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Rengar Build Guide by LittleChillx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LittleChillx

Rengod Guide to Victory (Top / Jungle)

LittleChillx Last updated on June 21, 2015
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Team 1

Ability Sequence

1
4
5
7
Ability Key Q
3
10
14
15
17
18
Ability Key W
2
8
9
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Rengar with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Kassadin Just kill him. He is squishy early and since he doesn't have a silence anymore just spam your skills outsustain him and get fed.
Guide Top

Introduction

Hi Guys and thanks for watching into my guide.
I have to admit that my ranking isn't high but it's mostly because I only have limited time to play overall.
Anyways I'm watching many streams of Rengar players and I try to put everything together into this little guide.Most of my knowledge provided in this guide is based on these 3 players:

http://www.twitch.tv/dekar173
http://www.twitch.tv/avaail
http://www.twitch.tv/akaadian
If you have any questions feel free to ask in the comments section and I'll try my best to answer any questions. Alternatively you can look into one of the streams mentioned aboved and try to get advice there.


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Pros / Cons

First of all a little bit of Pros / Cons for you to decide whether Rengar is a champion for your type or not.

Pros
Extreme Snowball if getting ahead early
High outplay potential with Unseen Predator
Invisible assassination of high priority targets
Kind of tanky thanks to Battle Roar
High skillcap, deciding when to lead with Empowered Savagery or Empowered Bola Strike or win a fight with Empowered Savagery or healing and fighting with Empowered Battle Roar can win or lose a game
Can carry most of the games if played correctly


Cons
Has a hard time fighting from behind
Has some difficult matchups which can be annoying to play against
High skillcap, choosing the wrong ability can throw a game as mentioned above.
Good ward coverage can ruin your playstyle.
Isn't good fighting in teamfights. Try avoiding them.


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Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Attack Damage
2

Greater Quintessence of Cooldown Reduction
1
Going for armor pen will be the best to scale into the game. These are the runes I generally run.

If you are up against a mage I'm currently trying to run these runes as well. I'm up for feedback on these
Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Attack Damage
2

Greater Quintessence of Cooldown Reduction
1

If you're running low on Influence Points you can also run these basic runes. They don't scale as well as armor pen but you have better lane control with them (either CDR or AD quints)
Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Attack Damage
2

Greater Quintessence of Cooldown Reduction
1

As stated above, I generally like using the first page since it's adding up perfect for the 40% CDR cap:
Runes 10%, Youmuu's Ghostblade 10%, Ionian Boots of Lucidity 15% and Sorcery 5%.


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Masteries

Masteries
1/5
4/1
1/1
3/5
1/1
1/1
3/5
3/1
1/
2/
1/
2/5
2/5
1/1
3/5
1/1
Masteries
1/5
4/1
3/5
1/1
1/1
3/5
1/1
3/1
1/
2/
1/
2/5
2/5
1/1
3/5
1/1

Both of these masteries are good to use. You'll have to decide on your own. My personal preference is the first one for more sustain when fighting.


Guide Top

Items

Generally I recommend going for Tiamat first item, build it into Youmuu's Ghostblade and get Last Whisper third item. Build Boots of Speed or Ionian Boots of Lucidity anywhere between if you can afford it. As enchantment on the boots I recommend going for ionian boots of lucidity - homeguards since you will be roaming often and therefore recall to base or Ionian Boots of Lucidity - Alacrity if you feel you're too slow to catch up to your enemies in Thrill of the Hunt.

At level 9 or 10 think about spending 250 G for Greater Stealth Totem. You'll have unlimited wards. Perfect item.

Dekar173 (Twitch link in the introduction chapter) always goes for Sword of the Occult first item even when he's behind. Mathematically Sword of the Occult is worth when you're at at least 6 stacks. Since you start with 5 stacks you only need 1 assist or kill to make it worth. Your playstyle will change when you build this item since you're afraid of dying and losing stacks.


Lategame you should focus on getting either Hydra if you need some extra HP when assassinating mobile champions like Kalista or Lucian. As fourth / fifth item (before or after boots) you should get Phantom Dancer. It gives you Attack Speed which is perfect against the current Tank-Meta, it gives you tons of crits and a little bit of Movement Speed. Everything is perfect for lategame Rengar.


The high level players probably never get Warmog's Armor but I am generally happy getting this as last item. When the enemy is grouping properly you won't be able to kill their carry and get out without taking damage. With Warmog's Armor you can make some mistakes when engaging and still come out alive since you get good defensive stats from Battle Roar you only need some HP to back it up.

I've tried going for Trinity Force as well but Phantom Dancer is better in my opinion. The Sheen proc isn't that huge and the chasing potential of Phage is also contained in the general movement speed from Phantom Dancer and maybe Ionian Boots of Lucidity - Alacrity.

Just try it for yourself but I'm having more success not building it.

A special thing about rengar is his own specific item (former item, now passive) Bonetooth Necklace. First of all it makes a reaaaally awesome sound in the beginning of the match and furthermore:

3 Kills/Assists grant flat 25 movement speed buff while in brush or out of combat
6 Kills/Assists grant a extended leap range of +125 putting it from 600 to 725 (outranging even a caitlyn)
12 Kills/Assists grant Thrill of the Hunt extended duration of 5 more seconds invisiblity
20 Kills/Assists grant a doubled movement speed in Thrill of the Hunt


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
If you are healthy enough to go for a level 2 cheese (see Chapter Early Game) you'll have more damage going for Bola Strike level 2.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
If you are low on health or the enemy is too tanky for you to kill you should go for Battle Roar and heal up with empowered Battle Roar.

Since you're assassin Rengar you should always max out Bola Strike second. If you try to build tank rengar go for Battle Roar second max.

Sometimes the enemy will stack armor starting from level 1. If you see that the enemy has for example 50 armor level 1 but only like 25 magic resist, max out Battle Roar first. It will deal more damage than Savagery and the enemy might build hybrid defensives. Start with Savagery though.


Guide Top

Spells

Generally I like going Flash Exhaust in any matchup. Exhaust is extremely strong level 1 and level 2 and scales better into mid to lategame than Ignite if you time it correctly.

If you feel insecure with Exhaust go for Ignite you don't need to time it as good as Exhaust.

There are some players who go Teleport but I don't like it. If you think you're up against a heavy lane opponent you might think going with it and try to farm up and get good ganks off.
A little tip for Teleport, if you Thrill of the Hunt before teleporting you will come in invisible after the Teleport finished. This can surprise enemies but keep in mind you won't have as much time to chase them.


Guide Top

Laning Phases

Super Early Game
Many current meta toplane champions can start with a camp level 1 and come to lane level 2 instantly. You don't have the option since you not go with Teleport. But you have another chance of cheesing your enemy. If you're starting at the Blue Side, your jungler generally starts at bottom so that the adc / support help him out with the start. This is good for you because you can snack a little minion of the big buffs.
You can go to the blue buff and attack the little minion, don't jump from the brush because then you'll take 4 auto attacks from blue buff. If done correctly you take 3 hits which can be healed up from using 1 Health Potion. When you come to lane normally all minions are still alive and you'll need 4 minions to get to level 2. Stack up 5 stacks of Unseen Predator and try to all-in the enemy laner. Keep in mind you need to block his damage with Exhaust at the right time.

If your jungler insists on starting at blue buff, try to confince him to invade their red buff and snack up one little minion from there. But red buff generally hits you harder than blue buff. You will be lower on HP.

Same goes for the other side if you start at red side. Either take red little minion or invade for their blue.



Try to position like shown in the pictures above. You should be able to only get hit 3 times and come back healthy to lane. After the creeps hit you the first time use one Health Potion to stay at 100% HP.

Early Game
With the start provided you'll need 4 lane minions to get to level 2. This surprises most enemies. Try to stack up your Unseen Predator with Savagery on minions. Always position in brush since you'll have an attack range like a ranged marksman and can decide to dodge skills, engage on the enemy or last hit minions.
After trading with the enemy, try to get back into the brush as soon as possible so that the minions lose focus on you and the enemy needs to chase you through the brush if he wants to trade back. If he does he is food for you.
Also think about sacrificing 1 last hit (the fourth minion) and stay in brush to surprise your enemy with the level 2 power spike.

You should thinking about warding the river at around 3 minutes into the game because that's the time when the enemy jungler will be done with both buffs and might think about ganking you while you cheese.

Mid Game
Your goal is to roam with Thrill of the Hunt. You can decide for yourself if you want to go from top to mid and gank there or go back, heal up, buy and go for bot. Normally I like going for a bottom lane gank because you get potentially 2 assist / kills instead of just one.
When using Thrill of the Hunt always have 5 stacks on Unseen Predator

You'll generally have the highest burst with:
Empowered Savagery (before jumping while stealthed) > Bola Strike (middle of the jump) > Tiamat (end of the jump) > Savagery > Battle Roar > Empowered Savagery or Empowered Bola Strike if you are sure you can hit it.
If they aren't dead after that they probably have at least blown a summoner.

If you're up against a Riven, Kalista or something like that, lead with Empowered Bola Strike instead of Empowered Savagery, rest of the combo stays the same.

When you're getting a gank or you're ganking bot lead with Empowered Bola Strike for the root because you normally have enough damage with your team to kill them. Empowered Bola Strike also stops e.g. Vayne from tumbleing, prevent Ekko from Chronobreak etc. As I said, it's important which skill you lead your combo with. Decide wisely.

Late Game
You should now be at your 40% CDR cap which will put Thrill of the Hunt on a 42 second cooldown.
Don't be scared to use your ult to scout out if the enemy is doing baron, zone the enemies from going to drake / baron and so on. But keep in mind that good enemies will have a pink ward in their pockets which can screw you up.

Generally you want to assassinate the enemy ADC (Marksman) before any teamfighting action. If you can't get to him, killing the squishy support or mid/jungler can also be worth. If they are squishy they provide something else for their team (healing / CC / ...). After killing them you can teamfight 4v5 or splitpush if you're convinced your team won't lose a 4v4. Keep in mind that you will get stacks on the bonetooth necklace anyways doesn't matter who you kill.


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Jungle Route

When jungling and you're confident in your ability to position correclty, you can also run Smite with either Ignite or Exhaust.

Generally always start with your bot lane since they'll give you a leash you need early on. Rengar as an extremely strong level 1 therefore you also can invade against weaker early game junglers.

Blue Buff start:
Smite Gromp, get blue buff heal with Empowered Battle Roar and then you can decide if you want a healthier start (bad leash) kill the scuttle grab or do wolves.

Red Buff start:
Smite Krugs, get red buff and heal with Empowered Battle Roar. Thanks to the stun you should be able to do the raptors camp as well without problems.


When you can afford it, buy Ranger's Trailblazer in my opinion there is no need for the enchantment. Go Tiamat second for waveclear, if you're gank heavy go The Brutalizer for reduced cooldown on Thrill of the Hunt.


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Summary

If you come to this chapter you might have read the whole thing.
Thank you again and since it's my first guide on mobafire so please be gentle ;)

Anyways if you have improvements or any kind of feedback please write a short comment.
If there are any grammer / typing mistakes please inform me since English isn't my mother tongue.

Also here are a few funny Rengar assassinations:


Guide Top

Update History

19th June 2015 - Released the Guide
21st June 2015 - Corrected spelling mistakes, added Matchups, starting jungle route.