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Rengar Build Guide by Darkbrussel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Darkbrussel

Rengar the Magical Lion

Darkbrussel Last updated on November 11, 2012
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Ability Sequence

2
8
10
12
14
Ability Key Q
1
4
5
7
9
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Rengar is, as you all know, a strong champion. He's been jungling and surprise ganking everyone with his abilities. BUT! have you ever thought about playing him as AP? This build will make him Heal alot and do lots of damage with his Battle Roar, a roar that shakes your enemies in fear.


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Runes

The rune choices i've taken is for making him sustaining in Top, being able to deal with champions such as jayce, darius and all of the AD Top champs.


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Masteries

These masteries are for ap damage dealing and survivalbility against top lane. Ofc giving him defensive masteries so he gets some health extra because his Feroicity version of his Battle Roarheals % max health


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Items

Items i choose was for movement speed in early, pots are ofc for making him more sustain, and later on building the kage's lucky pickfor extra gold while in laning phase. The will of ancients is for healing each time you use battle roar, and spirit visage increases the healing from 15% to 30% of his max health. The other items in the end of their builds are mostly for DMG dealing.


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Skill Sequence

The skill sequence is having early Battle Roarfor early armor bonus for 3 sec and dmg dealing. Savagery is for being able to last hit minions and hit the enemy. Even as AP rengar your Savagery still do lots of damage. Bola strike is the 3rd skill i take, taking all the 3 diffrent skills in early at lvl 3 will give you the chance to increase ferocity faster, this will give you the chance to earn ferocity fast and be more flexible when using diffrent abilities. And ofc take your Ultimate at 6,11,16 as every ultimate. But remember you can get to use a 3rd Battle Roar with the Ultimate after you've used battle roar 2 times before.


Guide Top

Summoner Spells

Flash is mostly for Running away or engage or mostly chase. Ignite helps you to get your kills or weaken lifesteal/spellvamp from your opponents.