Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ryze, The Rogue Mage
''There is no doubt. Ryze is no longer a mage - he has become a creature of magic.''
Overload - Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze's maximum mana. Ryze also gains passive cooldown reduction.
Passive: Ryze gains 2/4/6/8/10% cooldown reduction.
Active: Ryze blasts enemy unit for 30/55/80/105/130 (+0.2) plus 10% of his max mana (+) in magic damage.
Rune Prison - Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage. Also gains bonus damage based on Ryze's maximum mana.
Ryze traps an enemy unit, preventing them from moving for 1/1.25/1.5/1.75/2 seconds and dealing 60/95/130/165/200 (+0.6) plus 5% of his max mana (+) in magic damage.
Spell Flux - Ryze releases an orb of pure magical power which deals damage and bounces from the initial target up to 6 times. Targets hit have their magic resistance reduced.
Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 50/70/90/110/130 (+0.35) magic damage and reduces the target's Magic Resistance by 12/15/18/21/24 for 5 seconds.
Desperate Power - Ryze channels forbidden arcane power, granting him spell vamp, and causing all of his spells to deal AoE damage. In addition, Ryze gains a boost in maximum mana.
Passive: Ryze gains 75/150/225 bonus mana.
Active: Ryze becomes supercharged, gaining 15% spell vamp and causes his spells to deal 50% AoE damage for // seconds.
Arcane Mastery - When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.