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Vi Build Guide by dd3v

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League of Legends Build Guide Author dd3v

[S3][Jungle]Vi for Victory UNFINISHED

dd3v Last updated on April 7, 2013
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Ability Sequence

3
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hey everyone. This is my first guide on Mobafire, so be nice. I've been playing league for a couple of months, and decided to make a guide to help inexperienced players play one of the most awesome characters on LoL, Vi.

If you do have any questions, leave a comment and I'll hopefully get back to you.

I haven't played her top-lane enough to do a top-lane matchup, but if you do top-lane her, it's a pretty similar build. Obviously start with Boots of Speed + 3x Health Potions or Crystalline Flask + sight ward + Health Potion for more survivability


Guide Top

Pros / Cons

Pros

  • Great Damage while building tanky
  • Amazing peeler with great initiation
  • Pretty good clear speed in jungle
  • One of the best 1v1 champs in the game
  • Great amount of utility for the team
  • Can carry team
  • A sexy badass

Cons

  • Need to keep an eye on the passive cooldown
  • Pre-6 ganks are a nightmare if you don't land the Q
  • Q reset when it is interrupted is horrible when you're trying to escape
  • If you E while Q'ing you might glitch up and stop attacking (riot pls fix)
  • Ult stops and sometimes glitches you up if target becomes untargetable (and ult goes on full cooldown)


Guide Top

Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Lethality
3
Pretty standard runes, most people go for attack speed over attack damage - I guess this is useful for proc'ing W faster, but I prefer the damage to clear the jungle faster.

Armour seals are pretty much standard with junglers - the creeps to physical damage so armour gives you survivability.

MR Glyphs for that MR boost for their AP carry. If they don't have an AP carry/high magical damage, you can take attack speed runes.

Armour Penetration Quints to clear jungle quicker, and shred enemies faster. Switchable for lifesteal Quints if you find that you finish the jungle on low health


Guide Top

Masteries

Masteries
4/5
1/1
4/1
3/1
1/1
2/5
2/5
3/
1/
4/1
1/1
3/5
1/1

These are 21/9/0 masteries. This is pretty uncommon for the jungle, but I've found that the early game damage is better early game armour. I finish the jungle on about 80% usually with these masteries which is pretty good without going defensive masteries.

Alternatively, you can go 9/21/0 if you want to have that early game armour for more survivability:
Masteries
4/5
4/1
1/1
1/5
4/1
3/1
3/5
1/1
1/1
3/1
3/1
1/1
1/


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Many people choose to max E first, but I honestly think that there isn't much point. If you look at the base damage, Q has a MUCH better scaling with levels and can be used to jump buff walls to get there quicker. It also applies denting blows to each enemy/monster hit, so you can proc your W faster. At level 2, with "instant" cast (i.e. no charge up), it does more damage than a maxed out E. The lower cooldown is essential for ganking, and you may be able to use it twice in a fight to make sure they don't escape.

E maxed second, because it has some nice damage, and you can pick up so pretty nice kills by hitting a minion in front of a running target. Remember that E is an autoattack reset, so you can basic attack > Excessive Force > basic attack quicker than 2x basic attack. Also, I believe E scales with 115% of your bonus AD rather than 70% of total AD

W is maxed last because that's when %damage is most effective.


Guide Top

Items

;-; Here goes nothing..

Starting items:

Standard start on junglers - Vi is really no different.
____________________________________________________________________________________
Core items:

Wriggle's Lantern is amazing. It gives you armour, lifesteal and a proc to do 500 additional damage. Along with denting blows, you'll pretty much be 3 hitting the large creeps.
Boots of Swiftness can be traded out for Mercury's Treads if they have a CC heavy team. I choose Boots of Swiftness because the passive slow reduction applies to your Q, making it charge up quicker. You gain an increased movement speed which is useful for getting across map or even ganking.
Frozen Mallet. Oh my god, I love this item (my favourite item in league). It is the second highest health item in the game, and provides you with a nice attack damage boost. The slow is crucial and gives you procs on your W while chasing an enemy.
____________________________________________________________________________________
Other items:
The Black Cleaver is a very nice item for Vi, it gives flat armour penetration and percentage reduction per hit. If a target has 100 armour, by the 3rd hit, they'd have 15% from Black Cleaver, 20% from denting blows, and 10 flat from Black Cleaver (not including masteries/runes). They'd have about 61 armour (I think). The CDR is really really good with your Excessive Force.
Warmog's Armor. This item is pretty much essential in this meta - it gives the biggest health boost in the game and a nice health regen. You'll need this to survive against ap carries and ad carries. What's armour without health?
Randuin's Omen is an item which provides a MASSIVE amount of armour and health with an aura which lowers enemies attack speed, and an active which slows enemies around you. Overall a nice item with good survivability.