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Riven Build Guide by Rossen

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rossen

#Riven - Detailed Guide!

Rossen Last updated on October 26, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Items

There are so many different builds to Riven, this is my personal build, and that's what I like to build at her! And I dont always build like this, you'll always have to look at the enemies! If they are building alot of Armor, you can build a Brutalizer or a Last Whisper, and if it's a full magic damage team, you can build some Magic Resist, like Hexdrinker or something!


Guide Top

Abilities

You will always have to max Q(Broken Wings)first!
If you're versus a ranged oppenment max E(Valor)second! for short cooldown, and then he wouldnt be able to kite you!
And if you're versus a melee oppenment max W(Ki Burst)for shorter cooldown, and better damage!


Guide Top

Masteries

I always go 21-9-0 for all the damage you get in the Offensive three is so good to Riven, then I take 9 points in the Defensive so get some bonus Armor and Magic Resist!


Guide Top

Runes

I go Armor Seals, Armor Penatration Marks, Scaling Magic Resist Glyphs, 2 Ad Quints and 1 Lifesteal Quint!
You can go AD Marks aswell, but I like the Armor Pent marks better.
You can always go flat MR instead of scaling Mr, but i think that Scaling would be much more usefull in the late game!