Riven Build Guide by Foxy Riven

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League of Legends Build Guide Author Foxy Riven

Riven, Bunny On The Loose!

Foxy Riven Last updated on Today @ 04:52am
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Top Lane (Cheat Sheet)

Champion Build: Riven

Health 2662
Health Regen 26.5
Mana 0
Mana Regen 0
Armor 153.8
Magic Resist 104.500054
Dodge 0
Tenacity 35
Movement Speed 345
Gold Bonus 0
Attack Damage 358.3
Attack Speed 0.997
Crit Chance 0%S
Crit Damage 0%
Ability Power 0
Life Steal 24%
Spell Vamp 0
Armor Penetration 45
Magic Penetration 0
Cooldown Reduction 10%

Recommended Runes

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R



Offense: 21


Defense: 9


Utility: 0

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Hello summoner, my name is Anthony and welcome to my first guide on Mobafire! IGN = Foxy Riven, but you can just call me Foxy.
I started playing in april 2012 and right now i'm a Platinum player on the EUW server. At the moment I play ADC in our gold 5v5 team. I plan on climbing the ladder to the top and without a doubt Riven will play a part in this.

Recently I brought my friend's account to gold in 21 games of which 16 I played Riven. My smurf Tonymeister climbed from silver 5 to gold 5 as well. Again playing a fair amount of Riven. This shows how Riven can actually carry games when you get the hang of her. And here I am trying to pass my knowledge to the world.


While being a mid-player I suddenly picked up Riven in some free week, and fell in love with her right away!
In need of some guidance, I found quite a bit of information here, but none of them seemed to use her to her full potential. So i started looking for youtube matches and found Best Riven NA to be one of the best Riven players & learned a lot from him.
With a lack of a good Riven build, explaining every single corner to her mechanisms, I decided to make this guide. At the moment it's being reworked and i'll adapt it to patches and my own knowledge as much as possible. Feel free to share your comments and thoughts and why you would do things differently. In a polite and respectful way if you please. This would help me and the readers of this guide a lot.

I recommend reading it thorougly, as Riven is not just your ordinary champion. With some practice you can get the most out of her.
Hopefully you'll find my guide to be useful/helpful on your Riven-adventures.

Now let's get started, shall we?

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Pros & Cons

+ Great Farmer
+ Very Mobile
+ 2 Disables
+ Resourceless (spam)
+ High burst
+ Bunnysuit
The Exile

- Full AD
- Cooldown-reliant
- Melee
- CC-sensitive
- No sustain/ bad regen
- Distractive bunnysuit

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Offensive Tree (21):
You really need CDR. Every bit helps!
Helps your last-hitting.
Extra AD as Riven is always welcome.
This compensates a bit for your terrible regeneration.
Perfect for Riven as she is an AD caster and deals ........heavy auto attacks due to .
Again, every bit helps!
More damage, synergizes with your as well.
An extra 5% of AD. Keep it coming.
6% ArP. Too bad you can't use the mastery to its full ........potential.
Overall damage increase of 3%, yes please!
Defensive Tree (9):
It's something.
Almost doubles your current regeneration!
Pretty good to have some early armor.
I've gotten away a decent amount of times under 36 ........health. This one saved me right here.
Another extra 3% of health to make you more durable.
. .

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Rune Page

My personal Rune Page:



Greater Quintessence of Attack Damage: Because Riven needs the early damage. An early kill will get you ahead of your opponent, and you'll be able to zone him, denying your opponent gold (and snowball all the way).

Greater Quintessence of Life Steal when you are going to be bullied early on and need the sustain. Never get 3 though. 1 or 2 should be enough.
Greater Quintessence of Health Regeneration is a good alternative.


Greater Mark of Attack Damage: Even more extra damage. You scale too good with it to take anything else.

Greater Mark of Armor Penetration is good when facing tanks.
Greater Mark of Critical Chance. One of these sometimes means heavy early damage. You might just get lucky. Don't count on it too much though.


Greater Seal of Armor: Seals specialize in defense. Don't swap them for anything else.

Greater Seal of Health. These got buffed in patch 4,5. I should do some research on them as they seem pretty strong.
Greater Seal of Scaling Health. Same as the above.


Greater Glyph of Scaling Magic Resist is pretty straightforward. You need this when the other team has an APC, to negate some of his lategame damage

Greater Glyph of Cooldown Reduction: Perfect for Riven. Get these when the enemy team lacks magic damage ( Zed or Yasuo mid...)
Greater Glyph of Magic Resist for when you are facing magic damage in toplane.

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Flash is your savior/wallhack/initiate. Use it when you're being ganked and your spells are on cooldown. Another use is to suprise your opponent and flash combo him to the face. Never swap it for anything else, it's just way too useful on Riven.
Use Ignite to fnish off your opponent. You'll need this if you want to go for first blood. It also shuts down healers ( Dr. Mundo, Swain...) and when timed a little after Tryndamere used Undying Rage, he'll die when he tries to spin away for safety.

Other viable options:
Heal is good for overall sustain and baiting a towerdive. With your CC and burst you can get a kill out of this. It beats Barrier by level 8.
Teleport for map presence and split-pushing. Together with homeguard boots, a ward in the second bottom brush, and a pushed botlane, this could change the outcome of the game. when splitpushing you should teleport to your team when the fight starts.
Cleanse for those heavy CC team comps. (i.e. Shen, Rammus & Fiddlesticks on one team).
Exhaust to shut down your opponent by slowing him and cutting his damage in half. (Buffed in patch 4.5!).

Those are really the only viable spells. If I see you with Revive or Clarity, you should either uninstall the game or have to stop trolling.

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Runic Blade
Runic Blade is in my opinion one of the better passives around. This fits your kit perfectly and gives you an edge on your opponent.
It makes sure you are not going to be smashing those keys without using your brain. To make use of it to its full extent, place an autoattack in between every ability.
This WILL hurt.
It stacks three times, keep that in mind as well.
Broken Wings
Broken Wings is is your signature skill. It consists out of three little dashes doing area of effect damage. Max it first. You can activate it three times, the last one is a little knockback. In between every strike, you ought to do an autoattack. As your passive stacks three times you can use this to rush to your opponent, (QQQ) attack, stun, attack,attack,attack and Valor away.
To use the knockback to your benefit, make sure you land it right BEHIND your opponent, this will ensure you can land more autoattacks,as he is knocked up, placing you in between him and his turret. You can do this by placing your cursor on the ground BEHIND the target, not ON the target.
Ki Burst
Ki Burst is a stun, which deals AOE damage. We max it second, depending on the situation. The cooldown will decrease, the damage increase, but the duration of the stun remains the same.
Why not max it first? Because the three parts of Broken Wings together will deal more damage than one Ki Burst.

Valor is another dash, with an instant shield scaling with AD. It will save your life many times while Ignite is bleeding you out. Use it to absorb damage, rush to your opponent or merely for getting away.
If you're having trouble in lane it might be a good idea to put a few early points in it. To cancel your ultimate's cast time, us dash then ultimate. Your blade will be activated while dashing.
Blade Of The Exile
Blade of the Exile, your ultimate is what makes you so awesome. It buffs your AD, Gives you a higher range on ALL your skills and gives you a new ablitity called Wind Slash, which will be available for 15 seconds. This is your execution skill. Keep in mind that it will deal more damage as your target is lower on health. At 25% health it will deal maximum damage.

Indeed, you actually have 7 skills! Use them wisely.


One more thing on your Broken Wings. You can hop over a number of walls, which is perfect for escaping those pesky situations, and leaving your chasers behind. PRACTICE IS A MUST.

I made this video to show you where this is possible. I haven't found any guide on this so here you go.

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Starting Items
One of these always comes in handy. Doran's Blade being the more agressive approach. Get Doran's Shield if you know you'll need the sustain.
Long Sword
A Long Sword paired with three Health Potions means a lot of sustain paired with damage. The downside is that it makes you really squishy.
Elixir Of Fortitude
This one is quite the gamble, but can be really rewarding. You only want to get this if you're going to All-in at level 2. If you fail to get an advantage you're screwed.

Ravenous Hydra
This is for when you're not going to snowbll your lane. It makes you farm faster, gives health regeneration, life steal and gives a nice amount of attack damage. A very good item with a really nice active for even more AOE damage.
The Bloodthirster
This is for when you're confident you're going to snowball your lane. It deals tons of damage and it stacks for an extra 6% life steal and 30 extra damage. If you can buy a B. F. Sword on your first back, don't hesitate and buy it. Your damage will skyrocket. But when you think you'll die frequently, Ravenous Hydra is the better option.
  • You can buy both, which is recommended in my item build. But you will lack the Magic Resist if you do.
The Black Cleaver
The Black Cleaver is extremely good on Riven. It gives survivability, a lot of armor penetration (which benefits the whole team as it works as a debuff) and even straight up damage.You'll build an early The Brutalizer to buy this item.
I do recommend finishing it only after you already have a few finished items.
Buy Hexdrinker when you're facing magic damage. It will stop burst ( LeBlanc, Garen's Demacian Justice, Rumble...)and is very cost-effective. Do not upgrade it to Maw of Malmortius until you are full build.
Last Whisper
Last Whisper is famous for its invaluable armor penetration. It really is a mandatory item. Get it in 99% of your games.
Mercurial Scimitar
Lovely Item! Mercurial Scimitar has an amazing active (especially against suppressions) and you get a ton of MR. The best thing about it is that you get a ton of AD as well.
Youmuu's Ghostblade
Youmuu's Ghostblade is not the best item for Riven. There are much better ones. This being said, it has damage, ArP, CDR and a really nice active (movement speed/attack speed boost. I see it more as a niche item. You should sell it for a better one lategame.
Sell your boots endgame for Zephyr. It gives movement, damage and even tenacity. Heck, why even build boots, go straight for this one!
Trinity Force
As a sixth item, Trinity Force can count. Not saying you should get it, but it's a nice item anyway. Only thing you don't want from it is the extra mana.
Infinity Edge
When you feel like you're invincible, get this little baby. Don't recommend it for ranked though, just for fun!

Feral Flare
The Feral Flare is pretty OP at the moment. Because of it you deal magic damage. This is beneficial for Riven as she normally only deals Attack Damage. Stack it ASAP, but don't neglect your friendly lanes.

Randuin's Omen
You are squishy and you like killing the ADC. Randuin's Omen gives you everything you need to chase, kill and survive.

ONLY buy Thornmail against 5 AD champs. ONLY when they are doing good. I've built it twice in hundreds of Riven games. Says enough. Still in defensive ones because it can be viable.
Guardian Angel
Not a fan of Guardian Angel, as mostly when it gets popped, you die for real 2 seconds later. Still viable in prolonged teamfights to draw attention away from you.
Banshee's Veil
Banshee's Veil gives a spellshield. Bursty champions will get really frustrated when they see this one. Really good against AP carries and initators. ( Unstoppable Force)
Spirit Visage
Great item! Spirit Visage improves regeneration & life steal. You get CDR from it as well as extra health and MR. Its 135% cost effective even without its passive.


Mercury's Treads
Mercury's Treads gives MR and tenacity. Get these when the enemy team has annoying CC

Ionian Boots of Lucidity
Ionian Boots of Lucidity are really great for Riven because of the CDR. You almost hit MAX CDR with these babies.
Boots of Mobility
Boots of Mobility are really nice for roaming and split-pushing.
Ninja Tabi
Ninja Tabi are good against an annoying AD toplaner or AD-heavy teams.
Tier 3
Enchantment: Homeguard is the best option. You can get back to your lane superfast, and lategame you should escape a teamfight when you're low, recall, and get back in there (amazing synergy with Teleport)!
Enchantment: Captain is really good when you're sieging towers.
Enchantment: Alacrity is a nice boost to your movement speed throughout the game. Get these when enemies keep getting away at low health.
"Boots are for newbs"
~ CRS Voyboy
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"A LoL match is not just your ordinary game. It consists out of 3 different parts which are equally important.

- Individual skill
- Decision making/Shotcalling
- Teamwork

The lower your bracket, the more important individual skill is. When you're in bronze your best bet is to show everyone that you deserve to be a higher rank by "simply" carrying the game. Yet, it's already very important that you take the lead & call the shots here.

The higher you climb, the more important the latter two are.

Every game is different. And every game you'll have to make a certain amount of choices. (Do I splitpush? Should I roam? Am I going to help secure the dragon? Should we go for baron? Or can we bait it? Isn't taking the inhibitor more important? Is the enemy split-pushing? How are we going to deal with it?...)
Every choice you make depends on the situation you're in. Once you understand this, and you're able to handle these certain situations, you'll climb higher and higher.

Do not rage at your team when they are not coming to help you. Maybe they're struggling themselves, or it's a smarter decision to pressure other lanes. You're not going to help win the game when you curse at your teammates. Be the change in the community, make it a fun game for everyone and start by being positive yourself.

Keep in mind that making a bad call and going for it together is better than making a good call, but not fully committing to it as a team.
You can only improve this insight by playing a lot of games. I really recommend watching pro-streamers as well. There are quite a few that explain what they're doing, and why they're doing it."

Let's have a look, shall we?

Good ol' times. Patch 3,8 made this impossible, but I want this to be remembered.

First Blood

A few steps to get that satisfying first blood.

1. Kill the wolves/wraiths with the help of your AP Mid and pop a health pot while you're at it.
2. Go top.
3. Last hit one minion.
4. Right before you hit level 2, engage with a Q and auto attack, pop your Elixir of Fortitude, Ignite your opponent ( Summoner's Wrath kicks in) and level your stun.
5. Hit another Q and autoattack, stun your opponent, Q, autoattack.
6. Spam /t, "A broken blade is more than enough for the likes of you!"
7. Profit.
Reaching level 2 before your opponent does is still possible. You have to kill a minion as soon as you reach your lane. So hit the first one multiple times. This way you can surprise engage your opponent, just as shown in the previous video, as soon as you hit level 2. It will be pretty obvious if you're trying this, but you never know, right?

Full Combo

> > AA > > AA > to safety > at max range.

Try a few combo's yourself. Just keep your passive in the back of your head.

Orb Walking
You can cancel your attack animation by using another skill or by walking. This way your DPS will be significantly higher.
Not following?
You deal damage before you fully swung your blade. (You can tell by the number popping onto your enemy) This means you already dealt the damage. Still, Riven swings her blade a little longer than necessary. If you cancel that unnecessary moment, you can start dealing damage again a lot faster.

I will try to make a tutorial on this as well.
For now, BoxBox should suffice. BoxBox's Animation Cancelling

Laning phase:

Last hitting
Last hitting is one of the most difficult, yet most rewarding techniques in the game. Every time a minion is low, you should deal the killing blow. Simple as that. Keep in mind: 15 CS has about the same gold value as 1 kill. So you could be behind in kills, but still have a gold-advantage.

Because you either lose trades or get pressured by enemy jungler
+ Safe
+ Easy gank
- Lose CS
- Lose XP
When you're ahead or win trades.
You make sure enemy minions do NOT get hit by your turret
How?: By tanking the minion aggro when they're pushing.
By last hitting at the very last moment.
+ Zone enemy
+ Get all xp/cs
+ Safe
When you're ahead/stronger. You make the enemy lose CS due to his turret.
+ CS lead
+ XP lead
- Easily ganked


  • When you did push too hard, you can go kill their/your golems/wolves/big wraith. Or go gank midlane. But do not forget to buy Stealth Wards
  • Aim for a minimum of 170 CS in 20 minutes. Try to reach more every game. (Clear camps!)
Level 6
This is your moment to shine. As soon as you hit 6 you should jump your opponent. Best case scenario: You hit 6 before your opponent, and you can surprise him.
70% of times this results in a kill. Don't be afraid to burn your Flash on the initiate.
Proxy Farming
When you are far ahead and force the enemy back (or when you can ignore him), you can farm in between turrets, take jungle camps and go gank lanes. I recommend watching Druiddroid to comprehend how this works. But for the love of god please don't copy him.



  • Don't get caught, so before you go and take that inner turret, be sure to know where your opponents are. (Place Stealth Wards on the map!)
  • Try and catch people who are on their own, but be careful of baits. (again, buy Stealth Wards!)
  • You should be there when your team wants to do dragon / baron nashor .
  • Positioning is key here. You can't just go and take 5 ultimates to the face. The perfect scenario is a great initiate from your team (i.e. Malphite's Unstoppable Force)
    If you lack the initiation, wait until most crowd control has been blown before going in and killing their carries.
  • If there is a Zed on the enemy team it is crucial that you stop him from going for your adc. You can take on Zed and carry on to the next target, just make sure your adc survives!


Choice #1
Kill their carry

What you must try to do is wait for the perfect moment.
Position yourself behind your team, with your adc.
A soon as they blow most of their disabling abilities on your jungler/support (a tank would be nice), activate your ultimate and jump in. Ask yourself which opponent will have the greatest impact in a teamfight, and can you instantly kill him? Is he behind his team? -> Flash Valor Broken Wings to him if you are ballsy enough.

When you rush through their team like that, you are a bulldozer, dealing tons of damage to everyone around you. If your team doesnt back you up, you're dead in the water though. So communication is key!
Choice #2
Protect the carry
Is your carry doing really good and did the enemy start realising this?
Then it is your job to protect him at all cost. They will start focusing your carry, and you have the power to keep them away. When you scared the attackers off you can start joining the rest of your team and hopefully kill for the ace.
Choice #3
Force 4v3
This is the hardest one. If you're fed enough you can roflstomp on the enemy assasin, who will be helped by another opponent. Your allies should hard engage on the enemy team at the same time. This forces a 4v3 which is beneficial for the team. If you die doing this, it might not be so bad as you will have dealt tons of damage to the other 2 enemies, while your team fought with an advantage. This tactic relies a lot on your team though, and you should decide for yourself whether it is the right choice.
A final tip here, remember to buy Elixir of Fortitude every now and then. They can be decisive between life and death.

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Just click on the spoiler underneath your opponent!

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Dr. Mundo

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Jarvan VI

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Lee Sin

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Master Yi

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The Cane

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The build used for jungling is on the top of this page. But there is no ideal build for every game. Always think about what items will be most effective.

Jungle route season 4:

- Decide which lane you wish to gank first
- Take the buff with a little help from the nearest lane and use Smite.
- Clear the wraith camp (with single target junglers you should do wolves)
- Take your second buff and use Smite
- Go gank either mid lane or the other nearest lane


- You can either use the lane and go into the side brushes to gank (when the opponents are near their turret)
- You can use the river (when the opponents is in the middle of the lane or has pushed towards a friendy turret)

Ganking paths:

Afterwards just farm and gank as much as possible. I trust you can pull this off without any problems. Always push a lane when there is nobody in it if you can do it really fast. This way the enemy loses experience and gold, which is beneficial for your whole team.
when an empty lane is pushing to a friendly turret, you can be a good girl and tank the minions until your friendly unit(s) arrive(s)

Dragon/Baron Nashor

Go for dragon when
- You see the other jungler is top/dead
- Botlane has been pushed
- You are sure you'll get it for free
- your smite is up (so you can use it to lasthit the dragon)

Go for Nashor when
- You aced/semi-aced the other team
- Their smite is unavailable
- You are sure you can do it unspotted
- You believe it's more beneficial than going for an inhibitor
- Your smite is up and you are confident you'll smite it on the right moment

DO NOT FALL FOR THE "NOOB-TRAP" (= going for nashor, getting aced, let the enemy get the buff and lose the game)

I will work on an extended version of how to jungle Riven later on.

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About The Riven Nerfs

Riven nerfs were inevitable, (damn you, Faker!) because 70% of the community was screaming out "Ermagerd OP nerf pls!!!!". But what do I really think about them?

Her Q: is a good adjustment. Less early kill-potential but she now scales with total AD, so all in all this is about the same as before. (Only helps when she's behind though.)

Her E. Valor got hit hard. The duration can now only block ONE turret shot, and you need to time it better. The buff to the AD ratio is the least they could do.

REGENERATION: This is absolute Bull****. 2,5 per 5 seconds. = 30 HP/ minute. Regenerating at your turret just doesn't work in the early laning phase.
comparison to Renekton (your NR1 counter atm): 6,7 per 5 seconds. = 80,4/hp per minute. Renekton scaling with 0,75 per level while Riven scales at 0,5 per level.
He has a heal, you have a shield. Guess who wins the lane at equal skill and no first blood at level 2. I could compare this to a lot more toplaners though.

The community crucifies a champion, Riot burns it to the ground. So, what champion will be next? Something to give thought to.

I really miss my former Riven. But look at it from the bright side, the enemy just got a head start, that's all.

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Tips & Tricks


  • Dash to your lane to get there more quickly (you can jump over turrets!)
  • Red Elixirs can save your life. Also buy one if you feel an upcoming teamfight/dragon/baron. It instantly heals you (granting extra health) and gives a nice AD buff.
  • Use BOTRK's active to slow enemies and deal extra damage.
  • Use your third Q (knockback) behind your opponent when you are going for the kill.
  • Switch with your midlaner when you get hard-countered by armor
  • Buy Vision Wards when facing invisible characters such as Evelynn, Teemo (to remove his Noxious Trap, or when he's being a Stealth Ward himself), Shaco, Twitch or Akali (place it in her Twilight Shroud).
  • Check out na.op.gg / euw.op.gg. This site is really amazing to check stats, opponents and a two-month database of your last matches. You can click on "open current game info" when a match has started, and then click on "request to recording". This way you can check your matches back to analyse the mistakes/plays you made!


  • Wallhop with Q (check chapter abilities)
  • After a kill and your ultimate is still on (you can tell by the giant sword), stand on the enemy's body and type /t or /j in chat. Surprise!
  • If you use valor a splitsecond before your ult, Blade of the Exile will have NO cast time. This way you can surprise your opponent.
  • Cancel your attack animation to maximize your DPS!
  • Chain your crowd control for an instagib.

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Check Riven's potential for yourself:

All credits to Best Riven NA

Some of my Riven matches:

My Season 3:

Good luck snowballing!

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Is what I want to say to JhoiJhoi for the really nice guide on how to make a guide. Check it out here!

To JhoiJhoi again for helping me out even more.

To Best Riven NA, you've shown me Riven's true potential.

To my team Oarelbeke who taught me how to play this game in the first place.

To anyone who can help me shape this guide from a raw diamond to a truly outrageous gem!

And finally, I thank YOU for reading my guide till the end. I hope I have given you some insight and quite the few tricks and tips you need to play a good Riven. If you like what you read please upvote my guide, I appreciate it big time!

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Change Log

25/05/2013 : Started making this build
25/05/2013 : Published
26/05/2013 : Boots in Final build, apparently this is a pretty sensitive spot to a lot of people.
22/06/2013 : Uploaded a wallhop video of my own.
03/07/2013 : Hitting lvl 2 before your opponent by killing jungle creeps is impossible now.
20/07/2013 : Patch 3.10, Riven can now jump over more walls and it works a lot easier. Jumping over walls with your first Q is now impossible.
26/12/2013 : Modified the build to the preseason. Your starting items choice has been simplified.
11/02/2014 : Riven's base health regen is now actual s**t.
21/04/2014 : New build path & adjustments.
23/04/2014 : REWORKING
24/04/2014 : Minor improvements