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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Ryze Manamune

Last updated on March 11, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

This is the Manamune Ryze. With the scaling of AP on Ryze, there is little point in even having it. His damage scales with Mana much better, and adding Manamune to this makes his attack damage decent without having any other attack damage items. In fact, by the time you get the Manamune you will most likely have the highest AD in the game. I out paced a Tristana using this build when she had bought a B.F. Sword.

With the attack damage, you will be able to simply melee enemies to death. But your skills still hit hard enough to make you a magic damage threat. You also will have enough mana by end game to spam your skills as fast as you want.


Guide Top

Runes

The runes are mana regen for early game, scaling mana runes for increased attack and spell damage, and attack speed so you aren't required to buy an attack speed item early.


Guide Top

Masteries

Masteries are set around max Mana and attack damage. With the addition to the magic penetration you will be required to have to be a threat.


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Skill Sequence

Spell flux is useless in this build. Overload cools down fast enough to farm minions with, early game you will have some mana problems. But by level six you should have enough mana to spam your skills as much as you want. Max everything before spell flux.


Guide Top

Summoner Spells

I bring teleport, always. So that should be expected. Ghost or Flash could easily replace it or Exhaust, if that is more your style.

Often during games I throw down wards in likely team fight areas, and teleport onto them. Jumping into the fight with a rune prison and the AoE provided by my ult.


Guide Top

Early Game

The early game is the hardest part of this build. You will be extremely weak until you get Manamune, and even then you will be fairly squishy with no HP item. You will have to rely on the armor provided by items like frozen heart when attacked by physical. And rely on the fact that you can burst for more when facing AP.