Evelynn Build Guide by Destus
Not Updated For Current Season
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Evelynn ~ The Widowmaker
Not Updated For Current Season
Your one stop guide to beating fools with S3 Jungle Eve.
Hi there! Welcome to Destus's guide to bruiser jungle Evelynn. Before season 3 Evelynn's home was in the midlane bursting people with deathfiregrasp. However there are those who want more out of her. Evelynn is very viable in the jungle, and at times can be the tankiest champion on your team. With her decent jungle clear post madred's, and her scary ganks, Evelynn has the potential to being a top tier jungle come season 3. In this guide you will see what items you should be grabbing on Evelynn, as well as what abilities to max, your runepage, and your mastery page. I hope this guide is helpful to you and your comments are much appreciated. ~Destus.
The following items are in order to what should be bought next. If enemy team is AP heavy going MR could not hurt; same goes for AD. The boot enchant is personal pref, and so is the GA.
Even though Evelynn's E is the only well scaled AD based ability, max it only second. Maxing her q first allows for faster jungle clear and better pressure from a safer range.
Running the 0/21/9 mastery point build allows Evelynn to not be as dapendant to blue as she normally is. It also makes her more beefy during ganks and teamfights. Grabbing the relentless mastery increases the effectiveness of her ult and eventually everything as she grabs iceborn gauntlets and Frozen Mallet. Seeing that during teamfights you are right in the fray tanking everything with your ultimate shield, grabbing the defender mastery will give more survivability.
For Greater Marks, I chose Hybrid Penetration (Armor Pen + Magic Pen). I chose them because although you are building AD bruiser, you still need the extra boost to your other AP based abilities. The armor yellows are for more survivability in jungle and teamfights, and sa3me for the 5 MR blues. I also grabbed an extra 4 Magic pen blues because I felt that the amount given from the reds was too little. The movement speed quints are self explanatory.
Depending on whether you beleive or "know" the enemy team is invading, you will start either on the blue side or red side. When you start blue begin by running straight to mid with your starting items. The purpose of this is purely for intel. Standing near the sidebushes at mid is a great way to figure out if the enemy team is invading or not. Having your team stand around your jungle also helps in protecting your camps. Have your mid and possibly your top help you clear wolves at 1:40. Clearing these before the blue spawn of 1:55 is ideal. Have your mid and maybe your top help you kill blue then run straight to wraiths. After wraith go back to wolves once again. By that time your Smite should be back off cd, and it's time for you to grab red. Informing your team of when you are going to gank and when you are going to give them buffs helps a great deal. If you start red side do the same but for wraiths.