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Stats
Health 360 (+86 / per level)
Mana 250 (+55 / per level)
Move Speed 335
Armor 11 (+3.9 / per level)
Spell Block 30 (+0 / per level)
Health Regen 4.35 (+0.55 / per level)
Mana Regen 7 (+0.6 / per level)
Passive: Gains 2/4/6/8/10% cooldown reduction.
Active: Deals 60/85/110/135/160 (+0.4) plus 6.5% of Ryze's maximum Mana (+0.065) in magic damage.
Cost 60 Mana
Range 650
Rune Prison - Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage. Also gains bonus damage based on Ryze's maximum mana.
Roots an enemy for 0.75/1/1.25/1.5/1.75 seconds, dealing 60/95/130/165/200 (+0.6) plus 4.5% of Ryze's maximum Mana (+0.05) in magic damage.
Cost 80/90/100/110/120 Mana
Range 625
Spell Flux - Ryze releases an orb of pure magical power that deals damage and bounces from the initial target up to 6 times. Targets hit have their magic resistance reduced.
Unleashes an orb that bounces to enemies or Ryze up to 5 times. Each bounce deals 50/70/90/110/130 (+0.35) plus 1% of Ryze's maximum Mana (+0.01) magic damage and reduces Magic Resist by 12/15/18/21/24 for 5 seconds.
Cost 60/70/80/90/100 Mana
Range 700
Desperate Power - Ryze channels immense arcane power, he gains spell vamp and all of his spells deal area of effect damage.
Channels immense arcane power gaining 15/20/25% Spell Vamp, and 35/45/55 Movement Speed. Spells deal 50% area of effect damage for 5/6/ seconds.
Cost No Mana
Range 0
(Passive)Arcane Mastery - When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.
-- High Councilor Heywan Relivash
Hi!
This is my third guide, about one of strong champions, Ryze.
Ryze, the Rogue Mage, has great damage output based off of his mana. Building purely as a mana tank is a viable and recommended build. I always go mid as Ryze because his casting range makes him a great harass against most champs.
When people start to play for the first time for Rayz, first of all swing ability of Spell Flux, but it is erroneous. Rayz's most damagovy ability is Overload. In the first to that has very low recharge, and in the second because has an additional loss from the maximum stock of a manna. Ability of Rune Prison as gives the chance to arrest enemies to the earth goes the second for the importance and it is easy to kill them. Ability of Spell Flux is necessary closer to the middle and the end of the game when all pass command for team. Here Spell Flux in a combination with ulty Desperate Power will be doubtless to play a crucial role.
Pumping of skills for Rayz is standard, as well as for all magicians. That is the support branch, and from an attack branch skill of punching of the magic reservation shakes.
With runes certainly there can be various combinations, but runes on punching of the magic reservation, regeneration a manna and decrease in a delay as a rule undertake.
Though Rayz has an ability of Rune Prison, capable to chain the opponent to the earth, it won't rescue from bright opponents. On it at a choice of additional spells very much I advise to you to take Flash. The second ability gets out on your choice, for example Ignite, Teleport, Ghost or Cleanse.
Upon purchase items it is necessary to pay attention that for Rayz artifacts not only on increase of magic force, but also on increase in the maximum stock of a manna are bought. Finally Frozen Heart very well is suitable for Rayz and Banshee's Veil. These two artifacts will give a good increase to Manet and health and by that will increase survivability of your hero. On regeneration it is most best to take Archangel's Staff, well and from boots according to Mercury's Treads or Sorcerer's Shoes or Frozen Heart. If game is tightened, buy Zhonya's Hourglass, Void Staff or Rabadon's Deathcap, depending on a game course.
Rayz is very vulnerable, if team of the opponent at once focus you. On it always costs keep behind backs of the allies and to select necessary moment for attack. Certainly at first can seem that Rayz's abilities very simple and will learn them to play very simply. But business it not so. Frankly speaking well playing players for Rayz meet not often. But it doesn't mean that the hero bad, Rayz very much even the strong champion, simply they should learn to play. I hope it will fill up your moneybox of strong magicians.
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