you will fall behind if you don't get this as soon as possible. Mercury's Treads are taken later since the monsters in the jungle deal physical damage not magic damage.

Mid Game:
and

At the start of mid game you should have by now a Giant's Belt. If you do not already have this, farm more til you have enough and get it as soon as possible. You already have armor from Wriggle's Lantern and Greater Seal of Armors. You also already have magic resist from Mercury's Treads and Greater Glyph of Scaling Magic Resists. Armor and magic resist are great to have but they are not as useful if you have a low health pool.

Heart of Gold already provides you with +250 health but it is not enough. By the middle of mid game, you should have rushed Frozen Mallet(which is built from Giant's Belt) and Atma's Impaler.

Frozen Mallet will provide you with even more health, some attack damage, and an on-hit slow! The on-hit slow from your basic attacks will help you when chasing down prey and keeping the targeted enemy close to you and/or your team. The CC from Frozen Mallet will increase the power of your ganks and give you and your teammates more time to dish out more damage.

Atma's Impaler will provide you with armor(an important aspect for playing solo top because most top laners deal physical damage, that is why you build tanky like Fiora and Irelia). It also provides critical chance and a unique passive that gives you attack damage equal to 1.5% of Rengar's max health. It works great with the health bonuses from Frozen Mallet, your Greater Seal of Vitality runes if you chose to take those instead of Greater Seal of Armor, and Randuin's Omen(which you will get late game).

*Note: If you are doing relatively well in solo top lane, you can pick up a Trinity Force instead of Frozen Mallet in this case replace Atma's Impaler with a Warmog's Armor or Sunfire Cape(both of which will be built from the leftover Giant's Belt). Both provide the extra health you need and if you chose Sunfire Cape it will also provide armor and a nice passive of continual AoE(area of effect) damage.

However, I do not recommend doing this for people who are supportive jungling with Rengar. The main reason is that a supportive jungler's job is to create good ganks to help get your team's AD carry or AP carry fed. It is important that you do not fall behind in kills but it is even more important that you share the kills with the carries but they get a larger portion of that share.

Trinity Force is a great item to have for bursting down enemies but that is a job for your carries not you, the supportive jungler. Frozen Mallet is what helps you keep the enemies in range for your carries to burst them down and should not be replaced. If you have the gold to build Trinity Force it means that you are taking most of the kills and not successfully doing your job as the supportive jungler(however, you can be doing a great job as a supportive jungler and all the assists from successful ganks have given you a huge load of gold, if this is the situation you're in then go for it).

**Note: Pick up an early Hexdrinker if you are continually being harassed by magic damage and need the extra magic resist and shield. The Hexdrinker will be built into a Maw of Malmortius late game.


Late Game:
and

Now it is late game and most of your build should be finished. The finishing touches are Randuin's Omen and Maw of Malmortius. Randuin's Omen is built from Heart of Gold and it provides plenty of different and useful passives.

Maw of Malmortius is built off of the Hexdrinker and it provides an even stronger magic damage shield(it does not protect you from physical damage), a decent amount of magic resist, a great amount of attack damage, and an awesome passive that makes you stronger as your health gets lower! You are also welcome to browse through the Situational Items list if you want something else and it is not listed under viable choices from the previous chapter.


Guide Top

Build 3 Jungle B: Ability Sequence and Explanations

Build 3: Jungle B
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This sequence is based onajungling with Rengar. Rengar is not the best for clearing jungles so I take advantage of his great 1v1 power.

I invest a point in Savagery at level 1 because that will be the main move that you spam as Rengar and it also has the shortest cooldown. You will be using Savagery very often for ganks and fighting monsters in the jungle.

At level 2 a point in placed in Battle Roar to help sustain you in the jungle. By using Battle Roar you will gain bonus armor and magic resist which means that you will be taking less damage from the monsters.

At level 3 you put a point in Bola Strike, this will allow you to dish out more damage to the monsters. Savagery is maxed first because, as I said before, it is your most frequently used ability in and out of the jungle. Bola Strike is maxed next to improve your ganks, reduce its cooldown, and increase its damage.

Battle Roar is maxed last because it scales only with AP and is mainly used for its utility not damage. As for any other ultimate Thrill of the Hunt is maxed at levels 6, 11, and 16.


Guide Top

Build 3 Jungle B: Item Build & Explanations

Item Sequence











Bonetooth Necklace (Blue)
0

Trinity Force
3733

The Bloodthirster
3700

Maw of Malmortius
3250

Randuin's Omen
2900

Mercury' Treads
Mercury's Treads is a favorite among many players as it provides magic resist for those bursty mages and tenacity for those stuns, silences, and other forms of cc.
Other viable choices:
*Note: You can take Ninja Tabi early game to reduce damage taken from jungle creeps and sell it later to buy Mercury's Treads.



Maw of Malmortius
Maw of Malmortius is great against mages and can save your life against spells like Karthus's Requiem and many other spells. It also has a great passive that makes you stronger as your health gets lower.
Other viable choices:
  • Banshee's Veil an item with an awesome spell shield that can block an enemy spell every 45seconds. The mana is wasted so I prefer getting Maw of Malmortius over this. Get this if you don't have too much gold to waste and/or the enemy is using heavy damage spells often.
  • Force of Nature the one item with the highest amount of magic resist in the game. The passive synergizes greatly with all the health items you have bought. A bit overkill for the magic resist since you already have Mercury's Treads and Greater Glyph of Scaling Magic Resists, so get it if the enemy is AP heavy or if the AP carry of the enemy team is really fed.
  • Guardian Angel if you love reviving, getting away to piss the enemy team off, and/or finishing the enemy that you almost killed but you died first, this is the item for you. Look under Guardian Angel in Build 4 Triforce: Item Build & Explanations for some tips on reviving.
  • Remember that by getting these items you are losing attack damage.



CORE ITEMS

Trinity Force
Trinity Force is the most expensive item in game. It is expensive but worth the cost. Trinity Force has plenty of useful boosts and passives that each benefit Rengar, except for the 250 mana. This is a perfect item for players who want to be more aggressive as Rengar. The burst damage that Trinity Force supplies Rengar with will make his ganks extremely strong. Thanks to Rengar's high base damage Trinity Force will deal a huge amount damage with its improved Sheen passive. The earlier you get this, the earlier you can snowball!



The Bloodthirster
The Bloodthirster is a very powerful item. It provides the second most amount of attack damage when fully stacked. Life steal is also very important for AD carries and bruisers. It will help sustain you during fights, ganks, and jungling. The Bloodthirster also benefits Rengar's Savagery greatly because of its insane AD ratio. A fully stacked The Bloodthirster will give 250 more damage to empowered Savagery!!!



Randuin's Omen
Randuin's Omen is your main defensive item and the Heart of Gold that builds into this provides a nice gold income every 10 seconds. In ranked games many players obtain one or more GP10 items( Heart of Gold, Philosopher's Stone, Kage's Lucky Pick, and Avarice Blade) to help with their gold income and build into late game items or sold late game to buy better items(they each eventually pay for themselves but the time it takes varies). Randuin's Omen has many different passives that make it an excellent item to have. It provides health, hp5(health regen per 5 seconds), CDR, and a passive that really hurts enemy AD carries and bruisers.

[/IMG]

Other Item(s):

Wriggle's Lantern


The reason why I didn't list Wriggle's Lantern is because it is gotten early game but sold late game to make room for much better items. Wriggle's Lantern is a great item early game for jungle. It provides armor which is good against physical damage from enemy champions and monsters. It also provides attack damage and life steal which helps a lot with sustain in the jungle. The unique passive helps you clear the jungle a lot faster as well. You also get a FREE 3 minute ward that you can use to keep an eye on activity in the river, jungle, or at the buffs.


Guide Top

Build 3 Jungle B: Item Sequence

Early Game:
CHOOSE
and 5x SPACE OR SPACE and 3x

Starting off with Cloth Armor will reduce the amount of damage that jungle creeps can do to Rengar. This will help Rengar stay in the jungle longer and last longer in early ganks:
  • If you are on blue team, you would normally try to gank bot lane. That is where the AD carry and support champions usually are. By getting Cloth Armor you will reduce damage taken while ganking the enemy AD carry.
  • If you are on purple team, you would normally try to gank top lane first and the enemy top laner is usually an AD champion. By getting Cloth Armor you can reduce the damage you take from ganking him or her.

Cloth Armor is also rushed into an early Wriggle's Lantern. Wriggle's Lantern will help increase Rengar's jungle speed. Wriggle's Lantern is also a favorite among many junglers.

The other viable starting item setup is Boots of Speed and 3x Health Potions. Take the Boots of Speed if you know that you will get a good leash and won't need the extra armor from Cloth Armor. It will also help increase your mobility for moving around the jungle camps and ganks.

Soon you should have Wriggle's Lantern and Heart of Gold(which helps with your gold income). The gold income is very low in the jungle so Heart of Gold is rushed a.s.a.p. Now get Mercury's Treads to improve your mobility and get tenacity and magic resist. The tenacity will help Rengar during ganks against enemies with CC and the magic resist will help in ganking the AP mid laner.

Next on the list is Phage it will help improve Rengar's ganks with its slow proc. It will also provide a decent amount of health. After taking Phage get Sheen. Sheen's passive will help you deal more damage throughout the game. Phage is taken first because keeping the enemy champ(s) in range with Phage's slow proc is more important than burst from Sheen. If Rengar can't stay within melee range, he can't deal damage.


Mid Game:
and

Now finish Trinity Force for the improved procs of Sheen and Phage. Getting Trinity Force fast will help Rengar burst down enemies during ganks and team fights. It will also help keep enemies in melee range allowing you to deal damage effectively.

The next item to have mid game is The Bloodthirster. It will give you a huge amount of attack damage and life steal. The Bloodthirster is usually paired with Trinity Force to provide a champion with a huge boost in damage. The Bloodthirster's life steal will heal you a good amount and it will heal an even larger amount from damage dealt by Trinity Force's Sheen proc.


Late Game:
and

Now it is late game and most of your build should be finished. The finishing touches are Maw of Malmortius and Randuin's Omen.

Maw of Malmortius is built off of the Hexdrinker and it provides an even stronger magic damage shield(it does not protect you from physical damage), a decent amount of magic resist, a great amount of attack damage, and an awesome passive that makes you stronger as your health gets lower!

Randuin's Omen is the last item to get. Because it is easier to get ability power Maw of Malmortius was bought first. By buying Randuin's Omen last you will get even more out of Heart of Gold's gold per 10second passive. If the enemy team is more AD focused or the enemy AD champion(s) is/are really fed, you can get Randuin's Omen before Maw of Malmortius.


Guide Top

Jungle Rengar


This is the section where I show you how I jungle with Rengar. You may have noticed that there is a Jungle A and Jungle B builds. For me there are two kinds of junglers: the supportive and the aggressive junglers. Jungle A is the supportive jungler build and Jungle B is the aggressive jungler build.


A supportive jungler is a jungler who helps get his team's AD and AP carries fed through ganks. As the supportive jungler you will still get kills but the majority of the kills will be given to the carries to help them better complete their role(which is obviously to carry the team).


The aggressive jungler is basically the opposite of the supportive jungler. You build more offensive than tanky and take most of the kills from ganks. You will become more like an AD carry.


Guide Top

Jungle Route/ Tips and Tricks


Route:
Wraiths--> Lizard Elder--> Mini Golems--> Wraiths--> Wolves--> Ancient Golem



You first go to wraiths and kill them then go to the Lizard Elder to obtain the red buff. Ask your teammates for a leash if you can as the Lizard Elder isn't easy to beat 1v1 at level 1. Remember to make sure that your leasher doesn't stay in range and steal your experience.

Next go to the mini golems, you can use the shortcut(found below this part) so that you don't waste time walking around the wall. Even though you attack the smaller golem with Rengar's leap, you should switch and target the larger golem. Take out the larger golem first so that you don't take as much damage. Sustain in the jungle is very important.

By now the wraiths should have respawned and you should go kill them. After killing them go to wolves then obtain the blue buff .

The other times let your mid laner get the buff. Because Rengar does not use mana it would be better if the AP carry of your team obtain the blue buff. The main reason you kill the Ancient Golem is for the experience and gold.

If you still want the blue buff for yourself try to steal the buff from the enemy jungle(later on, not early game).

Remember to build up Ferocity and spam empowered Battle Roar while in the jungle to heal yourself so that you will not have to recall as much. You should also heal yourself so that you are at full health and ready to gank. Also build Ferocity before you gank. This will increase the power of your ganks by starting off with one of Rengar's empowered abilities.


After killing the Ancient Golem try to gank top lane unless top lane does not need one. Now check mid or bot lane to see if they need a gank(s). If no ganks are needed just keep on jungling or counter jungling(for experienced players) until you feel like ganking or when a gank is needed. This does not mean that you should not gank often. Sometimes you will need to ask a teammate to let the enemy push a little so that you can gank.

The majority of a jungler's gold income and gained experience come from ganks/teamfights. You should gank at every GOOD opportunity and help push lanes at every GOOD opportunity. Take advantage when the enemies recall back to base to heal then PUSH the lane and you might destroy a turret or severely damage it.



Your role as jungler is to:

  • GANK, GANK, and GANK
  • Keep watch of ALL the lanes in case your teammates need to recall(to get items or if they are severely injured) and need someone to watch over their lane til they get back(go to the lane and push back either to get the playing field "neutral" or push hard if the enemy laner(s) is/are not there so that you can land several hits on his/their turret(s), and possibly destroy them.
  • Counter jungle(for experienced junglers).



WHEN TO GANK A LANE

Simply answer these questions:
  • Is the ___ laner getting harassed a lot and/or zoned?
  • Did your ___ laner ask for a gank?
  • Is the ___ laner having any difficulty with his or her opposing laner(s)?
  • Did a teammate say "care" to a lane? If yes, which lane?
  • Are there enemies that are MIA? If yes, which of your lanes is getting pushed the most? An enemy gank is most likely going to occur at the lane that you or your team has pushed the most.

If you answered yes to any or several of those questions, you should gank the lane that is in need of help(ex: "care top" means you should go to the top lane and help counter the incoming gank).
When you try to gank:
  • Make sure that you don't run into the enemy jungler or MIAs if they are also ganking the lane you want to gank/counter-gank. You want to be the one feeding off the enemy NOT the other way around.
  • Make sure that the player you are going to gank with has a good amount of health to survive if the gank is unsuccessful.
  • Pay attention to the enemy of the lane you are about to gank. If they are moving away and keeping a good distance from the river it means an enemy is nearby and saw you arriving or there is a ward somewhere along your path.
  • MAKE SURE that your teammate KNOWS that you are about to GANK. I can't stress enough on how IMPORTANT this is!!! If they don't know you are ganking they will not help which leads to an unsuccessful gank which may lead to your own death which then leads to you saying." WHAT THE FHUCK MAN! WHY DIDN'T YOU F@#%ING HELP ME! FHUCKING NOOB!!!" Well guess what? YOU DIDN'T FHUCKING TELL THE PERSON THAT YOU WERE GONNA GANK. PINGING IS NICE BUT YOU SHOULD ALSO TYPE IT JUST TO MAKE SURE THE PERSON WILL HELP. DON'T BLAME OTHER PEOPLE FOR YOUR OWN MISTAKES.

    If; however, you did tell the player to help gank the enemy and he or she does not help. Either the person is too low on health and should not risk going into a fight that he or she might die in(this means you should not have decided to gank that particular lane) or you can think in your mind aaYOU NOOB!!!
*Note: If the enemy team has destroyed one of your turrets, the enemies of that particular lane will most likely start to help push the other lanes. In that case you must be careful when jungling(especially if you're counter jungling) as the enemies will be in the jungle roaming about. They might also take your jungle's buffs/creeps to decrease the amount of experience you can gain, so be careful. Or you can hunt them down for venturing to deep into your territory.


Getting the blue buff:

Ward the blue buff and start at either of the red points(enter the bush). Now that you are in the brush and at the starting point and if the Ancient Golem is warded, you can simply right click the Ancient Golem and you will leap to it with your next basic attack thanks to Rengar's innate, Unseen Predator. Keep in mind this trick will only work if you can see the Ancient Golem .


Getting the red buff:


Using the leap for this one is tricky. You can only do it the exact way shown in the picture(unless you have 9-13 trophies on your Bonetooth Necklace then it will be easier). Red buff must also be warded! Now you must exit the brush and go left of the map until the Lizard Elder is in range of your leap. When you are in range right click the Lizard Elder to leap and attack.

Remember that you only have 0.5seconds before you can no longer leap on Rengar's next basic attack until Rengar enters or exits brush or stealth. You must actually right click the left side of the map to move left.

If you simply right click the Lizard Elder you will move to the right of the map and you will not be able to leap due to the somewhat thick wall on the right side of the Lizard Elder .

You can only do it on the left because the wall to the left of the Lizard Elder is thin enough for you to get into leap range. This trick is hard to pull off and will require some practice. When attempting this trick TIMING AND POSITIONING IS ESSENTIAL.
*Note: The left and right directions are based on YOUR left and right!
<-LEFT & RIGHT->


The Mini Golems:


This one is really easy. Just start at the red point in the brush and right click the smaller golem. Now Rengar has leaped to the mini golems. Remember they must be warded too!

*Note: You can also use these tricks for escaping pursuing enemies if you have a ward on you and if the creeps aren't dead(not there).


Guide Top

Build 4 Triforce: Ability Sequence and Explanations

Build 4: Triforce
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This setup is focused on Rengar being anAD carry(bot) or bruiser(top). If you chose to be the AD carry go bot lane with a good support champ to help you. This is also the alternative build for Solo Top. Choose this if you do not want to be so tanky and you want to be more aggressive.

An early point in Savagery at level 1 can help you obtain first blood at the start of the game. However, it is not guaranteed that you will get it. This may also backfire and cause you to give the enemy team first blood, so charge at your own risk.

Bola Strike is taken at level 2 to give you early game harass as mentioned in the Solo Top section. It is also useful for securing kills/ first blood(if not already taken by you or someone else).

Battle Roar is taken at level 3 for more lane sustain. Your lane mate's support champion may be enough for helping you with sustain but better safe than sorry, and using the empowered version can sometimes save your skin in tough situations. The bonus armor and magic resist is also a nice boost.

As the AD carry/bruiser, you will want to take down enemy champions fast. Maxing Savagery will help you with your role since the higher rank it is, the more bonus attack speed you will get.

Bola Strike is maxed second to lower its cooldown and increase the % slow. In my opinion Savagery> Bola Strike because I want to deal the most damage in a short amount of time and maxing Savagery will help a lot. If you prefer, you may max Bola Strike first and Savagery second. Again this is of my own personal preference and you may add your own tweaks to this guide to better suit your play style.

Battle Roar is maxed last. This skill only scales off AP and because this is AD Rengar there won't be much AP too boost Battle Roar anyways. Thrill of the Hunt is maxed at levels 6, 11, and 16.


Guide Top

Build 4 Triforce: Item Build & Explanations

Item Sequence











Mercury's Treads
1100

Trinity Force
3733

The Bloodthirster
3700

Warmog's Armor
2850

Guardian Angel
2400

Mercury' Treads
Mercury's Treads is a favorite among many players as it provides magic resist for those bursty mages and tenacity for those stuns, silences, and other forms of cc.
Other viable choices:



Warmog's Armor
Warmog's Armor is bought to provide you with a large chunk of health so that you won't die as fast. Warmog's Armor will also benefit Battle Roar as you will heal more because you have more health.
Other viable choices:
  • Sunfire Cape is an excellent item to replace Warmog's Armor as it also provides a good amount of health and armor. It also provides a useful AoE damaging passive. Because Rengar is melee he will have to stick to enemies, something that Rengar excels at with his Bola Strike and the passive from Trinity Force, to deal damage. Over time the damage output from Sunfire Cape can devastate the enemy's health pool.
  • Thornmail is very useful if the enemy team is mostly AD or if the enemy AD carry/bruiser is fed. Getting this item will punish their ADC a lot. The Thornmail also provides the highest amount of armor in game.
  • Spirit Visage provides health, CDR, magic resist, and an excellent passive that increases healing effects on Rengar! That means healing from your The Bloodthirster and Battle Roar will be better buy 15%!!! Spirit Visage is not part of the main build because I don't think it provides enough health especially late game. You may take a Spirit Visage early game and then sell it late game to make room for a Warmog's Armor. However, I don't really recommend this because you need to get a Warmog's Armor early in order to earn stacks on it a.s.a.p.
  • Randuin's Omen overall a great item for Rengar. If you like getting this better than getting pure health, then go for it. I chose to get Warmog's Armor because I am already getting a sufficient amount of armor from Guardian Angel and your Greater Seal of Armors and do not need to have an excess amount of armor.
*Note: If you are being harassed a lot by the enemy AD champ(s), go build Randuin's Omen instead of getting a Warmog's Armor. This is called countering the enemy build to deny them from feeding off you. Building armor is NOT just for the tank. You must also build armor or else YOU ARE SCREWED. During teamfights either you or your AD carry(if you used this build as solo top) will be targetted first. The enemy will try to get around your tank and try to kill you, so if you have no armor or bonus health. You will end up like the Teemo in Build 5: Infinity from the Ability Sequences and Explanations===>R.I.P.



CORE ITEMS

Trinity Force
Trinity Force is one of the best items in the game. Rengar will make use of each of Trinity Force's stats except for the mana of course. Because Rengar doesn't have much escape mechanisms the bonus movement speed is a great thing to have to flee or to chase. It provides attack speed allowing Rengar to dish out more damage. Trinity Force also has a built in slow that has a 25% proc chance. The best thing about Trinity Force is the passive that is similar but a lot stronger than Sheen's. Thanks to Rengar's empowered abilities in addition to his basic abilities, Rengar is able to proc the Sheen passive effectively and burst down enemies.



The Bloodthirster
The Bloodthirster gives the second most amount of attack damage in game when fully stacked. It also provides you with life steal to help you stay in your lane. The Bloodthirster is a very strong item and can be found in most guides featuring AD carries or bruisers. The attack damage that The Bloodthirster gives combined with the damage given from Trinity Force is sufficient enough for you to fulfill your role as the solo top or as the AD carry. It will then allow you to move onto much needed defensive items.



Guardian Angel
Guardian Angel is your only defensive item that provides armor and magic resist(except for Mercury's Treads). The extra armor and magic resist will make you harder to kill and Guardian Angel also has a great passive with a 5min cooldown that revives you with a portion of your health. Reviving constantly and getting away will also prevent the enemy team from getting fed. It is also great because if you fight an enemy but you die first and he or she is almost dead you can revive and finish them off. 1 for Rengar and 0 for enemy ;).

*Tips when Reviving:
  • When you are about to die remember to obtain 5 Ferocity before your death. Once you revive immediately activate empowered Battle Roar to heal 15% of Rengar's max health.
  • If you only have 4 Ferocity before your death while you are "reviving" activate Bola Strike so that you can right click an enemy(after being revived) to gain that last Ferocity and use empowered Battle Roar.
  • If you only have 3 Ferocity before death, do the same step in the previous tip^, and then activate Savagery to stab an enemy to gain that 5th Ferocity and use empowered Battle Roar. The stab from Savagery should also heal you due to the life steal granted by The Bloodthirster. The small heal should be enough for you to take a bit more damage before you can use empowered Battle Roar and heal.

    After doing one of those steps^:
    • If you are running away from one enemy slow them down with Bola Strike and make a run for it. Use Flash if necessary.
    • If you are running from multiple enemies don't use Bola Strike yet. Simply Flash past a wall and run(if Flash is off cooldown). If not, just run away and Bola Strike the fastest enemy that is catching up to you.
    • If you are NOT running but staying in the fight spam Rengar's abilities and used empowered Battle Roar at each chance you get. Rely on using Savagery and its attack speed buff to help you deal damage and heal you with the life steal from The Bloodthirster


Guide Top

Build 4 Triforce: Item Sequence

Early Game:
CHOOSE
and 5x SPACE OR SPACE and 3x


I have already explained some reasons to why I would start out with Cloth Armor and 5x Health Potions in Build 1 & 2 Solo Top/Jungle A: Item Sequence. If you chose to take Cloth Armor it will be built into Guardian Angel late game.

You can choose Boots of Speed for more mobility to get away quickly if your first encounter with the enemy laner(s) goes bad for you(ex: you go to check the brush at top or bot lane and... BAM--> EXHAUSTED AND GETTING "BURSTED" DOWN. In your head you might be thinking: SHYT I GOTTA GTFO). If you think this might happen to you THEN TAKE THE BOOTS. You will be glad you did.

Now we move on to getting 2x Doran's Blades, but if you took Cloth Armor as a starting item get Boots of Speed before stacking Doran's Blades. The Doran's Blades will help with your early game damage and give you more last hitting power. Next get bonetooth necklace for more damage and it is important to get it early so you can get stacks faster. Now it is time to add some magic resist to your set of items so get Mercury's Treads.

Next take Phage which will be built later on into Trinity Force. Phage is taken first as opposed to Sheen because Sheen's passive is better later on when Rengar's base attack damage increases. The ability power given by Sheen only helps damage with Battle Roar which is not used for damage but for utility. And obviously Rengar has no use for the mana provided by Sheen so Phage is the better choice. The Phage will provide Rengar with stats that he will actually use early game: health, attack damage, and a slow effect for chasing prey or running from pursuers.

A Vampiric Scepter is bought to better help your sustain during the laning phase and will be later built into The Bloodthirster.


Mid Game:
and

Now it is mid game and you should have rushed the first and most important item of your core build: Trinity Force. By getting it early you can start snowballing as Rengar. You will be able to burst down enemies because Rengar's abilities have fairly short cooldowns allowing you to proc the effects of Trinity Force easily and often.

The next item is The Bloodthirster. This will greatly increase your damage and provide you with more sustain in and out of fights. The faster you can get The Bloodthirster the faster you can gain the stacks and acquire even more damage and life steal.


Late Game:
and

It's late game and you do not want to lose your stacks on The Bloodthirster as it is a pain in the butt to get them all back.

To increase your survivability, Warmog's Armor is rushed as soon as possible for the huge health boost and so that you can start earning stacks on it for even more health and survivability.

Guardian Angel is the final finishing touch to the build and is built off of the Cloth Armor if you chose it as your starting item. The Guardian Angel will provide you with armor and magic resist AND the ability to REVIVE(which has a 5 min cooldown). You will also be able to use those nice tips explained in the previous section ;) in case you ever need them. Hopefully not :)! Reviving will also help you keep you The Bloodthirster stacks! But if you get killed after being revivedaathe person/people that killed you!!!


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Build 5 Infinity: Ability Sequence and Explanations


Build 5: Infinity
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

The reasons behind this ability sequence is pretty much the same for Build 4: Triforce. If you didn't read it here it is:
"This setup is focused on Rengar being an AD carry(bot) or bruiser(top). If you chose to be the AD carry go bot lane with a good support champ to help you. This is also the alternative build for Solo Top. Choose this if you do not want to be so tanky and you want to be more aggressive.

An early point in Savagery at level 1 can help you obtain first blood at the start of the game. However, it is not guaranteed that you will get it. This may also backfire and cause you to give the enemy team first blood, so charge at your own risk.

Bola Strike is taken at level 2 to give you early game harass as mentioned in the Solo Top section. It is also useful for securing kills/ first blood(if not already taken by you or someone else).

Battle Roar is taken at level 3 for more lane sustain. Your lane mate's support champion may be enough for helping you with sustain but better safe than sorry, and using the empowered version can sometimes save your skin in tough situations. The bonus armor and magic resist is also a nice boost.

As the AD carry/bruiser, you will want to take down enemy champions fast. Maxing Savagery will help you with your role since the higher rank it is, the more bonus attack speed you will get.

Bola Strike is maxed second to lower its cooldown and increase the % slow. In my opinion Savagery> Bola Strike because I want to deal the most damage in a short amount of time and maxing Savagery will help a lot. If you prefer, you may max Bola Strike first and Savagery second. Again this is of my own personal preference and you may add your own tweaks to this guide to better suit your play style."


In addition to the above information, this build has its own perks and reasons for maxing Savagery first:

Savagery is maxed first because the bonus attack speed from the basic ability combined with the bonus attack speed from the empowered ability PLUS your Infinity Edge and Youmuu's Ghostblade will allow you to deal a HUGE number of critical strikes to an enemy champion. Against a squishy champ like Teemo... R.I.P..

Thrill of the Hunt is maxed at levels 6, 11, and 16.


Guide Top

Build 5 Infinity: Item Build & Explanations



Here is one variation of my favorite builds to use. It is of my own personal preference, and I simply play it for fun. You might like this build if you love to see yourself as Rengar dishing out HUGE amounts of damage in a short amount of time. As I stated previously, the item build that is shown is just one of the different variations of the builds that I use. I suppose you could call this item build somewhat of a "Glass Cannon" build.

I will also provide the other builds as it seems that several people are interested in seeing them. I will not; however, provide detailed explanations to the other builds. I will only be providing a detailed explanation and item sequence to the one currently featured on this guide.

If you think that one of the builds should be actually featured(given a detailed item explanations, item sequence etc.) on this guide just let me know. If there are enough requests I will feature it on the guide.




My Other Build(s):


Glass Cannon: Ionian Boots of Lucidity--> bonetooth necklace--> Trinity Force--> Infinity Edge--> The Bloodthirster--> Phantom Dancer--> Phantom Dancer(optional: sell Ionian Boots of Lucidity and buy Phantom Dancer. You still have a large amount of movement speed even if you have no boots since you have 24% movespeed from 2x Phantom Dancers, 12%movespeed from Trinity Force and +25movespeed if you have a 6+ stacked bonetooth necklace)



Now it's time for the actual item build and explanations for Build 5: Infinity

Item Sequence











Mercury's Treads
1100

Infinity Edge
3600

Youmuu's Ghostblade
2900

The Bloodthirster
3700

Randuin's Omen
2900


Mercury' Treads
Mercury's Treads: is a favorite among many players as it provides magic resist for those bursty mages and tenacity for those stuns, silences, and other forms of cc.
Other viable choices:
*Note: In early game, Berserker's Greaves are taken to provide a good boost in attack speed. Later on Rengar should have magic resist(to reduce magic damage) so Berserker's Greaves are sold mid to late game and replaced with Mercury's Treads.



Randuin's Omen
Randuin's Omen is your main and ONLY defensive item(that provides armor) and the Heart of Gold that builds into this provides a nice gold income every 10 seconds. In ranked games many players obtain one or more GP10 items( Heart of Gold, Philosopher's Stone, Kage's Lucky Pick, and Avarice Blade) to help with their gold income and build into late game items or sold late game to buy better items(they each eventually pay for themselves but the time it takes varies). Randuin's Omen has many different passives that make it an excellent item to have, but it can be replaced with another item. Suitable replacements for Randuin's Omen can be found in the Situational Items chapter.



CORE ITEMS

Infinity Edge
Infinity Edge: This is your main damage item. It should not be replaced! It provides critical chance which helps its own passive! Your critical damage will now deal 250% damage instead of 200%!!! You will actually be doing 260% damage when you deal a critical because of the point in Lethality ! When combined with attack speed boosts from Savagery, empowered Savagery, AND Youmuu's Ghostblade you will be doing INSANE amounts of damage each second!!!



The Bloodthirster
The Bloodthirster gives the second most amount of attack damage in game when fully stacked. It also provides you with life steal to help you stay in your lane and in fights. You will heal from your attacks and heal even more if you do a critical and Infinity Edge makes you heal even more than you normally would with regular criticals!!!



Youmuu's Ghostblade
Youmuu's Ghostblade is a very popular item with Rengar as it provides CDR, armor pen, attack damage, crit strike chance, AND an AWESOME unique active that provides attack speed and % movespeed!!! It also works very well with Infinity Edge. The unique active provides % movement speed which is helpful for chasing enemies or fleeing from them. It also provides a large amount of attack speed therefore increasing the number of critical strikes that you deal to an enemy in a certain amount of time.
Other viable choices:


Guide Top

Build 5 Infinity: Item Sequence

Early Game:
CHOOSE
and 5x SPACE OR SPACE and 3x

Again, I have already explained the choices of starting items and why they are there. You can find the reason(s) in the Build 1 & 2 Solo Top/Jungle A: Item Sequence chapter. If you chose the Cloth Armor it will be built into Randuin's Omen late game. Next get a bonetooth necklace so that you can start earning stacks a.s.a.p. Stack a few Doran's Blades for more early game damage and the life steal also helps sustain you in lane.

Now you can buy Berserker's Greaves for more attack speed. It is optional to get Berserker's Greaves! If you'd rather have the tenacity and magic resist early then get Mercury's Treads.

To improve your damage even more rush a B. F. Sword. It will be later built into Infinity Edge. Next get The Brutalizer for even MORE attack damage, some armor penetration, and cooldown reduction! It will be built into Youmuu's Ghostblade later on. To finish off your early game item build buy a Vampiric Scepter for even more sustain.

However, if you bought Berserker's Greaves now is the time to switch to Mercury's Treads(if you feel like keeping the attack speed then keep Berserker's Greaves or you can get the Mercury's Treads later if you feel like it).


Mid Game:
and and

Mid game is here! By now you should have your main damage item Infinity Edge! If not, FARM FARM FARM(and of course KILL KILL KILL) and get Infinity Edge A.S.A.P.

Next on the list is Youmuu's Ghostblade. It will provide you better versions of the stats on The Brutalizer in addition to it's critical strike chance which benefits Infinity Edge and unique passive which increases your attack speed by 50% and movement speed by 20%! It is helpful in bursting down an enemy champion or running from enemies when needed.

To finish off the mid game build, buy a B. F. Sword to further boost your damage.


Late Game:
and
Late game and your build is ALMOST DONE! Now upgrade your B. F. Sword from the end of mid game and Vampiric Scepter from the end of early game into The Bloodthirster!!! With this you will get a huge boost to your damage and your sustain. Remember that if you land a critical strike, you will heal even more from your life steal than you normally would from an average non-critical attack.
MORE DAMAGE= MORE SUSTAIN >:D!
The last item to finish off your build is Randuin's Omen! As I said in previous chapters, it is your main defensive item that provides plenty of useful stats on Rengar. It also keeps you from taking a lot of damage. Everyone needs armor and magic resist! The final cherry on top :)


Guide Top

Build 6 CDR: Ability Sequence and Explanations

Build 6: CDR
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

The starting sequence has the same reasons foraBuild 4: Triforce. Then the ability sequence changes. The reason why Bola Strike and Battle Roar are maxed first and second is to reduce their cooldowns. Lower cooldowns will then make it easier for you to obtain Ferocity faster. At each rank the cooldown on Savagery stays the same so it is maxed last.

Points that are put in Battle Roar and Bola Strike alternate. The reason is because the item build lacks defensive items. You will rely on Battle Roar for the defensive bonuses. By maxing Battle Roar, it will lower the cooldown allowing you to have the defensive boosts more often. As Battle Roar increases in rank, the armor and magic resist bonuses also increase. You will still need a good source of damage and crowd control so you also max Bola Strike.

This build focuses on CDR and abusing the improved Sheen proc in Trinity Force. By reducing the cooldowns on all of Rengar's skills, he is able to use them more often therefore increasing the number times Trinity Force procs.

You already get a lot of boosts from Trinity Force for just 4070gold. It is good deal but why not make it an even better deal? Abusing Trinity Force and using it to its full potential provides you with insane bursts of damage. Infinity Edge will provide a huge amount of damage and boost to your critical strikes to compensate for the lost attack speed from not maxing Savagery first. Then as usual, max Thrill of the Hunt at levels 6, 11, and 16.


Guide Top

Build 6 CDR: Item Build & Explanations


Item Sequence











Bonetooth Necklace (Blue)
0

Trinity Force
3733

Spirit Visage
2800

Infinity Edge
3600

Youmuu's Ghostblade
2900


Ionian Boots of Lucidity
Ionian Boots of Lucidity is a cheap efficient way to obtain CDR. For jsut 1050gold you get 15% CDR and tier 2 movement speed!
Other viable choices:



Spirit Visage
Spirit Visage provides Rengar with a decent amount of magic resist, health, 10% CDR, and an excellent passive that boosts the heal from empowered Battle Roar and life steal.
Other viable choices:
  • The Bloodthirster: Some people like being glass cannons on Rengar. If you are one of those people then get this instead of Spirit Visage.
  • Sunfire Cape is an excellent item to have since it provides a good amount of health and armor. It also provides a useful AoE damaging passive. Because Rengar is melee he will have to stick to enemies, something that Rengar excels at with his Bola Strike and the passive from Trinity Force, to deal damage. Over time the damage output from Sunfire Cape can devastate the enemy's health pool.
  • Thornmail is very useful if the enemy team is mostly AD or if the enemy AD carry/bruiser is fed. Getting this item will punish their ADC a lot. The Thornmail also provides the highest amount of armor in game.
  • Randuin's Omen overall a great item for Rengar. If you would rather have more health and armor than magic resist get this. Randuin's Omen won't provide magic resist, a similar passive, and as much CDR as Spirit Visage. It is also much more expensive than Spirit Visage.
  • Warmog's Armor: Not enough health? Then get a Warmog's Armor. It provides plenty of health and it will provide even more health if you get stacks on it.


    CORE ITEMS

    Trinity Force
    Trinity Force: With a lot of CDR Rengar's cooldowns will be reduced a lot. This will allow you to proc the improved Sheen passive in Trinity Force often and effectively. Trinity Force gives Rengar a TON of burst damage.

    More BURST= More DAMAGE= SUPER HAPPY Rengar



    Infinity Edge
    Infinity Edge: An awesome item to have. It is one of the best items in game for AD champs. It provides critical chance which helps its own passive! Your critical damage will now deal 250% damage instead of 200%!!! You will actually be doing 260% damage when you deal a critical because of the point in Lethality ! The insane damage output given by Infinity Edge will compensate for not maxing Savagery first.



    Youmuu's Ghostblade
    Youmuu's Ghostblade is a great item that is built off of The Brutalizer, a very popular solo top item as it provides armor penetration, 10% CDR, and attack damage. Youmuu's Ghostblade is an improved version of The Brutalizer. It provides more CDR, more armor penetration, more attack damage, critical strike chance(which helps Infinity Edge), and a very useful unique active. The unique active will give you +50% attack speed and 20% movement speed. It can help you burst down and/or chase an enemy or you can use it to run away.
    Other viable choices:


Guide Top

Build 6 CDR: Item Sequence

Early Game:
CHOOSE
and 5x SPACE OR SPACE and 3x

I like to play defensively as it is usually AD based champs who are in top or bot lane. Taking Cloth Armor will reduce the damage I take and it helps me get first blood easier(sometimes).

Even if I don't get first blood, I can stay in lane longer with the extra Health Potions. Even though I can heal with empowered Battle Roar it takes time, especially early game, to build up Ferocity . Sometimes I need to heal a.s.a.p. and the enemy laner(s) will not let me get close enough to his or her minions to build Ferocity , especially if he or she is ranged or has ranged pokes.

If you don't think you'll have this kind of problem you are welcome to start off with Boots of Speed. The Cloth Armor isn't built into anything unless you decide to build Ninja Tabi. Ninja Tabi is the cheapest pair of boots there is. It will help you get back to your lane faster. It will also help reduce the damage dealt by the enemy laner(s) unless he or she is magic damage based.

However, since this is a CDR build I focus on getting Ionian Boots of Lucidity. By the time I recall I always have enough gold for Ionian Boots of Lucidity so I don't usually build Ninja Tabi(when I get back to base I either sell the Cloth Armor for 210gold or save it and sell it later).

Get bonetooth necklace before getting any boots, unless you need the movement speed to get back to your lane.

Next buy Phage to increase you health, attack damage, and give Rengar a slow proc. It will help you and your jungler have a more successful gank if it procs. The slow from Phage stacks with the slow from Bola Strike so it will make the enemy laner very slow and easy to gank.

Now finish your early game build with The Brutalizer. It will give you a good amount of armor penetration so that your damage will not fall off quickly. It will also provide you with attack damage and CDR(totaling to 25% CDR with the current build).


Mid Game:
and and

By mid game you should have the absolute core item Trinity Force! If you get it really early it really sucks... for the enemy teamHUEHUEHUE!!!

With 25% CDR you can spam Trinity Force a lot and burst down all the enemy squishies. More kills= More stacks for your bonetooth necklace :D.

Next item on the list is Spirit Visage. It will give you bonus health, magic resist, and almost max CDR. It will also provide a passive that buffs the heal on Rengar's empowered Battle Roar.

The last item of the mid game build is Infinity Edge. It will provide a large amount of attack damage and increase the damage of your critical strikes to 250%(but it's 260% with Lethality )!!! Sometimes if you are getting fed and think that you have enough CDR you can simply rush Infinity Edge instead of buying Spirit Visage first. This usually means that you are getting really fed so you can skip Spirit Visage and move on to Youmuu's Ghostblade and another item.


Late Game:
Now it is late game and it's time for Youmuu's Ghostblade! It will provide Rengar with all the boosts mentioned in the previous chapter. You can easily burst down enemies(unless they build a lot of armor). If you were really fed before and skipped Spirit Visage I suggest getting The Bloodthirster as your final item, unless the enemy team has a lot of armor and you need Last Whisper. You can also browse through the Situational Items chapter for your last item.


Guide Top

Situational Items


This is where all the situational items are listed. This list will show situational items for ALL of the guides. However, some of them will refer to a specific build(s), which means that I find it situational for ONLY the specified build(s), which will be listed. I will also give reasons to why it is not situational for the other builds. In each builds' Item Build & Explanations chapter, the items that are usually replaced by situational items are bolded in yellow.

Remember that the situational items replace items that are NOT core items. Some of the core items have a special note that references its own possible replacement. Only for those type of items can you use a situational item as a replacement for that particular "core item", although I personally do not recommend it. But since it is you who is playing Rengar and not me, go ahead and replace it if you really want to.

If you want to suggest a situational item or suggest it to be added as a core item of a certain build you are welcome to do so.



OFFENSIVE ITEMS


The Bloodthirster is usually taken by players who think they need life steal or more damage on Rengar. This item should only be taken if you are using Builds 1, 2, or 6 since Builds 3, 4, and 5 already have The Bloodthirster.


Youmuu's Ghostblade is a very popular and viable item for Rengar. It provides CDR that many Rengar players love, decent armor pen, decent attack damage, critical strike chance, and a very useful unique active. The only build that Youmuu's Ghostblade is not referenced in is Build 4: Triforce. You can replace Warmog's Armor if you want more damage than health.


Last Whisper: None of my item builds have any armor penetration(except Build 5: Infinity and Build 6: CDR). If the enemy team starts to build a lot of armor get this. I tend to replace a defensive item( from the build I am currently using) with Last Whisper. Last Whisper is usually a late game item so by then you should know if you are fed and need the armor pen. If you aren't fed then you really shouldn't get Last Whisper in place of a defensive item.


The Black Cleaver: The reasons and what item(s) to replace are almost exactly the same for Last Whisper. The only difference is that you get The Black Cleaver instead of Last Whisper if the enemy team does not build much armor.


Trinity Force is a great item for players looking for a lot of heavy burst damage. Only Builds 1, 2, and 5 do not have this item. For Builds 1 and 2 build the Phage from early game into Trinity Force instead of Frozen Mallet. For Build 5 just don't replace Infinity Edge, that's the reason why it's called Build 5: Infinity.


Infinity Edge is one of the strongest attack damage items in game. It provides you with +80 attack damage, 25% critical chance, and an awesome unique passive! Your critical strikes will deal 250% damage(+50% more damage than a regular critical strike)! Get this if you are really fed. Only builds without this item are builds 1, 2, 3, and 4.


Madred's Bloodrazor is actually a very good item for Rengar due to his crazy dps with boosts from Savagery and its empowered version. Madred's Bloodrazor provides armor, attack speed, attack damage, and its unique passive that can shred through tanks(unless they built a lot of magic resist). However, the cost of this item is very high so get it late game if you are fed. Replace Randuin's Omen from Builds 1, 2, 3, or 5 since Madred's Bloodrazor also
provides armor. For Build 4: Triforce replace Warmog's Armor or Guardian Angel. I personally prefer replacing Warmog's Armor than Guardian Angel but if the enemy team doesn't deal much magic damage you can replace Guardian Angel with Madred's Bloodrazor and keep Warmog's Armor. For Build 6: CDR replace either Spirit Visage or Youmuu's Ghostblade.


Sword of the Occult: The snowball item of AD carries and bruisers. Get this if you are getting a lot of kills fast and easy. At 20 stacks, Sword of the Occult will provide 15% movement speed( the highest amount given by an item in-game) which can be used to chase or escape enemies. This cheap sword also provides the highest amount of AD in game when fully stacked, which is 110 attack damage. Get this item early game to get the stacks as soon as possible or else it is useless. By buying this item, each time you die you lose a third of your
current stacks on Sword of the Occult. You will also become top priority on the enemy team's hit list to prevent you from gaining max stacks.
Buy this item at your own risk!!!



DEFENSIVE ITEMS


Warmog's Armor: This item provides plenty of health and health regen for more survivability. The bonus health also boosts the amount that can be healed by Rengar's empowered Battle Roar. Replace Randuin's Omen from Builds 1, 2, 3, or 5. For Builds 1 and 2, you are already provided armor from Atma's Impaler so if you don't want even more armor by getting Randuin's Omen get Warmog's Armor instead. It isn't a wise choice to replace Maw of Malmortius with
Warmog's Armor as you will lose a chunk of magic resist, attack damage and your magic damage absorbing shield!


Sunfire Cape: A great item to have as it provides armor, health and an awesome AoE damaging aura! It synergizes very well with Atma's Impaler and Frozen Mallet(since the on-hit slow keeps enemies in range for Sunfire Cape to continuously deal damage). Sunfire Cape is already listed as a situational replacement for Warmog's Armor in Build 4: Trinity. Only Builds 1, 2, 3, 5, and 6 do not have this referenced as a situational item. For Builds 1, 2, 3, and 5, replace Randuin's Omen as it provides similar health and armor boosts. For Build 6:CDR, replace Spirit Visage with Sunfire Cape


Thornmail is very useful if the enemy team is mostly AD or if the enemy AD carry/bruiser is fed. Getting this item will punish their AD carry a lot. The Thornmail also provides the highest amount of armor in game. Once again, Thornmail is another item already listed as a situational replacement for Warmog's Armor in Build 4: Trinity. Only Builds 1, 2, 3, 5, and 6 do not have this referenced as a situational item. Again, Randuin's Omen or Spirit Visage is replaced.


Force of Nature: The bane of all magic damage champions. This item provides the most magic resist in game which is 76. It also provides health regen based on 1.75% of your champion's max health +40 HP5(health per 5 seconds) and 8% movemment speed. This item is a bit overkill for dealing with magic damage based enemy champs so only get this if they are fed. Replace Randuin's Omen from Builds 1, 2, 3, or 5. Replace Warmog's Armor or Guardian Angel from Build 4. Replace Spirit Visage from Build 6.


Quicksilver Sash: This provides a good amount of magic resist and a unique passive that is similar to but better than Cleanse and on a shorter cooldown! Here's how it goes:
  • Enemy Malzahar or Warwick appears and sees you. In his head he is probably thinking:, "I'm gonna ulti( Nether Grasp or Infinite Duress whichever champ it is) you and get an easy kill :D!"
  • - Malzahar or Warwick ultis you-
  • Then *SURPRISE* you activate Quicksilver Sash and cancel their ulti.
  • Then you either punish him for suppressing you and kill him or get away and live!
  • Either way you can watch him RAGE for wasting his ulti. huehuehue...


Guardian Angel: The only item in game that provides you with BOTH armor and magic resist. It also provides a unique passive with a 5minute cooldown that revives you upon death. It is similar to the summoner spell Revive but you only revive with 750 health and 350 mana(but for Rengar you don't get any mana since Rengar uses ferocity) and you revive at the same exact spot you died. Get this item if you die a lot or love reviving. Again, Build 4 already has
Guardian Angel and again only Builds 1, 2, 3, 5, and 6 will need this as a situational item. And again, Randuin's Omen or Spirit Visage is replaced for similar reasons. Look at Guardian Angel from Build 4 Triforce: Item Build & Explanations for helpful tips on reviving.


zeke's herald
zeke's herald: An item that provides health, CDR, and a helpful aura consisting of life steal and attack speed. Each and every one of these boosts benefit Rengar. There isn't really a specific item that I replace with zeke's herald so you can go choose for yourself. Items that can be replaced are the items that are bolded in yellow found in each builds' Item Build & Explanations chapters.


Guide Top

Ability Combos


Time for the combos!!!


Early Game Harass:

For 1v1: Unseen Predator--> Auto attack--> Savagery--> Auto attack--> Battle Roar--> While retreating use Bola Strike

Explanation: First of all, you and your opponent must be near the brush located at the sides of the wall in the middle of top lane. Enter the brush and then, thanks to Rengar's innate: Unseen Predator, you can leap at the enemy on Rengar's next basic attack. After you leap/attack, activate Savagery immediately to reset your attack timer and auto attack again. Now activate Battle Roar to deal sudden burst damage and reduce damage taken from enemy retaliation. Fire Bola Strike at the enemy while retreating back into the brush. Repeat. Eventually the enemy will be like this:
OMFG I'M NOT STAYING NEAR THE FHUCKING BRUSH ANYMORE...



For 1v2: Bola Strike

Explanation: Since it is 1v2 the odds are in the enemies' favor so you can't really risk getting in melee range. All you can really do is constantly Bola Strike. You could try the above method for 1v1 if you are really sure that they won't do a lot of damage on you after the combo.

*Tip: You can use Unseen Predator to leap at an enemy minion that is close but not too close to the enemy champ(s). Use the leap to position Rengar, so that the enemy champ(s) will be in range of Bola Strike. Fire Bola Strike at an enemy champ and re-enter the brush. Repeat.


Intimidation/Zoning:

Whether it is 1v1 or 1v2, you can still try to intimidate/zone the enemy champ(s). By staying in the brush and leaping at enemy minions constantly, it will cause the enemy champ(s) to play safer. He/they will try to keep his/their distance from your brush to stay out of Rengar's leap range. He/they will stay out of your "zone" to avoid any unnecessary confrontations.
This type of method may seem strange but it works. Whether or not this works, depends on how strong the enemy champ(s) is/are.

For 1v1 situations, champs like Rumble and Darius might not be intimidated.

For 1v2 situations, if you're facing two champs like Darius and Volibear this method won't work. They can easily overpower Rengar so they won't be intimidated. If they are intimidated... lol wtf.


For a more in-depth look at zoning click here.
Some people wanted know the music at the end of the tutorial so here it is: Bad Apple!!


Ganking:

Empowered Bola Strike--> Battle Roar--> Auto attack--> Savagery--> auto attacks--> Bola Strike

Explanation: After storing up five Ferocity and choosing a lane to gank. Start out with empowered Bola Strike. This will root the targeted enemy champ and allow you and your teammate(s) to dish out damage while the enemy is stuck in place.

While the enemy champ is rooted, start out with Battle Roar then an auto attack immediately followed by Savagery and a few more auto attacks. Battle Roar is used right after you are in melee range to reduce incoming damage. Empowered Bola Strike only roots the enemy champion not prevent him or her from attacking you while rooted so the bonus armor and magic resist is helpful.

One second after the enemy champ is no longer rooted, toss your regular Bola Strike. This will slow the enemy again allowing you and your teammate(s) to dish out even more damage and possibly secure the kill. Thrill of the Hunt is used to hunt down and finish off the enemy champ if needed. Otherwise it is generally saved up for team fights.


Team fights in general:

Auto attack--> Activate empowered Savagery immediately--> Auto attack--> Activate Savagery immediately after auto attack--> Auto attack--> Battle Roar--> Repeat until you have 5 ferocity then use:

Empowered Battle Roarif:
  • you are low on health and need the heal.
SPACE Empowered Savagery if:
  • the enemy carry you targeted is stationary(staying in the same spot).
  • the enemy carry you targeted is low on health/almost dead.
SPACE Empowered Bola Strike if:
  • the enemy carry is starting to make a run for it.
Explanation: Remember to store up to 5 Ferocity before a team fight! Wait for your tank to initiate. While your tank initiates, locate the enemy carries and then do the combo on either the AD or AP carry. Be sure to stay close to your team so that they can divert the attention of the enemy team while you dive in and assassinate the carry. Then move on to the other carry and do the same thing.


Savagery is used IMMEDIATELY and RIGHT AFTER an auto attack in order to reset your attack timer allowing you dish out a HUGE amount of damage in just 1-2 seconds!!!


Battle Roar is used right after the Savagery combo because that is around the time the enemy team notices you focusing down their carry. Then the enemy team will focus on killing you to protect their carry, which is why you will need to activate Battle Roar for its bonus armor and magic resist.


Bola Strike is saved for later use because:
  • If the enemy carry makes a run for it you will still have Bola Strike to use, even if you used the empowered Bola Strike earlier. It will help slow down the enemy carry and hopefully give you and/or your team enough time to finish off the carry.
  • It is also possible for the team fight to be unsuccessful and you will need to escape. You can then Bola Strike a pursuing enemy, slow him or her down, and make your escape.


    Thrill of the Hunt is also saved for later because:
    • If the enemy carry escapes and there is a wall of enemy champs blocking your way you can use Thrill of the Hunt to stealth and hunt down the carry.
    • If the team fight is unsuccessful and you need to escape a.s.a.p. you can use Thrill of the Hunt to stealth and escape.

*Note: Remember that Thrill of the Hunt provides Rengar with a % movement speed boost! This will allow him to chase the enemy carry or escape better while stealthed.


Other:

In brush or stealth--> Flash--> Unseen Predator
Sometimes the enemy is out of Rengar's leap range, so you can just Flash to close the distance and leap in. I usually use this to secure a kill or escape(if you strayed far from the minions you can leap to an enemy minion to widen the distance between you and your pursuer(s)).

I don't usually use this to leap into team fights because this is usually what happens:
  • Rengar leaps into the battle field!-->
  • Enemies caught by surprise-->
  • Enemies: OH FHUCK A LION!!!-->
  • Enemies burst the cr@p out of Rengar...
  • R.I.P. Here lies Rengar...well what's left of him...


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Game Play



*Important: All laning game play can be found here. This game play chapter, although it only mentions solo top, can be applied to playing bot lane as well.



Early Game:

As the solo top you must be cautious but you can't let the enemies ambush you at the start of the laning phase. Enter the brush closest to your turret and stay there so that the enemy champion(s) will not be able to occupy that brush. Then:

  • If one enemy champ enters your brush, attack him with Bola Strike. Bola Strike will do a fair amount of damage and he should retreat.
  • If two enemy champs enter your brush do the same thing you would do if against one enemy champ. Except this time launch it at the squishier champ or whichever champ is in your range. The squishy champ should retreat and his lane mate should retreat with him. Usually the enemy laner( who didn't get hit with Bola Strike) would not charge you since it would be more favorable for him if it was 2(enemy)v1(you) unless he knows he can take you on (i.e. Darius).
*Note: If you went with a point in Savagery at the start of the game use the same tactics as above but obviously you use Savagery not Bola Strike. However for the 1(you)v2(enemy) situation, judge if the two enemy champs can overpower Rengar. If they can, do not approach them simply exit the brush.

By now or soon, the minions should have spawned and reached the middle of each lane. Last hit as much as possible but do not attempt a last hit if the enemy champ(s) is/are close to the minion. He/They will punish you for getting too close just to last hit.

If the enemy champ(s) is/are still in the brush stay close to the river( but still near your turret and in range to last hit minions) so that he/they cannot harass you with any ranged auto attacks or skills. Continue to farm and last hit and he/they will eventually come out either to attack you or to start farming on minions.

If he/they come out of the brush to attack you should be able to get away with ease but do not get zoned out. Harass him/them with Bola Strike and/or Savagery(best to harass if its 1v1 and against a melee champ). Now he/they should be staying in the area behind their minions to keep out of Bola Strike's range. Continue harassing with Bola Strike when you can.

Soon after a few minutes, your jungler should be ready to gank top. Before a gank, remember to store up to five Ferocity . Let the enemy laner(s) push a little to allow room for a good gank. Remember to decide with your jungler which enemy champ to gank. Both of you should decide on ganking the squishier champ and not the tankier one. At the beginning of a game, the squishier a champ is the more of a threat he or she is and the tankier a champ is the less of a threat he or she is.

Remember to ward the brush in the river at top to see incoming ganks from their jungler. Get items whenever you have to recall(if you have the gold) or want to use the large amount of gold you have gained and if the enemy laner(s) are far from your turret or MIA. Have your jungler keep an eye on top lane while you are back at base.




Early-Mid Game:

By now one or a few turrets should have been destroyed. If the top lane turret was destroyed, then:
  • If it was you who destroyed the enemy turret at top, push a little more so that the enemy minion wave is far from your turret and let your minion wave continue pushing. Then go help out one of the other lanes(mid or bot) with pushing or defending. Continue to push and destroy more turrets, but always keep an eye on your own lane so that your own turret doesn't get destroyed while you are away.
  • If it was your own turret that was destroyed and the enemy laner(s) is/are MIA, push back a little then leave the lane and help out the other lanes. Destroy some enemy turrets. If the enemies decide to push top lane, go back top lane to defend/push back.
If it was one of the other lanes' turret(s) that was/were destroyed either your team's or the enemy team's continue to push your lane until you have destroyed the top lane enemy turret( usually your jungler would help the lane in trouble so you won't need to go, unless they really need more help). Then do the steps from the previous paragraph.




Mid Game:

This is around the time team fights start breaking out. As Rengar you should let your tank initiate before charging in. Hunt down the enemy AD or AP carry first. Do not get too far from your team during the fight or else the enemy team will help protect their carry by targetting and possibly killing you. If no team fights occur continue pushing the lanes as you did in early-mid game.




Late Game:

Now there should constantly be team fights and you should have most of the build completed. Remember to contribute to the team by being involved in each team fight! The absence of a champion during a team fight can affect whether or not his or her team wins the battle. There is power in numbers!!! Other than that continue to focus and kill the carries.


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My Rengar Replays

Rengar Gameplay Videos:


Click a link to go to LoL Replay and watch a gameplay video:


Although it says strive2dream, it was actually me, crimsonskyz, who was playing. Thanks strive2dream for letting me use his account to face level 30s! My current account, CrimsonSkyz, is not level 30 but that was because my old main(which was level 30) was suspended for leaving too many games so I had to make a new one. I had pretty bad internet back then so yea :(... But the suspension will be over soon :D!

**Note: I got back my main account ScarletFang! I will try to post new Rengar videos with my old main :).


Experience is what counts not the level of a player!


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Match Ups(In Progress)


Here I will provide the difficulty of opponents that are matched up against Rengar in Solo Top and a description and tips of what to do when facing these opponents. They will be arranged in alphabetical order. The descriptions and tips are completely based on my own experience playing against them. You may not have the same amount of difficulty I do when facing them. This chapter is still in progress but I will post the ones that I face most often Solo Top as soon as I can. If you want to see tips for a certain champ(s) a.s.a.p. simply pm me or comment. It is a first come first serve basis so I will be doing the champ(s) I got pmed first or commented about first. Because I have school work to focus on, I can only update one champ a day unless I have more time.



Akali
Difficulty before level 6: Easy
Difficulty level 6+: Medium - Hard

Akali can sometimes be found in either Solo Top or Mid lane. Before level 6 she is fairly easy to beat and very squishy. However, after level 6 Akali will get her ultimate Shadow Dance and once she has 3 stacks she will burst you down HARD. She also has Twilight Shroud which is an excellent escape mechanism. She can toss it in front of you to slow you down and get away. If you are already very close to her and in the jungle, Akali can use Twilight Shroud to stealth herself, wait for you to go a certain direction, and then go the opposite way and escape. Her Mark of the Assassin also does a heavy amount of damage if proc-ed. Her typical combo is Mark of the Assassin--> Shadow Dance--> Auto Attack--> Mark of the Assassin--> Crescent Slash.
Tips when facing Akali:



Darius
Difficulty before level 6: Medium - Hard
Difficulty level 6+: Medium - Hard

The one champ that everyone just LOVES SO MUCH! Don't you just LOVE IT when Darius uses his Noxian Guillotine you? I sure do... ;-;. His early game is unbelievable strong. He can practically beat up any melee champ 1v1 at level one. Darius does some magic damage with Hemorrhage, and loads of physical damage and true damage. In general Darius is a very hard opponent for Rengar. Darius loves to slam dunk everything with his ulti. Ever heard of "I'm lovin' it"? Well Darius's love for Noxian Guillotine is a perfect example.

***BREAKING NEWS: RONALD MCDONALD FOUND DECAPITATED!!! NOW INTRODUCING THE NEW SPOKES MODEL FOR MCDONALD'S!!!


Tips when facing Darius:
  • Whenever you get in range, Darius will always use his Decimate to deal full damage with his axes' blade. Use Unseen Predator and the surrounding brush to leap to enemy minions and avoid Decimate. You can also use Unseen Predator to avoid being pulled by Darius's Apprehend. Darius also has a very low mana pool so make him spam and waste his abilities!
  • Although Darius is very strong early game he is still squishy. An empowered [savagery combo will still deal a ton of damage. A good combo to use in any 1v1 situation.
  • DO NOT 1v1 a Darius early game. Just farm, farm, farm and harass, harass, harass. Although the combo listed above is great for 1v1, Darius can make it less effective. A good Darius( YES THERE ARE ACTUALLY PRO Dariuss) will use Crippling Strike after you have gained your attack speed with either empowered or basic Savagery. You will lose a chunk of attack speed and risk taking damage that is better than yours even with the buff. Darius's Decimate has a low cooldown and it also does a huge chunk of damage. The crippling blow from earlier is nearly as powerful as empowered Savagery. Don't forget Hemorrhage either!!! It will do magic damage over time and reduce the cooldown on Crippling Strike. NOT A GOOD SITUATION!!!
  • Darius gains a passive boost of % armor penetration with each rank on Apprehend. Since Darius's ultimate, Noxian Guillotine, does true damage and Hemorrhage deals magic damage the only real way to counter build a Darius is with health items.
  • Deny Darius farm and kills as much as possible by harassing him with Bola Strike. Try to keep your lane neutral so neither one of the turrets in your lane are destroyed. It is not a good idea to let Darius start roaming and targeting your squishies. If it is unavoidable try to focus on protecting your squishies from Darius. Counter his ganks. Ward the map!
  • You can cancel Darius's ultimate with a well timed empowered Bola Strike. Although you can cancel his ultimate it will not go on cooldown. Darius's Noxian Guillotine goes on cooldown after the blow is landed. Empowered Bola Strike will only cancel the animation, not waste Darius's ulti. So after "cancelling" his ulti just run as fast as you can because he will try another Noxian Guillotine if he still has the health or if he really wants you dead.
  • If Darius turret dives you follow these steps: Thrill of the Hunt is used immediately after empowered Bola Strike+ Bola Strike because you have 5 stacks of Hemorrhage. Darius will try to Noxian Guillotine you after he is no longer rooted so that he can finish you off. That's what he thinks :D!

    Thrill of the Hunt has a short delay before Rengar is actually stealthed. During that delay, Darius will think that he can land that finishing blow and get away. He won't know you are about to stealth so it will surprise him as he stays a little longer to try and finish you off and then POOF you're gone!

    He will start making a run for it but soon you will have 5 Ferocity from Thrill of the Hunt. Use empowered Bola Strike again to root him again! After the root duration is over use basic Bola Strike to slow him down. This combo will cause any champ to take tons of turret aggro. It should devastate or kill any Darius unless he is super tanky.
  • I suggest taking Heal over Ignite if you are facing a Darius. Heal is a great way to counter his Noxian Guillotine. After he starts the Noxian Guillotine animation use Heal to heal and prevent Darius from dealing a killing blow. Noxian Guillotine will now be on cooldown! Your team will hail you as a hero!!!
  • If Darius pulls you in with his Apprehend activate Battle Roar! Darius's combo tends to start after you are in melee range. Battle Roar will minimize the damage taken from his Decimate, Crippling Strike, and auto attacks.




Fiora
Difficulty before level 6: Medium
Difficulty level 6+: Medium - Hard

Fiora has a very strong early game due to her Riposte which at rank 1 grants her 15 bonus attack damage. Her Riposte can even parry your Savagery. Overall she is very tough to beat since her sustain thanks to her innate, Duelist, is quite good. It gets even better if Fiora is attacking an enemy champion. In this case it means you.
Tips when facing Fiora:

Even if you win the lane and destroy Fiora's turret that does not mean she goes down easily. A good Fiora player can turn the tables, gank other lanes, get fed, and possibly win the game.

Fiora is UNBELIEVABLY BROKEN late game if she is allowed to obtain really good items. Here is a good example of why you should NEVER EVER UNDERESTIMATE Fiora:



Teemo
Difficulty before level 6: Hard
Difficulty level 6+: Hard

Here we have everyone's favorite little yordle. Captain Teemo on duty! If he gets fed he will rhape you hard... Teemo is like an anti AD carry. His Blinding Dart can really hurt Rengar's dps with Savagery. A good Teemo will always fire his Blinding Dart after you have activated Savagery to minimize damage. An even better Teemo will save Blinding Dart for Rengar's empowered Savagery to minimize the damage output greatly. Teemo is a great way to counter Rengar and this fluffy furball should NEVER EVER be underestimated. Not to mention his Noxious Trap is one of the most annoying and deadliest abilities there is in the league... Beware of Teemo...




Tips when facing Teemo:



In progress...


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Warding



This is the section devoted to warding the map. Warding is not the sole responsibility of the jungler. It is everyone's job to ward their areas and the map.

Wards can help:

  • SAVE LIVES FOR ONLY 75 GOLD OR 125 GOLD!!!
  • keep track of the red and blue buffs.
  • prevent potential ganks.
  • prevent kill steals on Dragon and Baron .
  • It can also be the other way around and you can be the one to kill steal Dragon or Baron from the enemy team, in this case your team will be like," NICE! GJ DUDE!" and the enemy team will be like "aU BICH!!!"
  • prevent you and/or your teammates from walking on one of Teemo's Noxious Traps when low on health(if they are Vision Wards). I like this one the most...

Ward Locations:


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Summary


SUMMARY



YOU ARE FINALLY FINISHED! I hope you found this guide informative and useful! Remember to comment and vote fairly! Some people have asked me how long this guide took me and I think about 50+hrs total~ I never thought making my first guide would take so long :O, but I hope you enjoyed reading this(maybe not lol) as much as I enjoyed writing this. But I admit I got bored sometimes when typing this xD.


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Change Log


Change Log:
-10.09.2012: Guide was published. Match Ups chapter still in progress.
-13.09.2012: Guide was reformatted and given several additions. Thanks sn0wwarrior!
-18.09.2012: Riot changed a few things with Rengar after a hot fix.

The changes: Basically AP Rengar is now weaker due to the small nerf on Battle Roar and AD Rengar got a little stronger.
[*]27.09.2012: Rengar was nerfed again. Updates will be added soon!
Late September Patch Notes:
Rengar
  • Savagery
    Cooldown increased to 8/7.5/7/6.5/6 seconds from 6 seconds at all ranks
  • Battle Roar
    Damage reduced to 60/100/140/180/220 from 75/120/165/210/255
    Armor and Magic resist bonus reduced to 15/22/29/36/43 from 20/30/40/50/60
This time Battle Roar got nerfed again. Savagery kept its damage but now has a longer cooldown than before at each rank( until rank 5).
*Note: You are always welcome to give me suggestions for items, improvements, changes, etc. I will take them into consideration, but since this is my guide it is up to me whether or not I will add/change it. If the change is made, I will credit you in the Special Thanks section of this guide.
**Note: If you did well in a game with this guide just pm me a screenshot and I will post it in the wall of fame(which will be added later) :).


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Special Thanks/Credits



I would like to thank jhoijhoi for her AWESOME guide on making a guide! It has really helped me a lot in making this. I would also like to thank her for her line dividers and template :). A link to jhoijhoi's GREAT Making a Guide guide: Making a Guide by jhoijhoi


I would also like to thank:

  • All the people that took their time to read this very very long guide!
  • All the people who gave me constructive criticism and/or suggestions that helped me polish and improve this guide!
  • All the people who upvoted this guide<3!!!
  • anagram for suggesting Greater Quintessence of Movement Speed(viable quintessence) and Youmuu's Ghostblade(situational item and now part of Build 4 Infinity).
  • palenozord for reminding me to clean up and polish the formatting of this guide.
  • strive2dream for letting me use his account. Thanks bro(he's not actually my bro just a really good friend)!
  • MidnightHorizon for allowing me to link her video for Fiora in the Match Ups chapter.
  • Agoney for all his help and recommendations to improving this guide :D!
  • sn0wwarrior for reviewing my guide, giving me his constructive criticism, and suggestions/ideas! They really helped! Thanks! :D
  • Shurelia, whose tutorials have helped many players including me! :)

Thanks for reading!!!