Ezreal Build Guide by Eztermintor
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Starting Items 3
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
THIS GUIDE IS IN PROGRESS, PLEASE READ GUIDE AND ACTUALLY TRY THE BUILD BEFORE VOTING. THIS GUIDE IS SUPPOSED TO BE DIFFERENT FROM CURRET GUIDES.If YOU DON'T LIKE IT, PLEASE PUT A COMMENT SO I CAN KNOW
I play AP Ezreal but I will make a guide for him later ;)
AoE-Area of effect
ADC- Attack Damage Carry
+Can unleash Ultimate for finishing kill
+Arcane shift counters most moves
+Amazing Early Game
+Crit power is a devestating force
-Can be countered by heavy tanks or stronger ADC's
-Mana Hungry early game
-Hard to master
-Falls off late game
#1 Skill: Mystic Shot is your most powerful move. It has a 1 ratio to AD and with a low cooldown and its passive of cooling all of your moves by 1 second when hit. Mystic Shot rain pain on your enemies but during early game, be careful not to spam Mystic Shot as it is very mana hungry. This will be your most used skill and damage source.
#2 Skill: Essence Flux is more of the helping hit. It enables you to shoot it at your teammates to increasing their attack speed to take out that turret. It doesn't really do much damage unless you are AP but always shoot Essence Flux first due to the fact that it has shorter range, follow up with Mystic Shot since they will run by the time they see this. Lastly,this move only hits champions.
#3 Skill: Arcane Shift allows you to rush Champions under turret for that finishing kill with Mystic Shot and flash out. Arcane Shift is more of a utility than a move to set up the kill. Yet, it will still has high base damage and is a lock on. Arcane Shift is helpful in mid lane such as when a Katarina uses Death Lotus, you can shift out and enjoy the free hits. I don't advice spamming Arcane Shift due to the fact that is mana hungry and always save it to reposition yourself to run away or to dive if you are confident you can escape alive.
#4 Skill: Trueshot Barrage is the finisher of all kills. Ezreal shoots a giant collection of energy that will fly across the map like Ashe's arrow and will kill escaping foes. When people escape, shoot down the lane if they are running and never shoot where they were. Always try to time your shots.
Passive: Hitting an enemy unit increases Ezreal's attack speed by 10% stacking up to 5 times for 10 seconds. The cooldown is now 5 seconds and can really help kill turrets or that one quick hit before dying.
Where to Arcane Shift:
I have Clarity due to the fact I am prefer it but you are able to choose Ignite or any Spell you prefer.
Good Spells For Ezreal
Ignite is a good spell on any champion for obvious reason.
I am a big clarity fan, I am just not used to igniting people but it is my opinion. So what? Are you going to kill me for it? I just prefer using it since Ezreal eats mana like how Cho'Gath eats yordles.
I have to say Flash is important. Flash is the escape and the kill for Ezreal sometimes. Ezreal is able to double flash and can be able to use it for escape for finishing the kill
Exhaust is a good spell for slowing down enemies due to the fact you can slow other champions down and Arcane Shift to them. I don't really recommend this because you can just double flash and flash can actully save your life.
Clairvoyance. Clairvoyance isn't very practical but for your ultimate it can be. It helps you shoot where you predict your enemies are and allow you to take the kill.
Ghost is the speed boost that lets you run quickly across ground but as for the same reason as exhaust, double flash is a more helpful tool in the scene of battle.
Spells not to use
Teleport isn't helpful as say when your turret is getting destroyed, you are able to shoot your ult if needed too to scare them off or even kill minions allowing a fright to opposing team. Even running foes are able to be ulted.
Smite. Unless you are going to jungle somehow, you are not going to need smith for any reason at all.
Cleanse is a ok spell but in retrospect, in which content are you going to use it in. It may save your life in a game but this is unlikely since you are very squishy and the Mercurial Scimitar will be better as a choice.
Barrier and Heal are not good spells for Ezreal, at early game Ezreal will have life steal with Doran's Blade that will make these spells obsolete.
Revive is not needed for Ezreal, Revive has such a long cooldown and won't be available every time you need it. You can't be dependent on it and this slot can be used for more practical spells
Greater Mark of Attack Damage
Greater Quintessence of Attack Damage
Greater Glyph of Magic Resist
Greater Seal of Armor
I start with Doran's Blade or Long Sword and 3 Health Potion due to burst dmg early game and for the heal either with passive or pots
THIS ISN'T REQUIRED AND YOU ARE ABLE TO START WITH 3 HEALTH POTIONS AND BOOTS OR A LONG SWORD AND 2 HEALTH POTIONS. You are able to upgrade your boots into Berserker's Greaves to help finish your foes faster.
After Doran's Blade, I go for my Sheen. The Sheen gives Mana which can help increase Mana to use spells and Ap which can help boost your spells a little. Sheen's passive: On cast, your next standard attack deals additional physical damage equal to 100% of your base attack damage. (2 second cooldown) and stacks with Mystic Shot which can greatly increase its power. Later, during late game, you are able to upgrade your Sheen to Iceborn Gauntlets to increase armor and Mana.
After Sheen, build Blade of the Ruined King. I start with Vampiric Scepter and then build Bilgewater Cutlass due to the Life Steal will help sustain you. I then upgrade to get the Daggers and start ripping enemies to pieces when I fully upgrade it. I now use Blade of The Ruined King instead of The Bloodthirster now due to it being outdated and it just gives better late game due to the ability of easily shreding tanks.
It is now time to build Crit. Infinity Edge is a great item to start with for the 250% damage on critical strikes instead of 200%. I build starting with the Cloak of Agility to start and next buy B. F. Sword or a Pickaxe depending on what my wallet tells you.
Next we build more Crit, We start by buying a Statikk Shiv and start with Avarice Blade or Zeal depending on what you want. The Statikk Stiv gives more AoE and able to let you damage more people as you chase. After Statikk Stiv, build a Phantom Dancer starting with a Cloak of Agility and finish it after buying Zeal. The Phantom Dancers give even more Crit and Attack Speed which can help.
Finally, I build what ever is needed in the game. This spot is just a filler so you are able to have boots here but you can also stack another Infinity Edge or maybe a The BlackCleaver depending on your situation. Remember, this slot is optional and can be changed.
Ezreal isn't really good at farming unless you consider wasting your ultimate across the map only bring minions to about half health. You are able to farm faster by shooting Mystic Shots at minions and repeat, causing you to increase Attack Speed. Here is a sidenote, it is good that you can keeps stacks but remember not to waste all of your mana.
Even though Ezreal is a great champion and Arcane Shift dodges many moves, there are still champions that are able to beat him in a stright fight. Some champions are stronger, some champions are better pokes and you have to play defensive with them.
Caitlyn is one of the biggest counters to Ezreal. This isn't just due to the fact that her Piltover Peacemaker goes through minions, it is also because she is stronger in a straight fight and her longer range with basics. Against Caitlyn, move around to dodge her Q and try to poke as much as possible and don't be gutsy.
Kog'Maw is basically the same as Caitlyn. Bio-Arcane Barrage allows him to have a longer poke and more power than Ezreal and Living Artillery just makes trying to land basic attacks harder. When playing against Kog'Maw, move around to avoid his Artillery and stay back and try to poke after his Bio-Arcane Barrage is gone.
Draven is a counter due to his Spinning Axe. He is able to poke past minion waves and damage you. He is also faster than Ezreal and able to run away even after you Arcane Shift. This can cause you to lose a kill or miss a Trueshot Barrage. Against Draven, keep your distance and poke him if you have a chance. You outrange him and remember, you ult Draven, he doesn't ult you.
Where do I begin with Heimerdinger? The turrets that Heimerdinger make are a real killjoy. The sole reason that he is able to counter you isn't due to his damage or how tanky he is, it is due to the fact that his turrets are able to rain damage on you. The stuns that he can do also don't help. He is also a better farmer, able to have a tsumani of minions blocking himself from your Mystic Shot. Even though Heimerdinger sounds horrible, stay back and wait for a gank and Heimdinger falls off late game badly. If he pushes, don't overextend and poke if you have the chance.
Ahri honestly isn't really that bad but if you are caught in her Charm, you are about to lost loads of hp. Ahri has a better poke through minions with her Orb of Deception and she is able to dodge your Trueshot Barrage in a close range fight by moving around with Spirit Rush. To counter Ahri, stay back and your Mystic Shot should outrange all of her moves. Also, if she strays close, she might be about to Spirit Rush+ Charm so be prepared to dodge the combo. If you need to Arcane Shift to dodge a charm, don't be afraid, if it will save you about 500 hp, 90 mana will be worth it.
I always find trouble with Diana for AD Ezreal. Diana is very tanky compared to other mids such as Lux or Katarina. Your burst with Mystic Shot won't be as big compared to taking a whole bar of health in a Lux's hp. Diana's Crescent Strike will go through minions, making it harder to poke and it deals major damage late game. Diana's power doesn't fall late game so watch out and be prepared to be dived. Against Diana, move around and dodge her Crescent Strike, then Arcane Shift and Mystic Shot her after she backs off since it take a while to poke again. Most Diana plays make their Crescent Strike point up.
Annie is able poke across minions waves and able to unleash her stun, dealing major burst damage. This makes it scary to poke her. Annie isn't really a problem early game but at late game, she has enough burst to kill you in one combo if you don't shut her down. At the start of the game, don't be afraid to poke her with Mystic Shot and only rush in if you are confident that you are able to finish her quickly.
Nidalee can usually become a problem if left alone. As with Ezreal, she has Javalin Toss which has a high ratio and is about the same distance as Mystic Shot. Yet, there is a difference. Ezreal's Mystic Shot is able to fire faster than Javelin Toss. To go against Nidalee, you must farm faster, yet, don't risk 20 gold for 300 hp. Playing against a Nidalee is about doing the same thing she does: Stalking her prey and wait for them to tire out before shooting your ultimate. Substain is key against her.
Why aren't these Champions are counters?
Fizz can Playful / Trickster your moves and basic attacks but you are able to basic him back and keep him from overextending. The only trouble you should have with him is if he is good and able to Urchin Strike you under turret and Playful / Trickster away.
Talon only counters Ezreal if he was AP. Ezreal has a longer poke and for the same reason as Fizz, Talon is a melee champion. You are able to run to the turret if he uses Shadow Assault. He may be stronger but just wait for him to use Rake and you can land some hits without being in any danger. Against Talon, just don't overextend too much.
I know that Katarina has more burst than Ezreal but Ezreal has better poke and he is able to counter Katarina. All it takes to beat a Katarina are quick reactions and common sense. Katarina's Bouncing Blades are not as reliable at doing damage as much as a Mystic Shot and if you keep your distance from her, she watch as you land free basics. If Katarina gets gusty and uses Death Lotus, all you have to do is Arcane Shift out and land free hits.
This is one of the places where Ezreal shines. Ezreal has a lot of early game power and able to easily wipe out many champions in a 1v1. Here is an example, you are in mid and are against a Lux at the beginning of the game, your Mystic Shot will take about a whole bar of health (100 hp). She will have only her Lucent Singularity which you can dodge and land some basic attacks which will plummet her HP. Be wise with your moves early game, you quickly run out of mana using Mystic Shot and Arcane Shift.
If you are even decently fed, Ezreal will have more power than many other champions. Ezreal's ult can just shred all in his way. Trueshot Barrage will be very powerful as you keep leveling and many champions as Katarina will simple have their ults dodged. Ezreal at this point will continue to build crit, you do be cautious here since until he builds decent crit, he will fall slightly.
Ezreal usually falls at late game, either from powerful tanks such as Garen or from stronger ADC's such as Caitlyn. This doesn't mean you can get discourage! As you build how I build him, he will have devestating potential as you gradually build crit. His move will do anywhere from 600 to 1000 dmg and most if not all of his basics will be crit. By the time you are in very late game but he is very powerful.
Ezreal is the ADC of the group. Ezreal can be deadly 1v1 or even 1v2 if you are fed enough but at team battles, Ezreal will get destroyed if he enters 1st. Let someone stun or distract and Ezreal will take them down. Ezreal will often be the powerhouse of the team and most likely be targeted by enemy team. Ezreal at this time can arcane shift back if targeted and then fire his Trueshot Barrage as a initation or finisher depending on the conditions of the time and match. Remember, try to attack the highest hitter on the enemy team and focus tank last.
Aim for champions such as
Avoid champions such as
Ezreal is a very deadly champion when played correctly. Even though Ezreal is squishy, he has the potential to take down the biggest and baddest mids and bots. I build Critical Ezreal and if you follow this build, you have the potential to carry with Ezreal. This is really the only video I have with Ezreal so far and it is old but I will add new ones eventually. ;)Have Fun with Ezreal and remember: Practice Makes Perfect. I hope you have a great time with Ezreal just as I have with him. -EvoIve
-Republished Guide 3/1/13
-Add counter section with game phases 3/15/13
-Looks nicer now :3 3/16/13
-Added more counters and a standard AD build 4/9/13