Not Updated For Current Season
Ryze, The Rogue Mage
''There is no doubt. Ryze is no longer a mage - he has become a creature of magic.''
Overload - Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze's maximum mana. Ryze also gains passive cooldown reduction.
Passive: Ryze gains 2/4/6/8/10% cooldown reduction.
Active: Ryze blasts enemy unit for 30/55/80/105/130 (+0.2) plus 10% of his max mana (+) in magic damage.
Rune Prison - Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage. Also gains bonus damage based on Ryze's maximum mana.
Ryze traps an enemy unit, preventing them from moving for 1/1.25/1.5/1.75/2 seconds and dealing 60/95/130/165/200 (+0.6) plus 5% of his max mana (+) in magic damage.
Spell Flux - Ryze releases an orb of pure magical power which deals damage and bounces from the initial target up to 6 times. Targets hit have their magic resistance reduced.
Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 50/70/90/110/130 (+0.35) magic damage and reduces the target's Magic Resistance by 12/15/18/21/24 for 5 seconds.
Desperate Power - Ryze channels forbidden arcane power, granting him spell vamp, and causing all of his spells to deal AoE damage. In addition, Ryze gains a boost in maximum mana.
Passive: Ryze gains 75/150/225 bonus mana.
Active: Ryze becomes supercharged, gaining 15% spell vamp and causes his spells to deal 50% AoE damage for // seconds.
Arcane Mastery - When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.