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Ryze Build Guide by Spyde Tarrix

Ryse -- Mana that kills

Ryse -- Mana that kills

Updated on December 29, 2011
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League of Legends Build Guide Author Spyde Tarrix Build Guide By Spyde Tarrix 3 4 13,092 Views 12 Comments
3 4 13,092 Views 12 Comments League of Legends Build Guide Author Spyde Tarrix Ryze Build Guide By Spyde Tarrix Updated on December 29, 2011
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1
Zultan22 (3) | January 26, 2012 5:22am
Voted -1

"RYSE"


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1
Zell (42) | January 2, 2012 8:04am

I'm really confused as to what you meant by this statement, Zell.

"In terms of champion interaction I would just say the reaction of using his combos and the speed of which its done is what makes it easy to identify a bad Ryze from a decent one."

Grammatically, it doesn't make a lot of sense. I am just looking for clarification; it sounds like you are trying to say that being able to use Ryze's spells quickly makes you a bad Ryze player.


Okay, I've bolded the text of which I'm going to explain. When I say "speed of which its done" it doesn't necessarily mean that the speed of which it was done was fast or even slow as I gave no manner of description of how slow or how fast said speed was, it was so it can fit both variables of being identifiable with either a bad player doing so or a decent player depending on the circumstance.

So, for example a bad/new player would likely miss out on free Overload casts due to not being able to spam his spells in quick succession or when the AP mid enemy is getting a quick and happens to be in range for just a split second he wouldn't react quickly enough with a Rune Prison to harass him or her. So in conclusion if your fast enough with the speed of which you use your spells in succession with one another you'll be able to get of an extra Overload resulting into extra damage and if your reactions are quick enough you can trap a person about to flee or who just stepped out of a tower range by an inch via Rune Prison.

To be honest what I'm confused about is why you would think that I think that a Ryze player who uses his spells quickly would be a bad one, I'd thought it be self-explanatory (that it wasn't the case).
1
Spyde Tarrix | January 1, 2012 9:05pm
I'm really confused as to what you meant by this statement, Zell.

"In terms of champion interaction I would just say the reaction of using his combos and the speed of which its done is what makes it easy to identify a bad Ryze from a decent one."

Grammatically, it doesn't make a lot of sense. I am just looking for clarification; it sounds like you are trying to say that being able to use Ryze's spells quickly makes you a bad Ryze player.
1
Nighthawk (684) | December 31, 2011 3:38pm
Voted +1
Happy New year!
1
Zell (42) | December 30, 2011 4:27pm
Voted -1
You really need to reconsider a lot of points within your guide, you seem to have a lack of understanding of Ryze mechanics as mentioned beforehand by said posters above. Although the quote below sure made me smirk..

Quoted:
Using Ryze's passive is what separates good players from not so good players.


In terms of champion interaction I would just say the reaction of using his combos and the speed of which its done is what makes it easy to identify a bad Ryze from a decent one.

I'd seriously consider even Promote superior to Clarity for Ryze since with Tear of the Goddess you will have no mana problems at all if used correctly. Not that I would recommend Promote. :p
1
Shanerisin (1) | December 30, 2011 6:42am
Voted -1
// (sorry)
1
Shanerisin (1) | December 30, 2011 6:41am
I have to say i totally disagree with most of your guide...

Your runes are a total waste in my opinion, there are lots af other ways to have a good early which don't turn into a waste late game. Magic pen, magic resistance, for example.

Your masteries are not optimal neither, 1 point in spell vamp is a waste, better take the bonus in buffs duration. And i think Ryze needs 40% CDR, which he doesn't have with your masteries order.

For spells, you should maximize your Q as soon as possible for the 10% CDR it offers, and you can do that by lvl 9.

Clarity is a complete waste on Ryze. Your Tear of the godess is almost enough to give you mana sustain, and once you get your Catalyst there is no need to discuss it anymore. If you really want to have mana early game, take mana regen seals in your runes.

Rabadon's deathcap is the worst item to make with Ryze, i experienced it. AP scales horribly bad with his spells, and on top of that this item cost an eye. The only AP items that are good with him are Rod of Ages and Will of the Ancients. And, in end end end end game, Archangel's staff.

And, to make it all better, you made a spelling mistake in your guide title...
1
MrReefers | December 30, 2011 12:57am
have to agree with steaks points on your build dude. The ultility tree is just setup better for ryze, with the cooldowns. Also I've found pushing back your shroud until after boots,and if you can hold out go straight voidstaff after boots, to be an advantage - leaving the deathcap to last. Has you hitting like a bosssss mid game, though you have to play it safe. ;)
1
Steakasaurus (2) | December 29, 2011 9:40pm
Voted -1
Ryze should never have mana issues, so Clarity is suboptimal. He also scales poorly with AP and could benefit from the added bulk in Defense or flexibilty in Utility than he will by going any further than the 10% spell pen. Could use some work.
1
SiAreEx (17) | December 29, 2011 4:14pm
sick build, i use Shen but hell, still a good guide
1
Zoiad | December 29, 2011 12:47pm
Voted +1
Wow this is the best build ever, I killed 30 enemies in a PVP match =P
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