get
prime

Rumble Build Guide by jammezz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


3K
Views
1
Comments
0
Votes
League of Legends Build Guide Author jammezz

Rumble: Robo menace [ap/hybrid rumble

jammezz Last updated on November 30, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
4
5
8
10
Ability Key Q
3
9
15
17
18
Ability Key W
1
7
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

this is my hybrid rumble guide. i made alot of changes since this guide first came out and hopefully its better than it was. rumble is a bully in lane and has good early game harrass and i play him whenever i have the chance. :)


Guide Top

Pros/Cons

Cons

    item dependant
    ultimate dosent do much damage
    very ability reliable
Pros
    good pusher
    great in team fights
    bully in lane


Guide Top

Summoner Spells

main:

promote: promote (in my eyes) is the best summoner spell for laning it helps with that extra gold and to push towers.

ignite: helps to pick off low health enemies and enemies that are getting away

instead of promote:

heal: is useful for teamfights and when you get low.

flash: a good initiating/escaping mechanism

Instead of ignite:

exhaust: helps in chases/focusing and can also be used in getting away

surge: useful for pushing and when in overheat also good when trying to kill people 1v1

NEVER TAKE THESE:

revive: worst summoner spell i know doesnt have any benefit really apart from getting back to lane quicker.

clairvoyane: dosent help rumble in anyway at all and only useful for junglers and supports.


Guide Top

Runes

Marks: the marks are for magic pen basically so you can do more damage with your spells

Seals: for early game tank

Glyphs: for early game tank

Quints: that extra health helps out early game makes you more survivable


Guide Top

Final thoughts

hope you like this build... plz tell me how i can improve and rate :)
P.S dont look at the cheat sheet apparently they dont add up corrctly