Ryze Build Guide by Mintleaves
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, my name is Mintleaves, although you may call me Mint. This is my first MobaFire Guide, and I figured I could do it on one of my top ten favorite champions, Ryze. Ryze is an AP carry, preferably played mid against other AP champs, his ability range from stuns, to AOEs.
The reason I like Ryze, is because of his ultimate, Desperate Power, plus his E, Spell Flux, which bounces between 5 enemy units, his ulti makes any spell of his an AOE move. Using this, I can add some range to my arsenal, and not be able to get out ranged by a Twisted Fate or Annie.
This Guide covers:
- Item Explanation / Alternative Starts
- Alternative Items
- Items, From Start To Finish
- Masteries / Alternative Mastery
- Rune Explanation / Alternative Runes
- Summoner's Spells
- Begginer's Spells for Ryze
- Change Log
I hope you enjoy reading as much as I have enjoyed playing Ryze! (Which was a lot of fun)
I've seen guides which have the champion's lore so I figured I might as well do it too.
There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however,whe felt a more raw and primal connection to the magicof Runeterra than those who tried to teach him. He struck out on his own as a to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.
Ryze's tireless searching for magical knowledge led himto an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spelld on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mysticalenergies of Runterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed scroll remains a secret only Ryze knows. He clams it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to seperate the scroll form Ryze, or if it is possible to overcome the rouge mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.
In this lore I saw the true Ryze, one that wished to be all that he can be and in every game I try to do just that.
Pros / Cons
Ok this is, in my own opinion, what's bad or good about Ryze.
+ Good Nuke Late Game
+ Has amazing array of spells
+ Hilarious Taunt "Take this scroll and stick it... Somewhere safe."
+ His passive runs of mana making him and Archangel's Staff a match made in heaven
- Very Squishy Early game
- Champs like Twisted Fate and LeBlanc can outrange him easly
- Ganks kill him
- He's Blue
So as you can see it's really a tie between the Pro's and the Con's
Item Explanation / Alternative Starts
In the item build you may notice how I started off with a Sapphire Crystal and two Health Potions
The reason I start off with those is cause it gives me a basic "ima stay in lane and heal" type deal. Now those items build into Tear of the Goddess and you dont build that into Archangel's Staff until like, the very end.
Another alternate start is Meki Pendant and 1 Health Potion and one Mana Potion
This start is a "no lose mana and health start" plus Meki Pendant is also another item into Tear of the Goddess
Then again you could always start off with Doran's Ring for more health and mana regen in case of some early ganks by jungle.
Tear of the Goddess This item is a good starting medium item for Ryze it gives him mana every time he casts a spell, and his passive gives his skills mana ratios, so this will boost up his damage, getting Tear of the Goddess fast is our 1st goal.
Sorcerer's Shoes These boots give Ryze some 20 Magic Penatration for those pesky tanks, plus giving 2 movement speed.
Rod of Ages Another good mana item for Ryze this item also gives him health and ability power, having Rod of Ages in hand gives him the ability to gain mana, health, and ability power over time. Which is a huge plus.
Banshee's Veil Again another item that gives you mana and for Ryze? Mana is good mana = man up. Banshee's Veil also gives you a spell shield that blocks an incoming spell very useful for ap mids, such as: Karthus, LeBlanc, Nidalee, and some jungle ganks such as Malphite, Amumu, and Warwick.
Frozen Heart Once again another item with mana, plus this item helps in teamfights by slowing attack speed by 20%, also by giving Ryze some armor Frozen Heart really gives it's worth three-fold.
Archangel's Staff This slot should be the first staff you build. Archangels Staff gives Ryze his ability power based on his mana. This is Ryze's bread and butter, by giving him Ability Power for his Mana. Might as well be broken (but don't tell anyone I said that)
The second Archangel's Staff used to be here, but I decided to take that out and replace it with Lich Bane it seemed to work better than Archangel's Staff because it gives us mana, magic resist, and the Sheen effect, as well as some ability power all in all, it's better and now I take it when playing him.
Why I prefer these items
These items work good with Ryze because of his passive Arcane Mastery his moves also scale off mana as well as ap so making Ryze is easy and deadly. These items are some expensive ones, some of which I really wished we're less rich.
This Chapter covers some items that are best left to your opinion or how the game's going.
1. Trinity Force This item is a good replacement for two items on the item build.
Frozen Heart This item can be replaced for one reason: The fact that after he uses an ability his next attack deals more damage.
Rod of Ages This item is a hard choice to make while I might lean more to RoA, Tri Force can be useful in a lot of ways, but like I said it's more or less your opinion.
2. Void Staff This item was suggested by yehosera: "If the game has gone that late a void staff would be a better idea, as the enemies will have loads of MR by then." and he's right by the time you get towards the end of the game they will have MR.
Second Archangel's Staff A second Archangel's Staff was put in because it gives you at max 1000 more mana but the AP off it doesn't scale off The First one so replacing it with a Void Staff will be better.
3. Will of the Ancients Getting some Ability Power is fine, but giving your allies, ability power and spell absorbtion, makes this an amazing item.
Second Archangel's Staff Basically for the same reason for Void Staff, having this is better becasue it also helps your team in more fights.
4. Rabadon's Deathcap This item gives you the most Ability Power in the game and it gives a bounus 40% AP
Rod of Ages Replacing this will Deathcap will be no easy task having Deathcap means you will have to be more aggressive in a fight so you will have the money to build it. (Original Price 1140, Ingredients 2460) Rod of Ages is 850, Ingredients is 2200.
Second Archangel's Staff This seems to be the most reasonable choice as recommended by Rzympolista who said "I'm not 100% sure, but i think that by changing ONE archangel to rabbadon Ryze's damage would go up by some nice amount."
Rylai's Crystal Scepter This is a good pick for Ryze considering how his Q is like his auto-attack, it spams. So slowing and chasing is a good thing to get those kills.
Lich Bane A good situational item if they have a lot of AP, the movement speed is what we focus on, for chasing.
That is all the items I think would be worth mentioning but again like I said It's really your choice on the matter.
Items, from Start to Finish
If you are confused as to how to start the game and finish it, this chapter will help you get there.
On your mark, get set, go!
Monkey in the middle
catalyst the protector
This is the end!
This item is one of your main's, it is a wonderful item that can restore your health and mana upon leveling up.
This item is a good one that also requires catalyst the protector to create, this gives you a sheild to block the next incoming ability.
While I'm sure you won't be fighting AD champions in mid, once you hit late game it's time to leave and explore other lanes and those will surely have AD carries.
If you want to know some other items into this build see the alternatvie items chapter above
Masteries / Alternative Mastery
This is a classic Mastery Page that gives more damage to Ryze's abilities, but takes away some of his survivability
This is another mastery page that gives Ryze some survivability, so when you are in a 1v1 in mid lane you have, that magic resist will help you deflect the abilities of a classic AP mid champion.
This Mastery is a confusing one because we focus more on cooldown reduction so you can spam your moves for Tear of the Goddess
Greater Mark of Magic Penetration
Greater Seal of Ability Power
Greater Glyph of Mana
Greater Quintessence of Mana
I have never been good at making rune chapters so please bear with me.
These marks make themselves usefull when you get ganked by Amumu jungle or Malphite jungle. Having magic penetration is always for the better, never the worse.
Having mana glyphs on Ryze, gives him more damage, allows him to use more abilitys, and it gives more AP when you buy your first Archangel's Staff.
Some AP runes on an AP Champion, having these come in real handy.
These Quints are some more mana for Ryze because it helps his ability, pack more damage to his... abilities.
So I know these dont explain much but like I said im not very good at making these and the runes pretty much explain themselves.
Greater Seal of Scaling Health
Greater Glyph of Magic Resist
Greater Quintessence of Movement Speed
greater seal of vitality These runes give Ryze some health in the begining buffing him up a little but in the end it makes a huge difference as reccommened by yehosera
Greater Glyph of Magic Resist Magic Resist Glyphs are a good pick in mid especially since most mids are AP, thank you for the info yehosera
Greater Quintessence of Movement Speed These will allow Ryze to either chase down or run away from, his enemies. Also reccommended by yehosera.
If you feel that any other runes shall be added here please say so in comments.
These are the spells we chose:
This is a classic summoner spell used on almost any champion. This will make sure that even if they get away they will most likely die. It also gives you more damage in a fight.
An escape mechanism or a chasing mechanism I cannot tell you how many times this has given me the last hit or saved my life (At least 50 combined)
Begginer Summoner Spells for Ryze
Summoner Spells To Consider
These Summoner Spells are good choices if you don't have Ignite or Flash.
This Spell is good if you don't want to leave for mana, and stay in lane a little bit longer.
This Spell is good if your in a 1v1 and feel that your losing or if your getting ganked and want to live.
A good spell especially for ganks, when they throw a slow, stun, or a fear, plus this helps get rid of the Ignite damage. (Note this does not get rid of the effect that stops you from healing)
Ok guys I just wanted to get this out there. I will make a LOT of changes to it and will edit it a LOT, so keep an eye on the change log people. Those people that read my blogs those'll have to wait this guide is my main priority.
Mintleaves is in the wind for tonight.
My guide is now complete, thank you to everyone who helped me.
Thank you jhoijhoi for her guide on guides
Yehosera Who helped me with the runes chapter
Rzympolista who helped me with the items section
1. Created Guide 7/18/12 9:52 Pm
2. Fixed Grammer 7/19/12 12:56 Am
3. In Item Explanation/Alernative Start fixed some math with the Meki Pendant start
7/19/12 12:58 Am
4. Added and worked on "Alternative Items" chapter 7/19/12 1:17 Am
5. Finished "Alternative Items" Chapter 7/19/12 2:17 Pm
6. "Pros / Cons" chapter added 7/19/12 2:27 Pm
7. Added some "Alternative Runes" Mini-Chapter in the "Runes" chapter 7/19/12 2:50 Am
8. Fixed some grammer in the build 7/19/12 2:17Pm-2:50 Pm
9. Striaghtened up the "Summoner Spells" Chapter 7/20/12 3:46 Pm
10. Finished Rune Page 7/28/12 4:26 Pm
11. Finished Summoner Spells 7/28/12 4:27 Pm
12. Added Masteries Section and finished it 7/28/12 4:27 Pm
13. Tweaked and messed with BBCode in all chapters 7/28/12 4:27
14. Added "Begginers Summoner Spells for Ryze" Chapter 7/28/12 10:58 Pm
15. Fixed Skill Sequence so that Rune Prison was picked 1st 7/28/12 10:58 Pm
16. Added Rylai's Crystal Scepter to "Alternative Items" Chapter 7/28/12 10:59 Pm
17. Added "Items, From Start to Finish" chapter 7/29/12 11:44 Am
18. Put Lich Bane into the "Alternative Items" chapter 7/29/12 11:44 Am