get
prime

Riven Build Guide by Nannerman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


1K
Views
0
Comments
0
Votes
League of Legends Build Guide Author Nannerman

Riven, The Hybrid Tank

Nannerman Last updated on May 11, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Riven

Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
5
8
9
Ability Key W
3
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hello fellow summoners,


this is my way of playing Riven, it was influenced by many builds here on MobaFire. This build wasnt tried out as much in ranked as it really depends a lot on your enemies skill. Why? This build is merely a fun new way to play Riven as it focuses more on AS and later on getting tanky.

Her role in the team is to disable vital enemy members so you and your team can deal TONS OF DMG . Another role is the one of the initiator as she has some nice gap closer abilities that ignore unit collision, so you shouldn't have problems with penta-stuns and nice kick ups or chasing enemies. These make her a great option for a ganking jungler. Though she is pretty squishy early and mid game that is why it is recommended that you run with a tank who will initiate instead of you. Actually you should always run with another tank or offtank that has CC like Olaf or Shen

Runes focus on early survivability and armor penetration which help in early and even more in late stages. Masteries on the other hand mainly focus on offensiveness with some focus on CDR and Armor or M Resistance.

The item choice bases on improving your tankyness, so you can hold out a bit in teamfights, applying negative effects to enemies and attack speed which will in turn increase the amount of your damage output and disables.

There are definetly a lot of pros and some cons to this build. So feel free to try it out and leave some comments on how to improve this build and how your scored with it.


Guide Top

Chapter 2

still building so no votes or comments yet pls :)