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Jarvan IV General Guide by HolyCritHD

AD Offtank [S3-Jungle] U got SLAM DUNKED!

AD Offtank [S3-Jungle] U got SLAM DUNKED!

Updated on May 15, 2013
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League of Legends Build Guide Author HolyCritHD Build Guide By HolyCritHD 6,990 Views 25 Comments
6,990 Views 25 Comments League of Legends Build Guide Author HolyCritHD Jarvan IV Build Guide By HolyCritHD Updated on May 15, 2013
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1
GrandmasterD (531) | May 15, 2013 2:16pm
Vynertje wrote:

May I join this little discussion? I have played J4 a lot myself in ranked so I hope I can explain what really is best:

Attack speed marks are best when going madreds-wriggle's because it simply increases your clear speed by giving you more procs.
I think his marks are good, but not when paired with madreds. It would if he went for spirit stone.

HOWEVER, I don't like AD quints on J4 because movespeed quints are just better :)


I guess it depends on how you play him. I used to jungle him with full armour pen and madred's (now probablyi spirit stone) into brutalizer.
1
Vynertje (386) | May 15, 2013 1:58pm
May I join this little discussion? I have played J4 a lot myself in ranked so I hope I can explain what really is best:

Attack speed marks are best when going madreds-wriggle's because it simply increases your clear speed by giving you more procs.
I think his marks are good, but not when paired with madreds. It would if he went for spirit stone.

HOWEVER, I don't like AD quints on J4 because movespeed quints are just better :)
1
Laggermeister (242) | May 15, 2013 1:05pm
It's still a very marginal damage increase at the expense of clear speed.
1
Meiyjhe (538) | May 15, 2013 12:38pm
Laggermeister is getting GMD'd overhere :D
1
GrandmasterD (531) | May 15, 2013 12:35pm

The facts are that Jarvan has ****ty scalings, including AD scalings on only two skills, one of which is his ultimate. So before level 6, that's only one skill which benefits from AD runes. Most notably, Martial Cadence doesn't scale with anything.


Wrong it's physical damage and hence it scales with armour pen.
1
GrandmasterD (531) | May 15, 2013 12:34pm



I would agree with you, but the issue is that Jarvan IV makes very poor use of AD runes and is hence an exception to this rule of thumb.


He does, however, thanks to Dragon Strike, make great use of Armour Penetration runes. Though having a bit ad in runes speeds up your clearing times in comparison to using full armour pen.
1
Laggermeister (242) | May 15, 2013 12:17pm
Satella wrote:

Junglers with AD steroids/AP junglers want AS runes. Junglers with AS steroids want AD runes.


I would agree with you, but the issue is that Jarvan IV makes very poor use of AD runes and is hence an exception to this rule of thumb.
1
Laggermeister (242) | May 15, 2013 12:10pm
What if I told you AD runes are not a factor in 'waay more burst'? Your greatly increased burst is dependent on ONE factor and one factor ONLY - maxing Q over E. If you are bent on a ganking strategy and every little bit helps then yes AD runes would help you achieve your ganks, but AD runes only give marginally more burst and are all round inferior.

The facts are that Jarvan has ****ty scalings, including AD scalings on only two skills, one of which is his ultimate. So before level 6, that's only one skill which benefits from AD runes. Most notably, Martial Cadence doesn't scale with anything.

3 AD runes and 3 AD quints give some 10 AD (with about 8 flat arpen). That's 12 extra damage on Dragon Strike and exactly 10 extra autoattack damage because no bonus to passive. Sure, the flat arpen will synergize with Q's armor shred but again as I say, it is completely dependent on maxing Q first. The flat AD bonus will be outscaled incredibly quickly and not provide enough bang for the buck. A Long Sword is already 10 AD.
1
GrandmasterD (531) | May 15, 2013 11:30am



By that you mean runes are okay, even though attack speed reds are clearly superior. Movement speed quints may not be essential but pure AD/arpen is a no.


Superior how? In terms of clearing or terms of damage? If it's the first, then I'm gonna tell you that clearing the jungle isn't all a jungler does and if it's the second I'd like to see some math because I'm pretty darn sure that this setup gives him waay more burst.
1
Laggermeister (242) | May 15, 2013 11:08am

Runes are fine.


By that you mean runes are okay, even though attack speed reds are clearly superior. Movement speed quints may not be essential but pure AD/arpen is a no.
1
Alcasea (10) | May 15, 2013 10:58am
yeah same with them. but i think maxing Q is better when ganking as this have lower cooldown (you can use it more times in a gank), burns enemy armor (useful when ganking with an allied AD champ) and deals more damage. but if you would just want to clear jungle faster and won't gank then go with the demacian standard max.
1
HolyCritHD | May 15, 2013 9:03am
Thanks for the feedback, will be noticed and tested out. :)
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[S3-Jungle] U got SLAM DUNKED!

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