Build Guide by In_the_shadows
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
2.5.2011-Updated guide to be more noob proof...
3.5.2011-Updated guide added early mid and late game sections. also added masteries and summoner spells sections.
3.5.2011-updated guide added more of items section and fixed couple things.
Hello Im Joskus from Eu servers!
This is my second guide on mobafire and im focusing this one more then my first!
Check out the next section for full item build(s).
And plz read the item explanations also!
Its very important.
Im updating this guide soon.
-Mastery rune and skill explanations
Gives you much lane staying power which is very important for you! you can almost stay infinently at lane until mid game.
Ilike these boots on rumble since they give you cc reduction which you need to chase and be effective, since you have to get in close range with your opponents.
This item helps you keep the enmies within your range.
If you are getting fed early and mid game get this asap.
You will start hitting like maniac whenyou overheat + all your abilities gets significant buff.
This item lets your an your allies abilities to shred through you enemies MR (magic resist)
/ these items are for making you tankier. Get FoN if you are fighting against mage based team and sunfire cape if you are playing against dps team ( get them both eventually).
Pros and Cons
-Devastating on close range
-Can solo well
-As Phreak said "He is real bully on the lane"
-Almost spammable abilities.
-Very good dualist
-EASY TO PLAY
-Focused in team-fights
-Overheating might be annoying sometimes
-Ulti is hard to aim
Grab dorans shield and head to mid or solo lane. Last hit minions until level 2-3 then you can start harassing! Use this combo... 1st.-->-->-->2nd.
And then just spam your abilities until overheat and smack your foes to the ground!
When you are level 6 try to gank the other lanes. It should be very easy if you have ghost and ulti ready.
This is where the teams start gathering more and there might be couple team battles!
You should go into the team battle after your tank. Target their carrys with your and try to get your Hit as many opponents as you can. If you are low try to avoid overheating it might be your doom since you cant spam .
Now you should be nicely fed. Try to push as much as possible. you should clear minions waves with your abilities so that you will stay high heat and when you reach tower overheat and the tower will fall fast. I would like to mention that most of my games wont last until late game.
Late game you arent that good in teamfights etc. so you have to be more carefull than early and mid game.
I go 9/21/0 since you need lots of durability and damage output.
You can also go 0/21/9 this gives you good buff early game but it isnt that good late game.
I think that Sorcery and ardor are almost must to have. They are made for rumble!
Im testing atm if 21/9/0 would be any good but i dont think so...
I roll most games
this syncs with your and gives you nice ability to kill luckers who run with low health. Also gives you good map control and more chasing ability (which makes you very deadly).
OTHER GOOD CHOICES
This Spell is very good for rumble also but I dont like to use it that much. It allows you to spam your abilities on 1 target more without getting killed also good for making enemy carries useless in team fights.(remember to spec it if you use it)
This spell is good for getting into team fights faster or getting out of them. Also good for chasing. But ghost is better.
OTHER SPELLS YOU CAN USE
this spell is usable with rumble but that does not mean its good.
there s much better spells than this.
SPELLS YOU SHOULD NOT USE
you arent jungler so no...
if you take this instead of some else of the good choices it has significant impact on your performance.
More of Items
Here I explain in more in depth of the items.
and I will mention alternative items too.
This item is especially good for tanks/offtanks. Since they have good endurance your team will get full benefit of this if they get it. Its good against mage teams, offtank teams and teams with tank(s).
This item is other legit choice since it gives you armor and ap. Also the passive is very good since if you are going to die in team fight just proc it and you might survive.
This item is good since it makes you more beefy gives you ap and the passive of is very good for rumble! Think it this way, your slows all the enemies in front of you for 3 secs. So you have 3 slowing spells.
Sunfire cape is good for rumble since A. it gives hp B. armor C. its passive is very good! Sunfire cape gives you lots of more farming power and it might be the thing that makes the difference in team fight.
This item gives you most Magic resist in the whole game! Also with this item you will start to regenarate your hp insanely!
If your enemy team is caster based you might want to get this! it gives you hp magic resist and nice passive which can save you many times. But it gives also mana which you dont have so you might want to get the MR parts of it first.
ITEMS THAT ARE UNDER TESTING!
this item might be good for rumble and is maybe part of my secondary build im constructing. it gives nice aura and spell vamp which might be good for rumble!
this item gives ap and spell vamp which might be good for rumble. and intresting part of it is that it gives ad which could be nice lil extra.