Riven Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author

Riven - I'm sure Sellotape will fix it

Last updated on September 15, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 22

Strength of Spirit
Veteran's Scars

Defense: 8

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Hi and welcome to my guide for Riven The Exiled.
Like most people, I was very interested when I saw the champion spotlight and saw her as a very unique champion in the way that her Q spell can be activated 3 times to perform a combo, and it moves in the direction that she is facing.

This can be used to either escape or harass or just blow people up but I'll get to that in a bit.

Hope you find the guide useful, enjoy.

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Pros / Cons

High burst and AoE
Short Cooldown stun
Good escape mechanics
Good chase mechanics
Very fun to play

Pretty squishy
Not too good early game
Her Q can take practice

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I went for ArP (Armor Penatration) marks and Quints like most AD champions would prefer. You may, however want to swap these for AD marks, which will give you more damage early game, but I prefer to use ArP to push most damage out of late game.

I went for Armor seals seeing as she's fairly squishy, especially early game so I use armor seals to try counter-act this (aswell as the masteries). You could swap these for health regen or Attack Speed if you're going pure damage.

I went for -Cooldown Glyphs for the sweet reason of her moves being very nicely spammable. Her E is very nice to be able to have on a short cooldown due to its escape mechanic/chase ability and her W is great to spam stun your enemies.

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I went for the damage increase Offense talent tree build of 22/8/0, going for improved exhaust and really maximising the Attack Speed/Armor Pen build for Riven, aswell as going for the increased armor, magic resist and dodge chance for higher survivability.

I've seen some people go for a full Defense tree build, to try and fully counter-act the squishy-ness of Riven, but I prefer this build because it maximises damage and provides stability in defense.

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I start off with Dorans Blade. Pretty basic. Some lifesteal, some damage, and a nice chunk of health. Swappable for Vampiric Scepter I feel, but I'd prefer the more survivability and early damage increase that Doran's Blade provides.

Secondly I buy my Sword of the Occult. If you're not too happy buying a snowball item/game not going too well, I'd suggest getting something like a Wriggles. More gold, but stable item.

Next I build my Merc treads for that extra survivability. You have good escape mechanics, but if you get stunned and slowed it can become problematic. Take these to reduce that problem.

Next I build a Hexdrinker. Slightly controversial, especially if they have very few AP champs. If this is the case, I'd suggest a Phage which you build into a Frozen Mallet in the late game.

Next I get a B.F. Sword and build into a Bloodthirster. At the rate you can clear a jungle/minion waves it becomes very easy to rack up the stacks of the Bloodthirster.

Next is the Youmuu's Ghostblade. Very nice passive stats and the Aura is fantastic for escaping/bursting by working this into your Skill combo. (Valor in, Ghostblade, Stun, Broken Wings combo)

Finally, I build a Last Whisper. Healthy amount of AD accompanied by a very nice amount of Armor Pen.

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Skill Sequence and Fights

Right. Here we go.

I max out my Q first seeing as this is your unique, high damage ability, although in the first 3 levels I get each spell. Then after my Q, I max out W, and then obviously E. Why? Q is your most damaging ability, W's stun duration doesn't increase with ranks and E's shield doesn't shield much anyway. One point is enough until late.

I usually initiate by using Valor to close a gap between me and the enemy, then pop my ultimate, then W for my stun, then go through my broken wings combo, making sure I'm facing/hovering over the enemy. By this time, they've either flashed or are pretty low health. If they flashed, flash after, Valor in and stun with W and repeat the Broken Wings combo.

If they're low health after your initial burst but you're low, flash and valor out.
If they're low and on their own and running away, repeat with a stun amd auto attack combo until your Broken Wings is back off cooldown.

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Summoner Spells

I go for Flash and Exhaust. Why? Why not. There's not many champions that don't take flash and it can save a life/get a kill. It's a fight changer.

Exhaust purely because your base move speed isn't exactly high so you can forget about chasing Ashe/Kennen/Singed/Garen or any of those with higher move speed. This can be great to lock them down long enough for you to be able to get off another W into Q combo.