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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction
...soon.
+ Pros +
|
- Cons -
|
"Maybe a neutral fact": when enemies doesn't know that Ryze's spells stacks in mana, he could be underestimated by both (allies and enemies) unless you clarify the idea only to your team, then it becomes a noobish positive (for noobs, of course :P).
----
I'd rather stick with the classic ones:
Options (never ever tried then with Ryze, honestly)
Ghost Could be an alternative to ignite, just for those who REALLY feel it's necessary to chase a low hp Singed, Shyvana, maybe for Quinn in Valor's form... Not convinced though. |
Teleport You can return and come back faster to your lane. Useful to assist battles at early-mid game, ganking, etc. If you take this, I recommend Enchantment: Homeguard for a speedlight chasing, and using Teleport from champion's altar. |
Exhaust Not bad for a 1 CC champ, but I still rather ignite, since Ryze can spam and run faster enough with the selected runes and masteries. Although would be useful if your team is behind you when chasing. |
Clarity and heal A waste for late game. What I'm trying to do, is to pick a summoner spell which I could find useful for the entire game. Leave it to the noob supports. |
Clairvoyance Leave it to the supports, place wards, just it. |
Underestimated part of Ryze. ;)
Overload
Your main spamming spell, your farm, your great part of Ryze's in-built cooldown reduction.
It's every Ryze player's duty to maximize it first. (Maximized at lvl 9)
Rune Prison
The most mana-expensive spell of Ryze, but that guarantee's the killing ensurance when snaring. Does less damage than Overload but imprisons the target.
Overload
Your main spamming spell, your farm, your great part of Ryze's in-built cooldown reduction.
It's every Ryze player's duty to maximize it first. (Maximized at lvl 9)
Rune Prison
The most mana-expensive spell of Ryze, but that guarantee's the killing ensurance when snaring. Does less damage than Overload but imprisons the target.
Fizz:
Before lvl 6: Easy
After lvl 6: Hard
Before lvl 6 it's easy, don't get too confident though. Unless he plays him carefully: if he uses or wastes his Playful / Trickster and Urchin Strike then he's vulnerable for at least 14 seconds. This is the moment where you can take advantage of his spells cd: go ahead and #Engage him ( ) and make him feel useless.
After lvl 6, he can either avoid you or hunt you (or even dominate a teamfight) with his ultimate Chum the Waters. Careful, he can use it to engage you with his jungler.
Item order suggestion:
Sidenote: fizz players get used to go to other lanes, so obviously call mia anytime possible or it get's complicated as most of enemy fizz games.
They are the ones who does the great favor to you, either to save or to chase. These are the Top 5 champions. I recommend your duo partner (if you have one) to watch this, or either you tell him which to choose from this list.
Mao'Kai
No doubt the best match for Ryze. Mao's ganks starts with a Twisted Advance, then an arcane smash in which gives you enough advantage to do all your maximum damage combo, or at least to provoke your enemy waste Flash.
Nocturne
Once Nocturne touches the opponent with Unspeakable Horror you either go in, or the enemy gets forced easily to Flash, since he can't escape of his horror unless Nocturne get's CCed after Shroud of Darkness.
Sidenote: if Nocturne doesn't use his Shroud of Darkness before getting CCed, then just tell him to remember using it, otherwise the chances of killing reduces and the mid laner becomes more predictable.
Mao'Kai
No doubt the best match for Ryze. Mao's ganks starts with a Twisted Advance, then an arcane smash in which gives you enough advantage to do all your maximum damage combo, or at least to provoke your enemy waste Flash.
Nocturne
Once Nocturne touches the opponent with Unspeakable Horror you either go in, or the enemy gets forced easily to Flash, since he can't escape of his horror unless Nocturne get's CCed after Shroud of Darkness.
Sidenote: if Nocturne doesn't use his Shroud of Darkness before getting CCed, then just tell him to remember using it, otherwise the chances of killing reduces and the mid laner becomes more predictable.
Incomplete phase changes
Date format: "Day, month, year".
30 / 06 / 2013 : 2 Spells, 1 new combo, 1 against champs, 2 matching junglers, added a Pros/Cons and a Summoners Spells section.
23 / 07 / 2013 : Added a joke in Pros/Cons section.
11 / 08 / 2013 : Since the update, Banshee's Veil doesn't have mana anymore, only Health Points. So from now, as anyone does, Rod of Ages becomes the first item to buy, and Iceborn Gauntlet is included to the build (gets more Armor and damage, instead of MR :( damn).
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