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Yours,
Alias
Guide looks good SO FAR, +1 from me.
It is in need of a teamfight section & counter junglers/ing section.
I'd also suggest comment to vote to get more feedback and prevent troll votes.
In terms of experience, I find that Flash gives me niche advantages like Dragon's Descent into Red Buff , Blue Buff , Dragon , Baron Nashor and be able to Flash out safely. Also, Flash allows me to pull off surprise Dragon's Descents which put the enemy team on the back foot.
Contrary to what most believe, I don't need Exhaust to gank. I need to stick to my target. My damage output with Flame Breath, Burnout, and Twin Bite, along with Dragon's Descent to gap-close after they Flash is high enough to kill the target. The key is being able to stick. Exhaust helps me stick, but Burnout is enough to stick, especially if your allies have strong CC.
Your goal early game is to disrupt the enemy lanes/jungle. Your goal in teamfights is to take as much damage as you can, so your carries don't, and escape with your life, and Flash lets you do that.
Yours,
Alias
My own Ranked 5's team also recommends I stay at Madred's Razors. They say the gold used to finish Wriggle's Lantern could be better spent on other items such as wards/oracles.
In short, Wriggle's Lantern is a selfish jungle build (SoloQ). Madred's Razors + Sight Ward/ Vision Ward is a team-based jungle build (Ranked5's).
Yours,
Alias
Yours,
Alias