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Spells:
Flash
Ignite
Items
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Threats & Synergies
Maokai
Maokai also has a ridiculous sustain that stacks with skills, just like Kassadin's Force Pulse. He is also your counter due to that, because, against you, he can just heal over and over. Engaging is very dangerous.
Introduction
In Noxus, any citizen may rise to power regardless of race, gender or social standing. Strength is all that matters. It was with committed faith in this ideal that Riven strove to greatness. She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height. She was ruthless and efficient as a warrior, but her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death. Riven became a leader amongst her peers, poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. The weapon was heavier than a kite shield and nearly as broad - perfectly suited to her tastes. Soon after, she was deployed to Ionia as part of the Noxian invasion.
What began as war quickly became extermination. Noxian soldiers followed the terrifying Zaunite war machines across fields of death. It wasn't the glorious combat for which Riven trained. She carried out the orders of her superiors, terminating the remnants of a beaten and fractured enemy with extreme prejudice. As the invasion continued, it became clear that the Ionian society would not be reformed, merely eliminated. During one bitter engagement, Riven's unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory. Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile - on a quest to seek atonement and a way to save the pure Noxian vision in which she believed.
''There is a place between war and murder in which our demons lurk.'' -Riven
Your passive is Runic Blade.
Description: Riven's abilities charge her blade, causing her to do a bonus 20 / 25 / 30 / 35 / 40 / 45 / 50 % of her total attack damage on her next autoattack. That means, whenever you use an ability, your next autoattack has a relatively big damage bonus. It stacks up to 3 times, so when you spam your skills, always try to give an auto attack. ATTENTION: your passive does NOT work with constructions, such as towers, inhibitors and the Nexus.
Your first skill, or Q, is Broken Wings.
Description: Riven steps forward and lashes out in a series of powerful sword slashes that will damage all enemies nearby for 10 / 30 / 50 / 70 / 90 (+40/45/50/55/60% total attack damage) physical damage. This ability can be activated a second time within 4 seconds, and a third time within 4 seconds of that. On the third activation she will also knock up nearby enemies and have a larger radius of damage. All three strikes will deal the same amount of damage. It means that it is a 3-hit skill, which you can use 3 times. Be aware that the third hit of this skill knocks up the enemy. Have in mind that:
-Broken Wings does NOT proc on-hit effects
-Can be used to cross walls with its third hit.
Your second skill, your W, is Ki burst.
Description: Riven deals 50 / 80 / 110 / 140 / 170 (+1.0 per bonus attack damage) physical damage and stuns nearby enemies for 0.75 seconds. This skill hasn't got much to say about, so let's go to the next.
Your third skill, your E, is Valor.
Description: Riven dashes towards the cursor and gains a 90 / 120 / 150 / 180 / 210 (+1.0 per bonus attack damage) shield for up to 1.5 seconds. Have in mind that:
-Valor cannot be used to dash through impassible terrain or walls, but does go through temporary terrain such as Anivia's Crystallize, Jarvan IV's Cataclysm, or Trundle's Pillar of Ice.
Your fourth skill, your ult (R) is Blade of the Exile .
Description: Riven's sword reforms, gaining 20% bonus attack damage, extended range on her damaging abilities and autoattacks for 15 seconds. She is also granted the ability to use Wind Slash once for the duration.
Riven can activate the ability to emit a shockwave in a long cone in front of her that deals a minimum of 80 / 120 / 160 (+0.6 per bonus attack damage) and a maximum of 240 / 360 / 480 (+1.8 per bonus attack damage) physical damage to all units hit based on their missing health. This means that when se ults, her sword gets big, and you get an enormous AD bonus and 75 range in your autoattacks and in Broken Wings for 15 seconds. After 1 second of the first cast, you can throw a shockwave in a cone that deals damage based on your AD and in the enemy's missing life.
So, Riven's spell possibilities are:
and against hard-to-chase or also ghost-using opponents ( Singed, Vladimir, etc.). This is not a common combination, and I myself have never used it, but I think it might be good together with Youmuu's Ghostblade.
and against healing opponents ( Zac, Tryndamere, Vladimir, Warwick). This is the most used set, due to its extra damage useful for kill securing.
and against heavy pushers (mostly AD Carries, though you may use it against a also Teleport-using opponent ( Maokai, Nasus, Renekton, etc.)
After Broken Wings is maxed, focus your E, Valor, so you have better sustain in your combo.
And last but not least, focus your W, Ki Burst so you have more damage and a higher stun for turning on lots of enemies.
The Black Cleaver: Why? Because every single damage you deal to the enemy champion gives you a stack, and when you hit 5, the Armor stat of the marked enemy goes down in 25 points, at 5 points per stack. Buy first when there is a very Armor-based enemy (tanky enemies, such as Amumu, sometimes Warwick, etc.);
Last Whisper: Why? Because of the Armor Penetration output that it gives you, which makes it easy to fight enemies like an Ezreal with Iceborn Gauntlet, or a LeBlanc with her Zhonya's Hourglass.
Ionian Boots of Lucidity: Why? Because of the CDR. Since you rely very much on your skills, these boots are a must-have for Riven.
Youmuu's Ghostblade: Why? Because of the critical damage output, because of the attack speed and because of the Movespeed/Attack Speed given by its active (and because this icon is f*cking awesome).
Frozen Mallet: Why? Because of the damage. Since it gives you this passive slow, you can use it to easily chase AD Carries while using your abilities to kill them.
Guardian Angel: Why? Sustain and immortality on teamfights. Buy it if you're being hardly focused on the fights, since it gives you Armor, Magic Resist, and a "second life".
Pros: | -Doesn't use mana; | -Great power in teamfights and lane phase; | -Has a considerable damage with Ravenous Hydra's active and Broken Wings mixed in higher levels; | -Dat Ashe, tho |
Why do I use this rune page?
Marks of Attack Damage: Damage, bro! You are a Riven, all damage income is accepted and greeted!
mark of armor penetrationMarks of Armor Penetration: It'll give you a little help whilst fighting with that tanky enemies.
Seals of Armor: It helps you A LOT in early lane phase and trades against ADs because of the damage "denial" they give.
Glyphs of Magic Resist: Against AP top laners, they are such a relief in early game, since they give you some resistance to the poke that most of them have.
Quintessences of Attack Damage: As before said, all damage income counts, because them, together with the marks and masteries (explained in the next topic), give you a considerable bonus damage.
With this config, You should begin with 71 AD without items.
Double-Edged Sword: Even though you receive more damage, you deal more damage. Any damage income is welcome.
Sorcery: Cooldown Reduction. In any AD caster, it is extremely useful.
Expose Weakness: It gives you more damage everytime you hit a skill on the enemy. This augments your damage. Useful too.
Brute Force: Attack Damage. No need for explanations.
Martial Mastery:Needless to say, a must-have. Pure damage.
Executioner: Raises damage to champions that are below 50% health. Every damage income is accepted.
Warlord: Raises all AD bonus income (runes, items and other masteries) by 2%/3,5%/5%. DAMAGE!
Dangerous Game: Restores 5% of Riven's missing Health when you kill a champion. Nice way to escape minions, worth the cost.
Devastating Strikes: Armor Penetration, stacks with The Black Cleaver. useful and totally worth for a champion such as Riven.
Havoc: 3% increased damage. Not much to say, right?
Block: Together with Seal of Armor, the enemy deals considerably less damage in early levels.
Recovery: Stacking with potions has never been easier!
Unyielding: Couple of Block , it is awesome with the runes.
Veteran Scars: Even though you won't give it 3 points for the 36 extra Health, I still think it's good to have some, right?
Phasewalker: pretty good for escaping tower dives, let's say.
Fleet of Foot: since most of top laners do not use this, they won't have any extra movement speed, so it's good for escaping and chasing enemies early on (unless they start with Boots), although it's a tiny boost.
Pro-Tip: BEWARE OF JUNGLERS! Never forget to ward your lane, mostly if it's easy,'cause they can always gank, either to give a kill to the laner or to tower dive you (if you are really fed, though, you can always kill both of them)!
Hard
Medium
Easy
Kennen: Play safe, try to dodge his Thundering Shurikens with Valor and stay away from him when his Electrical Surge's passive is on. Try to engage when you hit level 2, so he doesn't have enough chances to stun you and you can win the 1v1.
Olaf: Watch out for his Undertow, and try to use your CCs as much as possible on early level 6 (if you don't know, Olaf's ulti, Ragnarok, turns him into an unstoppable form, making you unable to use ANY CC on him). Start with Cloth Armor and 5 pots
Pantheon: Play safe early game, get Valor level 2, instead of Ki Burst and use Valor when he throws his Spear Shot. When level 6, DO NOT use your ulti until he stuns you, if you do that, you'll lose time of your huge attack buff and also, before engage, try to hit him with a basic attack to turn his passive off. Start with Cloth Armor and 5 pots.
Zac: Try to engage at lv1 and pop his passive. Don't let him get the healing blobs. If lv1 engage fails (either you die or don't kill him), start playing safe, dodging poke. Know when he is channeling his Elastic Slingshot, he's preparing to engage, dodge it with Valor + 1 Broken Wings cast. Start with Long Sword and 3 pots, and try to rush a Last Whisper or a Black Cleaver as soon as possible.
Nasus: This is a rather easy matchup because Nasus doesn't have stacks early in the game. Against him, try to harass him A LOT with your skills, trade some damage at level 1 since you will win almost all early game trades. Take Flash + Teleport for even more harassing!
Vladimir: He will always poke you with his Transfusion. It has a short range, so, at level 1, engage when he uses it. Start with Long Sword and rush a Hexdrinker ASAP.
Renekton: This is a very hard matchup post-level 6, because Renekton gets a very significant life boost and can easily counter your Wind Slash. Try to engage ate level 1 or 2, using Broken Wings -> Ki Burst. Start with Cloth Armor and Health Potion or Doran's Blade and Health Potion
Lulu: It is a pretty hard matchup because after lv2 she can easily poke you with her Help, Pix! + Glitterlance. Avoid engaging when she hits level 3, because she can silence you with Whimsy. That's why you should get advantage on her before that. Her ult, Wild Growth, is just like Renekton, but with the knock-up bonus. Start with Long Sword and Health Potion.
Riven: You can't tell how difficult this matchup is until you see the other Riven's playstyle.
(some info extracted from Khazem's Top Lane Riven guide)
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