Not Updated For Current Season
Here is a brief overview of Ryze's abilities:
Overload (Active): Ryze unleashes a terrifying energy blast of lightning at a single enemy unit.
Arcane Mastery (Toggle): Permanently increases mana pool, and causes attacks to deal magic damage.
Rune Prison (Active): Binds the target with sealing runes, prohibiting movement and attacks, and dealing damage.
Spell Flux (Active): Releases an orb of pure energy at a target. The orb bounces from the initial target and
continues through 6 bounces. Each bounce which lands upon an enemy deals damage.
Desperate Power (Passive): While Ryze's health is below 40%, his ability power is increased.
This is a well known "cookie cutter" style build that works fantastically well on Ryze.
Offense: My top row consists of 3/3 Deadliness and 1/3 Archmage's Savvy, but you can swap out the Archmage's Savvy
for Cripple if you have chosen Exhaust as a summoner spell.
The must-have choices after this are 4/4 Sorcery and then 1/1 Archaic Knowledge.
Defense: We spend no points here as it makes it impossible to reach both the bottom of Utility and Archaic Knowledge in Offense.
Utility: In the top row I take 1/1 Spatial Accuracy to improve my teleport, 3/3 Good Hands to reduce my time spent dead and
3/3 Perseverance. In this row you'll want to take the improved Ghost if you are taking that particular skill. If you are taking
Teleport and Ghost, then take both the improves and take a point out of Perseverance. Now take 4/4 Expanded Mind in Tier 2,
3/3 Meditation in Tier 3, 3/3 Quickness in Tier 4, 3/3 Intelligence in Tier 5 and 1/1 Presence of the Master in the final tier.
The improve for flash is essentially useless compared to its surrounding skills, so I advise not to take it.