Riven Build Guide by MouseKime

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League of Legends Build Guide Author MouseKime

Riven: Shattering your enemies with a shattered sword.

MouseKime Last updated on December 1, 2011
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by Rick Rab » October 26, 2011 12:23pm | Report

I feel your guide is good, but it could be improved if you are committed to it. I play jungle Riven fairly often, and she works great with it, she is one of the most aggressive junglers there is. Maybe you should extend your jungling section, as she is becoming increasingly popular in the jungle as she is very hard to handle with her "insta-gank" by quickly obtaining level 2 and jumping in for the kill.
I feel that you should not include Hexdrinker in the core build, but instead place it in a separate section for Optional Items. Riven also works GREAT with 2-3 Doran's Blades, so if you think you would like that, it might be a good idea to add that. Wriggle's is a great early game item for her, but I feel that its usefulness falls off later in the game, so you are more prone to selling it, a few Doran's Blades would cover that wriggles, while also providing additional tankiness.
I like Frozen Mallet and Mercury's Treads, those are both musts on Riven. Bloodthrister is a great item on her. I'd personally say that Ghostblade is meh at best. Atma's Impaler wouldn't be such a bad item, even without Warmog's. I usually make a choice between Frozen Mallet or Warmog's Armor, and grab a Atma's Impaler afterward. Sometimes mainstream is the best way to go :P
Hope this helps!

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by MouseKime » October 26, 2011 12:43pm | Report

Rick Rab wrote:

I feel your guide is good, but it could be improved if you are committed to it. I play jungle Riven fairly often, and she works great with it, she is one of the most aggressive junglers there is. Maybe you should extend your jungling section, as she is becoming increasingly popular in the jungle as she is very hard to handle with her "insta-gank" by quickly obtaining level 2 and jumping in for the kill.
I feel that you should not include Hexdrinker in the core build, but instead place it in a separate section for Optional Items. Riven also works GREAT with 2-3 Doran's Blades, so if you think you would like that, it might be a good idea to add that. Wriggle's is a great early game item for her, but I feel that its usefulness falls off later in the game, so you are more prone to selling it, a few Doran's Blades would cover that wriggles, while also providing additional tankiness.
I like Frozen Mallet and Mercury's Treads, those are both musts on Riven. Bloodthrister is a great item on her. I'd personally say that Ghostblade is meh at best. Atma's Impaler wouldn't be such a bad item, even without Warmog's. I usually make a choice between Frozen Mallet or Warmog's Armor, and grab a Atma's Impaler afterward. Sometimes mainstream is the best way to go :P
Hope this helps!


Hmm, I do believe i mentioned stockpiling doran's blades to keep your inventary full. As for teh atmas impaler, yes you do get some extra of the lovely lovely attack damage compared to a wriggles but you lose out on the life steal to gain crit and I personally believe that crit on Riven isn't all that great as it only boosts a small % of her total damage output. I know ghostblade is meh, but Riven NEEDS CDR and the ghostblade is the only viable way of getting that (IE without building AP or dropping merc treads). As for the hexdrinker that's presuming the enemy team stands true to the META game. As when you're running away the AP carry will be the last one still in range to kill you which is where the hexdrinker passive comes in so handy. If I can think of something better to replace it with as an actual core item then I'll start making an Optional items section. I also keep wriggles all through the game because it provides attack damage life steal and armor all in decent ammounts, something no other item in the game does.

Thanks for the advice though, I'm always looking to improve my build and make some changes here and there, but at the present time what I've got going has the best feel for me. You should give it a go, hexdrinker and all, see how you feel about it aswell. :)

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by Rick Rab » October 26, 2011 1:04pm | Report

I sure will give it a go! And I now see where you said to stack Doran's Blades in its section, it just wasn't abundantly clear :P
And you say you center this build around the Meta, if you want your build to become increasingly popular, it might be a good idea to ready your readers for encountering any situation, rather than the expected. I feel Optional Items sections are required, ESPECIALLY for Meta game. You don't want to have some little kid complaining about your guide and trolling because you "told" him to build MR against an all AD team :P Yes, people are that stupid, my build got trolled by such idiots. So heads up! Optionals: Force of Nature, maybe Trinity Force, Sunfire Cape, Hexdrinker, Warmog's Armor, etc etc etc.

And well im at work right now, and when I try to vote, my screen goes black, so i'll toss you an upvote when I get home :)

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by Zedera » October 26, 2011 2:15pm | Report

This isn't a bad guide. You take a stance that's totally different from everyone else and stick with it, defending your stance at every step and pointing out why it works for you. I just feel that this guide could use a good amount of polishing in order to bring out the shine. Spelling errors and suchlike are a good start, something that jhoijhoi stressed. Also expanding your items list to include such things as doran's blades and components for weapons - no early brutalizer building up to Youmuu's? - which is deceptively more important to consider than it may seem at first. Still, I gotta give it to you, you've got guts to build Riven like this, have reasonable amounts of detail, and a general direction with where you want to go.

Now, what I disagree with your guide on:
- Yes, 9/0/21 is one way to go that could work, and in some cases is actually important, as is with jungling. But I disagree that 21 in offense doesn't offer benefits. I find it gives you noticeable boosts to damage, and with Riven able to pump out great amounts of damage, even when built tanky, I see no reason why you have to trash 21 offense for simply not offering much to Riven.
- You have relatively low CDR with this build, and CD is a rather key limiting factor for Riven, especially for getting in those ki bursts to stop runners and to get that valor shield up in time to escape and have armor to take hits. Timing is crucial with Riven, possibly more so than with any other champion apart from Cass. I would at least put in some CDR runes to make up for the lack of Ionian Boots on this build, seeing as you shoot for the much-needed tenacity instead.
- Her dance is awful!?!?!? I love her dance! In Dominion, I use her dance to walk on air while waiting for the match to start!

All in all, not quite a build I'm ready to upvote, but one with potential. Put some effort into cleaning it up and beefing up the details, and it'll turn out fine.


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by MouseKime » October 26, 2011 4:14pm | Report

Zedera wrote:

This isn't a bad guide. You take a stance that's totally different from everyone else and stick with it, defending your stance at every step and pointing out why it works for you. I just feel that this guide could use a good amount of polishing in order to bring out the shine. Spelling errors and suchlike are a good start, something that jhoijhoi stressed. Also expanding your items list to include such things as doran's blades and components for weapons - no early brutalizer building up to Youmuu's? - which is deceptively more important to consider than it may seem at first. Still, I gotta give it to you, you've got guts to build Riven like this, have reasonable amounts of detail, and a general direction with where you want to go.

Now, what I disagree with your guide on:
- Yes, 9/0/21 is one way to go that could work, and in some cases is actually important, as is with jungling. But I disagree that 21 in offense doesn't offer benefits. I find it gives you noticeable boosts to damage, and with Riven able to pump out great amounts of damage, even when built tanky, I see no reason why you have to trash 21 offense for simply not offering much to Riven.
- You have relatively low CDR with this build, and CD is a rather key limiting factor for Riven, especially for getting in those ki bursts to stop runners and to get that valor shield up in time to escape and have armor to take hits. Timing is crucial with Riven, possibly more so than with any other champion apart from Cass. I would at least put in some CDR runes to make up for the lack of Ionian Boots on this build, seeing as you shoot for the much-needed tenacity instead.
- Her dance is awful!?!?!? I love her dance! In Dominion, I use her dance to walk on air while waiting for the match to start!

All in all, not quite a build I'm ready to upvote, but one with potential. Put some effort into cleaning it up and beefing up the details, and it'll turn out fine.


Thankyou for this comment, I'd love to add in my full build including the items that I sell out, but I can honestly say I have no idea how to do that (with the greyed out items in the top bar etc) as this is my first build. In my standard game I normally build two dorans before wriggles and a brutalizer before hexdrinker (unless the AP carry got fed early). And don't you worry I intend to polish this guide up to be the best it possibly can. As for the cooldown reduction, with my masteries and youmuu's I have 25% cdr which means with a blue pot I'm at 35% or with blue buff I reach the 40% cap. I know those are very conditional situations (ie:finished your build, or have blue buff) but it saves on an inventory slot and runes which I personally find more important than .5 seconds shaved off of ki burst's cooldown when you can always blue pot to reach nearly the cap.

As for my stance on 21/0/9, as you said, cooldowns are Riven's major limiting factor, getting that 6% cdr from intelligence will more often than not make more of a difference than the ~15 AD @ level 18, infact the only thing that I realy miss from not being able to put more points into the attack tree is the armor pen. However even with armor pen you probably aren't going to be able to take down a tank on your own (you arn't a carry) so unless even the squishy start stacking armor, ArP becomes a little redundant on Riven. All this being said I should probably change my wording in my masteries to avoid people downvoting me for hating on their precious 21/0/9 :P

Edit: Fixed up the early items in the top interface, I'll fix up the other sections when I have the time.

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by SinLPluto » October 29, 2011 12:21am | Report

VOTED +1

Tried it in game / Mostly liked it, I was playing as Jungle Riven for the first time and mostly followed your guide and taking my own initiative where i deemed appropriate.
A few things i noticed

-After killing wolves and wraiths i certainly did not have enough HP to preform a gank and had to back before running down to the bottom lane, grabbing double golems then ganking that lane.

-Also the lack of boots before wriggles was something i personally couldn't stand, I gabbed boots of speed after the second dorans blade before going into wriggles and then merc treads, this extra speed i am almost positive allowed me to pick up a extra early kill but i can see the positives of getting wriggles items first.

Ended up on 12/5/16 after my first game, not a bad guide certainty and definitely one with potential as Zedera said.

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by Rick Rab » October 31, 2011 11:32am | Report

Quoted:
After killing wolves and wraiths i certainly did not have enough HP to preform a gank and had to back before running down to the bottom lane, grabbing double golems then ganking that lane.


When jungling Riven, you should start wraiths, smite the blue wraith, then run away, leaving the red ones alive. Then run and kill wolves to get level 2, then go gank with your health probably around 75%-90%. She has to be aggressive, you should be level 2 before the lane you are ganking is.

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by MouseKime » October 31, 2011 9:59pm | Report

Rick Rab wrote:



When jungling Riven, you should start wraiths, smite the blue wraith, then run away, leaving the red ones alive. Then run and kill wolves to get level 2, then go gank with your health probably around 75%-90%. She has to be aggressive, you should be level 2 before the lane you are ganking is.


Thankyou for this piece of information, I've never seen a proper Riven jungle guide or even a video detailing this information, +rep for you... I'll edit this in later when I add some more info in on Riven's general gameplay, brb while I score some first bloods ;)

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by Rick Rab » November 1, 2011 11:23am | Report

VOTED +1

I like how your guide is coming together so far, I'll be sure to keep up with it as you go! Good luck!

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by Zedera » November 2, 2011 12:14pm | Report

VOTED +1

Improved significantly. While I still disagree with things all over the place, it's well-written enough for people who agree with it.


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