Vi Build Guide by dd3v
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Not Updated For Current Season
Not Updated For Current Season
Hey everyone. This is my first guide on Mobafire, so be nice. I've been playing league for a couple of months, and decided to make a guide to help inexperienced players play one of the most awesome characters on LoL, Vi.
If you do have any questions, leave a comment and I'll hopefully get back to you.
I haven't played her top-lane enough to do a top-lane matchup, but if you do top-lane her, it's a pretty similar build. Obviously start with Boots of Speed + 3x Health Potions or Crystalline Flask + sight ward + Health Potion for more survivability
Pros / Cons
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Lethality
Armour seals are pretty much standard with junglers - the creeps to physical damage so armour gives you survivability.
MR Glyphs for that MR boost for their AP carry. If they don't have an AP carry/high magical damage, you can take attack speed runes.
Armour Penetration Quints to clear jungle quicker, and shred enemies faster. Switchable for lifesteal Quints if you find that you finish the jungle on low health
These are 21/9/0 masteries. This is pretty uncommon for the jungle, but I've found that the early game damage is better early game armour. I finish the jungle on about 80% usually with these masteries which is pretty good without going defensive masteries.
Alternatively, you can go 9/21/0 if you want to have that early game armour for more survivability:
Many people choose to max E first, but I honestly think that there isn't much point. If you look at the base damage, Q has a MUCH better scaling with levels and can be used to jump buff walls to get there quicker. It also applies denting blows to each enemy/monster hit, so you can proc your W faster. At level 2, with "instant" cast (i.e. no charge up), it does more damage than a maxed out E. The lower cooldown is essential for ganking, and you may be able to use it twice in a fight to make sure they don't escape.
E maxed second, because it has some nice damage, and you can pick up so pretty nice kills by hitting a minion in front of a running target. Remember that E is an autoattack reset, so you can basic attack > Excessive Force > basic attack quicker than 2x basic attack. Also, I believe E scales with 115% of your bonus AD rather than 70% of total AD
W is maxed last because that's when %damage is most effective.
;-; Here goes nothing..
Standard start on junglers - Vi is really no different.
Wriggle's Lantern is amazing. It gives you armour, lifesteal and a proc to do 500 additional damage. Along with denting blows, you'll pretty much be 3 hitting the large creeps.
Boots of Swiftness can be traded out for Mercury's Treads if they have a CC heavy team. I choose Boots of Swiftness because the passive slow reduction applies to your Q, making it charge up quicker. You gain an increased movement speed which is useful for getting across map or even ganking.
Frozen Mallet. Oh my god, I love this item (my favourite item in league). It is the second highest health item in the game, and provides you with a nice attack damage boost. The slow is crucial and gives you procs on your W while chasing an enemy.
Warmog's Armor. This item is pretty much essential in this meta - it gives the biggest health boost in the game and a nice health regen. You'll need this to survive against ap carries and ad carries. What's armour without health?
Randuin's Omen is an item which provides a MASSIVE amount of armour and health with an aura which lowers enemies attack speed, and an active which slows enemies around you. Overall a nice item with good survivability.