Introduction
Rifts in the Forest, A Twisted Treeline Kassadin Build
Greetings, I am BBerger. I made this build after I have played a streak of many dozen matches as
Kassadin on Twisted Treeline, the 3v3 map for League of Legends.
With the help of some more skilled and experienced players, I've gained experience myself in the strong pick of Kassadin. Twisted Treeline all comes down to a few traits: Survival, Mobility and Early Game Strength.
Kassadin is very strong in both Survival and Mobility; he has
Null Sphere as a nuke and a silence,
Force Pulse: a powerful slow and nuke as well,
Void Stone, and his ultimate
Riftwalk allows him to blink over the many walls of Twisted Treeline to avoid and survive confrontation. He lacks early game strength, however, and this build tries to compensate that flaw.
Runes, Summoner Spells
Runes
Greater Mark of Magic Penetration
Magic penetration is rare and strong; either you're forcing them to go Magic defense and still do good damage, or they don't and you slice through them. You won't have
Sorcerer's Shoes in this mode, so take the runes.
Greater Seal of Armor
"Armor? Pff!". Yes, armor. You have very low armor for an Assassin, you start with 17 armor. With
Doran's Shield and these runes, you're all set for the largest portion of the game. If you think you need more armor, check out the
Optional Items down below.
Greater Glyph of Scaling Mana Regeneration
The blue runes is what I have the most doubt about; you already have Clarity for mana regen, but it will be on cooldown a lot as well. In the end, I think these mana runes will save you more by giving you more
Riftwalks.
Greater Quintessence of Health
Health. You can't honestly have anything to say to that. It's far too strong in
Twisted Treeline to pass on 80 health.
Summoner Spells
Ignite
I'm not an Ignite fan personally. Really, I'm not. But you already have the mobility of
Flash and
Ghost combined in
Riftwalk.
Ignite does a lot of damage and can help you burn through a squishy caster or put pressure on a more beefier target.
Clarity
You chuck down mana like a miner chucks down beer in the weekend. Even with great mana management or rushing 5 points into
Nether Blade, you're going to starve for mana. You will
not regret investing in
Clarity.
Exhaust
I know people are going to try and suggest this. The answer is
no. It's worthless. Your
Null Sphere silences, and coupled with
Riftwalk reduces their damage output to you to
zero. You also already have a slow in
Force Pulse, and
even if you put a mastery point in it, you will still have more penetration with
Haunting Guise and
Nether Blade.
Flash
You are already godlike mobile.
Null Sphere silences them, so if you cast it before using a
Riftwalk to escape, they cannot follow you with their own
Flash, if that's what you're afraid of. Not to mention your
Riftwalks are too spastic to react with a flash.
Items
Armour, Health Regeneration and Health. Trust me when I say that this is stronger than
Doran's Ring, this gives you stats you really need early game.
Health, Ability Power and Magic Penetration. In Summoners Rift, there are better items. But not in Twisted Treeline. This will give you the damage and survival you need to gank.
Pure Ability Power. Only get this if you have kills. Twisted Treeline is a gamemode that snowballs very quickly; if you're doing very good early game, get this to guarantee that you will profit from early kills.
Movement Speed, Tenacity and Magic Resist. You can't afford to spend your money on anything else but Tenacity. Sorcerer's Boots might increase your damage, but with
Mercury's Treads you will be able to cast and escape easier.
Pure Ability Power. Always invest in
Needlessly Large Rod first; there's a large 'pause' between
Haunting Guise and
Mercury's Treads where you still do a lot of damage and are able to survive a lot of battlesm to the point where you have to increase your damage to compete. 1600 gold is a lot of money in Twisted Treeline, so die little, farm and gank often when possible, and the sooner you get
Needlessly Large Rod, the quicker you have the advantage over them.
Ability Power, Burst and Magic Resist. I've never really gone for a match for so long I got
Lich Bane, but it should be the only item left after
Rabadon's Deathcap, unless you want an Optional Item(see below).
Optional Items
Magic Resist and Magic Shield. Build this after you get your
Needlessly Large Rod, and start with a
Negatron Cloak. You can always build
Rabadon's Deathcap after the cloak, and then build it into a
Banshee's Veil; that way you will maximize both damage
and survivability.
Banshee's Veil is an item you should get if they're primary damage is magic or one particular ultimate to initiate with.
Invulnerability Shield, Armor and Ability Power. Replace
Rabadon's Deathcap with the
Zhonya's Hourglass if their physical damage is off the charts, and you really need to survive their carry potential.
Attack Speed, Mana Regen, CDR. Replace
Lich Bane with
Nashor's Tooth if
your and
their team has a lot of bruisers. They'll expect you to stay within the teamfights and they can't risk trying to let you kite. You'll substitute the burst magic damage with the extra sustained magic damage from
Nether Blade and attack speed from Nashor's Tooth.
Summary
All in all, this build focuses on closing the gaps that make
Kassadin not a top-pick in Twisted Treeline. In truth, he's one of, if not the strongest caster in Twisted Treeline, thanks to his beefiness, damage, crowd control and mobility.
And in truth, this build is just here because there is no Twisted Treeline build for
Kassadin on Mobafire. I'll gladly add more section, answer questions and reply to comments to improve this build.