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League of Legends Build Guide Author

Ryze The Glass Cannon

Last updated on September 5, 2010
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
5
8
10
13
Ability Key W
1
4
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


This build is something I have been using for a while and I've seen a few that dissagree with me on a few points, this build has rarely done me wrong.
Ryze
Spells:
Overload - Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze's maximum mana. Ryze also gains passive cooldown reduction.
Passive: Ryze gains ////% cooldown reduction.
Active: Ryze blasts enemy unit for 50/90/130/170/210 (+0.45) plus 10% of his max mana (+) in magic damage.
Cost
50/65/80/95/110 Mana
Range
600

Rune Prison - Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage for the duration.
Ryze traps an enemy unit, preventing them from moving and dealing 40 (+0.2) magic damage per tick (2/3/4/5/6 ticks) over 1.2/1.5/1.8/2.1/2.4 seconds.
Cost
80/95/110/125/140 Mana
Range
600

Spell Flux - Ryze releases an orb of pure magical power which deals damage and bounces from the initial target up to 6 times. Targets hit have their magic resistance reduced.
Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 70/85/100/115/130 (+0.38) magic damage and reduces the target's Magic Resistance by 12/15/18/21/24.
Cost
60/80/100/120/140 Mana
Range
700

Desperate Power - Ryze channels forbidden uncontrolled arcane power, granting him bonus Ability Power, and causing all of his spells to deal AoE damage.
Ryze becomes supercharged, gaining 50/80/110 ability power and causing his spells to deal 65% AoE damage for 8 seconds.
Cost
No Mana
Range
200

Early game:
Most people I know usually tell you to pick up Doran's Ring for the extra damage. I can't argue to much with that since it is a decent strategy, however when people ask me I always tell them to pick up a Amplifying Tome. The damage is double and your 100% sure going to use it in a better item at some point regardless what order you build your items (and even if you don't totally go off of my suggestions). If your runes are built right you'll find that your spells will inflict some serious pain early game with this item as a start.
As the game starts if you are mid you will want to go in conserving mana and watching what your opponent is doing. Don't be afraid to use spell flux to harass a bit. Odds are if your playing a intelligent player they won't fall for a early gank unless they make a horrible mistake. Ryze is very squishy and will go down really fast so keep your distance till about level three. At level 3 you can start to really put the pressure on. Using Rune Prison to lock them in place next to a random minion and firing off a Spell Flux followed by a Overload shot will almost certainly make them back far away from you if not kill them if they had half health. If you are lucky enough to score some kills by this point hopefully you have your Soulstealer and will soon see your Ability power skyrocket as you rack up the kills

Once you have your Archangel's staff (or a Needlessly Large Rod if you decided to build a zhonya's ring first, the order isn't to terribly important. I would pick one or the other though) you can start picking off there team in large groups. Most people at full health you still won't be able to instantly kill with chaining your abilities, however you can bring them down to less than 100 health easily. If they are in attack range you might be able to take them out with a simple attack. Be careful though you are still very squishy and if you find yourself stranded surrounded by 2,3, or 4 enemies you will find yourself becoming a easy kill for them. It's real easy to get greedy with Ryze by blowing everything you have and almost killing someone, than chasing them only to find yourself in a ambush. Be patient the game is only going to get easier for you. Once have completed your Zhony's ring you should have around 10-15 stacks if the game is going smoothly. At this point hardly anyone will be able to really put up a fight with the exception of a tank (or in the worst case scenario, a tank that has stacked magic res.) If you find a tank or anyone that has stacked magic resistance and you find that your burst damage isn't enough. Coordinate with your group and assist in tanking them down. OR you can replace Rylai's Crystal Scepter for a Void Staff.

If you are having a decent game you will find that everyone will be running from you by mid game. You'll have no trouble ripping through entire teams in seconds with one quick spell chain. You might even get someone on the other team complaining about how overpowered/fed/cheap or much of a noob that you are lol.