Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Rumble, The Vanquisher Of Evil
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Rumble
Rumble is a new type of Bruiser, introduced to league of legends!
With great pushing ability, and able to take down just about any champion, Rumble makes a good place in any Team Comp!
Pros / Cons
Pros:
Able to be an offtank.
A few ways to CC, 2 CC rockets, as well with Rylai's Crystal Scepter, able to CC an entire group with Flame Spitter.
Great teamfighter, as well as tower diving, and chancing down those weak foes, finishing them off easily with flame Spitter.
Great last hitter.
Cons:
Spamming skills in a fight can ruin him.
Ult can be a fail if not used right or in a bad situation.
Being in Danger Zone can be risky.
Pros:
Able to be an offtank.
A few ways to CC, 2 CC rockets, as well with Rylai's Crystal Scepter, able to CC an entire group with Flame Spitter.
Great teamfighter, as well as tower diving, and chancing down those weak foes, finishing them off easily with flame Spitter.
Great last hitter.
Cons:
Spamming skills in a fight can ruin him.
Ult can be a fail if not used right or in a bad situation.
Being in Danger Zone can be risky.
Junkyard Titan
Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
Tip:
Try to say out of danger zone while simply farming minions, staying in danger zone can put you in danger if you got to use your skills to fight back and you end up entering Over Heat mode. Keep you're heat close to danger zone when your ready to charge on a single or double target.
Flamespitter
Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the Danger Zone, this spell deals additional damage.
Tips: Have SCRAP SHIELD enabled while you chase you're enemy down, you will run faster.
Scrap Shield
Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the Danger Zone, the shields strength and speed boost increase.
Tips: Use when attacking a group or tower diving, also use when chancing with flamethrower.
Electro-Harpoon
Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the Danger Zone, the damage and slow percentage is increased.
Tips: Use on the one you want dead!
The Equalizer
Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
Tips: Practice the aiming! Its a new type of aiming to LoL.
Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
Tip:
Try to say out of danger zone while simply farming minions, staying in danger zone can put you in danger if you got to use your skills to fight back and you end up entering Over Heat mode. Keep you're heat close to danger zone when your ready to charge on a single or double target.
Flamespitter
Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the Danger Zone, this spell deals additional damage.
Tips: Have SCRAP SHIELD enabled while you chase you're enemy down, you will run faster.
Scrap Shield
Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the Danger Zone, the shields strength and speed boost increase.
Tips: Use when attacking a group or tower diving, also use when chancing with flamethrower.
Electro-Harpoon
Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the Danger Zone, the damage and slow percentage is increased.
Tips: Use on the one you want dead!
The Equalizer
Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
Tips: Practice the aiming! Its a new type of aiming to LoL.
You must be logged in to comment. Please login or register.