Rumble Build Guide by BallBreakimus
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello esteemed readers to my third guide on this interesting cat called Rumble. He's really good during every phase of the game, and he's a dominant presence in any type of lane. SO, read on, and I hope you enjoy.
Also, I'd like to add: Thanks to Searz for the awesome guide format! You can find it here.
1-14-12 -- New Masteries and Runes again, due to them removing dodge.
9/29/11 -- Adjusted Masteries and Runes, because I really like Dodge.
Pros / Cons
Rumble is BULKY
The Danger Zone makes Abilities SUPER strong
Really strong cc with Electro-Harpoon
The Equalizer is OP
He's a very good chaser and he's hard to run from.
Great Solo Top or Babysitter.
CD champ (Great Sustain)
You silence yourself if not careful
Has a bit of a learning curve
Can be susceptible to harass
Rumble is a bulky caster, so we rune him as such.
Ultimately, runes are preferential, if you want to rune differently, it's up to you. I find that these runes work the best though.
Due to the mastery change a few patches back, Rumble can now go mega-aggro and take the full offense tree without any real penalty. By all means, if you want, you can go full defense, but the NEW ap masteries kind of make Rumble into a flamy ball of death that says "HEY I'M RIGHT HERE, HEY, HEY, HEY, HEY!"
Up to you guys in any case.
Q > W > E > Q > Q > R > Q > E > Q > E > R > E > E > W > W > R > W > W
Flamespitter (Q) is your main source of Damage, So level it first.
Electro-Harpoon (E) is your cc and the spell that heals you most with spell vamp. max this second.
Scrap Shield (W) is good, but after first rank, it's utility goes down. Put a point in it at lv 2, and max last.
The Equalizer (R) is One of the strongest ults in the game. Practice practice practice getting it right. If it is, that's a teamfight won, and in the bag. Lvl whenever possible.
Added note -- The skills that you want to use most in the Danger Zone are Flamespitter and Electro-Harpoon. They add 30% damage, whereas the shield is move-speed. Be careful with your timing, or you'll silence yourself. Be Smart.
I'll say it here, Summoners are all about preference, so just go with what you feel is comfortable for your play-style.
Preferred Items (after core)
Other Viable Items
Rumble is a Bully.
During this phase, your job is to farm, and harass the guy you're facing.
If you have a jungler, protect him/her. At the onset of the game, you're going to want to start charging flamespitter to the damger zone, for the lv 1 fight, if it happens. To do this, just spam the **** out of it until you go to lane. Careful not to silence yourself.
When you're farming (ideally in a solo v. solo top) what you're going to want to do to harass is hit them with an E, then W ans Q to them and finish with the second E if you can. IT puts a lot of damage on your opponent without hurting you too much.
If when you get your ult they're around half health, go for the kill. Be aggressive. Rumble is a beast. Make your opponent feel the pain.
Also, I hope I don't have to remind anyone to buy wards to stay safe. Just Checking. Moving on.
At this point, You should have Hextec, Boots and Giants belt.
Ideally, you've gotten a kill or two and have almost killed their turret.
IF not that far in, keep farming. I can't tell you how many times I've seen players fall farther and farther behind because they don't farm. Ask your jungler for ganks and then push turret.
After turret is down, (or if you just get a chance) GANK. If you can land an E on the champ you're ganking, they're going to have to burn their flash/ghost or die.
Once you hit your E, get that ulti down on the path that they are going to be running. From there, W+Q to close and hit your second E. IF they aren't dead, there was some sort of divine intervention.
Team Fights. This is When Rumble Really gets to throw his weight around. By now, you should be bulky from items. This bulkiness will allow you to engage if your tank is being a biggity *****. I wouldn't suggest doing it without warning your team though, because while strong, Rumble CANNOT take on the team.
Essentially what you want to do is try to catch someone with E. IF that doesn't work, Get your team to engage off of your Ulti. Try to fight in places that are narrow, so the spend as much time slowed and damaged off of ult. After using E initially, Don't use it anymore. In fights, the only spells you really want to spam are Q and W for damage and Shield. If you are spamming all three, you'll silence yourself really fast and then all you have for 6 seconds is Auto Attacks. That's not good.
Remember to Proc Zonya's Hourglass infights after a flamespitter. You're invincible and they're taking a bunch of damage.
Tips and Tricks
Generally, you want to have your Heat meter between 40-60. The most effective order for the use of Rumble's abilities is to W-Q-E. The shield will get you to The Danger Zone, and your other abilities do max Damage.
IF you happen to silence yourself while fighting, and you're healthy enough, Don't run. Just hit them. You do a LOT more damage when like that, and when it's over, just spam spells again. Be careful though, ONLY if you are Healthy Enough.
Farm Farm Farm and Ward Ward Ward. Doing both of these things well will lead you to dominating your lane, and will help your team to advantages throughout the game.
So, I hope that this will give a bit of insight into the beast that is Rumble, The Mechanized Menace. If there are any comments or questions, feel free to post below. I check my builds pretty regularly.
Play him smart, and you'll never lose.