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Vi Build Guide by dd3v

[S3][Jungle]Vi for Victory UNFINISHED

[S3][Jungle]Vi for Victory UNFINISHED

Updated on April 7, 2013
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League of Legends Build Guide Author dd3v Build Guide By dd3v 1,950 Views 3 Comments
1,950 Views 3 Comments League of Legends Build Guide Author dd3v Vi Build Guide By dd3v Updated on April 7, 2013
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Introduction

Hey everyone. This is my first guide on Mobafire, so be nice. I've been playing league for a couple of months, and decided to make a guide to help inexperienced players play one of the most awesome characters on LoL, Vi.

If you do have any questions, leave a comment and I'll hopefully get back to you.

I haven't played her top-lane enough to do a top-lane matchup, but if you do top-lane her, it's a pretty similar build. Obviously start with Boots + 3x Health Potions or Crystalline Flask + sight ward + Health Potion for more survivability
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Pros / Cons

Pros

  • Great Damage while building tanky
  • Amazing peeler with great initiation
  • Pretty good clear speed in jungle
  • One of the best 1v1 champs in the game
  • Great amount of utility for the team
  • Can carry team
  • A sexy badass

Cons

  • Need to keep an eye on the passive cooldown
  • Pre-6 ganks are a nightmare if you don't land the Q
  • Q reset when it is interrupted is horrible when you're trying to escape
  • If you E while Q'ing you might glitch up and stop attacking (riot pls fix)
  • Ult stops and sometimes glitches you up if target becomes untargetable (and ult goes on full cooldown)
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Runes

Runes

Precision
Fleet Footwork
Phase Rush
Pretty standard runes, most people go for attack speed over attack damage - I guess this is useful for proc'ing W faster, but I prefer the damage to clear the jungle faster.

Armour seals are pretty much standard with junglers - the creeps to physical damage so armour gives you survivability.

MR Glyphs for that MR boost for their AP carry. If they don't have an AP carry/high magical damage, you can take attack speed runes.

Armour Penetration Quints to clear jungle quicker, and shred enemies faster. Switchable for lifesteal Quints if you find that you finish the jungle on low health
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Masteries

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Many people choose to max E first, but I honestly think that there isn't much point. If you look at the base damage, Q has a MUCH better scaling with levels and can be used to jump buff walls to get there quicker. It also applies denting blows to each enemy/monster hit, so you can proc your W faster. At level 2, with "instant" cast (i.e. no charge up), it does more damage than a maxed out E. The lower cooldown is essential for ganking, and you may be able to use it twice in a fight to make sure they don't escape.

E maxed second, because it has some nice damage, and you can pick up so pretty nice kills by hitting a minion in front of a running target. Remember that E is an autoattack reset, so you can basic attack > Relentless Force > basic attack quicker than 2x basic attack. Also, I believe E scales with 115% of your bonus AD rather than 70% of total AD

W is maxed last because that's when %damage is most effective.
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Items

;-; Here goes nothing..
Starting items:

Standard start on junglers - Vi is really no different.
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Core items:

Wriggle's Lantern is amazing. It gives you armour, lifesteal and a proc to do 500 additional damage. Along with denting blows, you'll pretty much be 3 hitting the large creeps.
Boots of Swiftness can be traded out for Mercury's Treads if they have a CC heavy team. I choose Boots of Swiftness because the passive slow reduction applies to your Q, making it charge up quicker. You gain an increased movement speed which is useful for getting across map or even ganking.
Frozen Mallet. Oh my god, I love this item (my favourite item in league). It is the second highest health item in the game, and provides you with a nice attack damage boost. The slow is crucial and gives you procs on your W while chasing an enemy.
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Other items:
Black Cleaver is a very nice item for Vi, it gives flat armour penetration and percentage reduction per hit. If a target has 100 armour, by the 3rd hit, they'd have 15% from Black Cleaver, 20% from denting blows, and 10 flat from Black Cleaver (not including masteries/runes). They'd have about 61 armour (I think). The CDR is really really good with your Relentless Force.
Warmog's Armor. This item is pretty much essential in this meta - it gives the biggest health boost in the game and a nice health regen. You'll need this to survive against ap carries and ad carries. What's armour without health?
Randuin's Omen is an item which provides a MASSIVE amount of armour and health with an aura which lowers enemies attack speed, and an active which slows enemies around you. Overall a nice item with good survivability.
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League of Legends Build Guide Author dd3v
dd3v Vi Guide
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[S3][Jungle]Vi for Victory UNFINISHED

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