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Spells:
Flash
Ignite
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Introduction
As is the title of this build, flamethrowers are super fun and your bread and butter with Rumble. The flamethrower without the other skills to build up heat isn't really worth anything though, because to stay at max effectiveness you have stay at 50 or higher heat. Your shield helps keep you safe from creep waves and enemy champs when you dive in with your flamethrower. Not only this, the speed boost (esp when in the danger zone) allows you to get places quickly whether it be towards a big creep wave or running from enemy champs. Your harpoon is a great harasser and slows down champs you want to catch or run away from. The second shot makes it even more effective doubling the slowing effect or slowing another and you can still cast it after overheating.
Rumble's ult is almost stupid in its awesomeness. Even after increasing the cooldown two patches ago, it comes back super quick and has incredible range, not to mention the high damage and slow. While it might take a couple times to learn the bugs of calling it in, once you have mastered it, the results are astounding. One important thing I can say is that you can cancel calling in the ult at anytime by right clicking. Other than that, use your ult right and don't be afraid to call it in often, cause it comes right back. When using Rumble's ult make sure to use it to cut swaths across the map where enemies will have to walk over it, damaging and slowing them. Calling it in over a teamfight can cause ridiculous amounts of damage and have led to many double and triple kills for me.
The heat system is what makes Rumble truly different from other casters. It is crucial to remain in the "Danger Zone" as much as possible. It makes your flamethrower hit harder, shield stronger and move speed increased, and increases the damage and slow on your harpoons. In addition, overheating after spamming your spells causes you to hit like a truck as the extra damage is based on your AP. With that in mind, it is important that you overheat at the correct times and not at bad ones, which can get you killed.
Rumble's ult is almost stupid in its awesomeness. Even after increasing the cooldown two patches ago, it comes back super quick and has incredible range, not to mention the high damage and slow. While it might take a couple times to learn the bugs of calling it in, once you have mastered it, the results are astounding. One important thing I can say is that you can cancel calling in the ult at anytime by right clicking. Other than that, use your ult right and don't be afraid to call it in often, cause it comes right back. When using Rumble's ult make sure to use it to cut swaths across the map where enemies will have to walk over it, damaging and slowing them. Calling it in over a teamfight can cause ridiculous amounts of damage and have led to many double and triple kills for me.
The heat system is what makes Rumble truly different from other casters. It is crucial to remain in the "Danger Zone" as much as possible. It makes your flamethrower hit harder, shield stronger and move speed increased, and increases the damage and slow on your harpoons. In addition, overheating after spamming your spells causes you to hit like a truck as the extra damage is based on your AP. With that in mind, it is important that you overheat at the correct times and not at bad ones, which can get you killed.
For items I start with a Doran's Shield which makes sure you can take some hits and regen health. Next I get Mercury Treads to help with magic resist and reduce those pesky slows and stuns. It has been argued to get Sorcerers Shoes for the magic pen, but it is really not necessary and the Merc Treads have always served me better. After that I go for a Hextech Revolver which gets you ridiculous amounts of health back with your flamethrower. Next is Rylai's for the extra health, AP, and most importantly the slow. With it all of your abilities slow and you can just run behind people flamethrower blazing. Next the obvious choice is Deathcap to maximize your AP. After that it depends on the team you're playing against whether you get Abyssal Scepter, Zhonya's, or Will of the Ancients.
For runes I go with the magic pen marks to help esp early game to get damage in. I take flat armor seals to increase durability and cooldown glyphs to make sure you are getting that flamethrower often. I have wavered between cooldown and AP glyphs, but really like the cooldown better because it really makes your flamethrower more effective and reduces the already short cooldown on you ult.
For masteries I go 9-21-0. Obviously you need the magic pen from the attack category and the extra ability power is nice too. Maxing the defense category instead of utility makes sure you don't melt when you have to run into a teamfight. In my opinion the extras you get from the utility category aren't nearly as useful in as the damage reduction.
For Summoner Spells I go with Flash and Ignite. Flash allows you to hop in with your flamethrower and harpoon to murder someone or jump away from pursuit and then use your shield to run away. For a long time I used ghost, but I have found that the initial jump gets you away from most spells and from there, if you keep in the Danger Zone, your shield allows you to outrun almost all champs.
This is my current build and I will try to update it as I change it. I really like playing as Rumble this way because you can put out a lot of damage and still wade into teamfights without dying in two seconds like a lot of casters. Please vote and leave constructive comments and I will try to update from there.
I decided to tack this on in case anyone was interested.
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
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