Master Yi Build Guide by Skaeling
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Not Updated For Current Season
I likez pentuh
Master Yi Build
Not Updated For Current Season
About the guide
Welcome to my humble Master Yi (AD) jungle guide. A few things about it:
- This is a JUNGLE guide
- You can try to lane with AD Yi, if you want to get bored and beaten. He only works against a few toplane champions, so not recommended for blind picks.
- It can work in ranked, but you have to pick AFTER the enemy has chosen a toplaner.
- AP Yi is suited for laning
This quick guide will explain:
- What can Yi do? What cant he?
- Reasoning behind the masteries
- Reasoning behind the runes
- How to clear camps
- How to gank
- Item sequence
- How to teamfight
- How to push and backdoor
What can Yi do? What cant he?
What can Yi do?
- clear jungle extremely fast
- punish overextended players
- punish Rambo-ing
- destroy structures quickly
- pentakill frequently
- escape epicly
What can Yi not do?
- fight against crow control (CC)
- teamfight well
- defend turrets
Reasoning behind the masteries
- an AD-Yi's damage almost exclusively comes from autoattacks
- this damage must be amplified, so that the target dies before you do
- hence take all physical damage increasing masteries available
- spend 8 from the reamining 9 in defensive masteries for early survival and the jungle
- take a point in flash/teleport for increasing their utility
Reasoning behind the runes
- Greater Mark of Attack Speed+ Greater Quintessence of Attack Speed:
Yi passively gains attack damage from Wuju Style, and has no ability-AD scaling. Therefore the best way to increase the autoattack damage is attack speed here. Once Wriggle's Lantern is completed, jungling becomes a breeze.
- Greater Seal of Armor: it's just essential for your first round if the jungle.
- Greater Glyph of Scaling Magic Resist: the glyph slot doesn't do a lot for Yi early, but as you won't itemize magic resist until late on, these come quite handy.
How to clear camps
- Step 1: buy your Hunter's Machete + 5x Health Potions and get going
- Step 2: decide with your team if you invade
- Step 3: determine where the enemy jungler starts, what route he will take and how fast he will reach his camps
- Step 4: take a small camp (wolves/wraiths) then a smiteless buff (blue/red) if your team helps
- Step 5: head to your other buff and take it; you are level 3 now, mid is 2, top is still 1
- Always, from now on gank overextending enemies.
- All monsters have to be visible for Alpha Strike to work on them.
- Always start clearing with an autoattack, then right as it has landed an Alpha Strike (provided you will have enough mana for Highlander afterwards); this saves you some HP
- Only use Wuju Style on the red lizard and the blue golem, stop using it on creeps after you finish Wriggle's Lantern
How to gank
- Normally you can only gank overextended enemies
- Try to walk up to them, use Wuju Style and Highlander if available
- Save Alpha Strike for as long as you can in case they blink or dash
- Ask your teammates to ward the very top/bot brushes, this will protect them from enemy ganks
- Keep track of events all over the map; you don't need to be looking at the monsters while clearing; press SPACE to get back
- As small skirmishes evolve use your teleport on a ward, so you cut the enemy off / catch them
- Same can be done virtually everywhere
- You can ward enemy buffs and snatch them with a teleport as soon as they spawn
|Amazing starting item, synergy with the attack speed runes. No other item makes you clear faster. Builds into Wriggle's Lantern.|
|After getting this, jungling becomes a joke. Go grab a pink ward, use the passive, and kill dragon. Fast clearing = more time = more gold.|
|I have been testing the optimal 2nd item for a long time. I used to build Phantom Dancer, Youmuu's Ghostblade and many others. Truth is: these items waste a lot of stats. You already have a lot of extra attack speed, not even counting Highlander. All Yi wants is strong autoattacks, Highlander makes sure you land a lot of them. Also, from time to time you will get critical Double Strike's. Pretty epic early in the game.|
|Pretty obvious, extreme synergy with Infinity Edge. You can move through units, push like a machine, run like a hero.|
|Very underuse item on Yi. Gives very much needed hp damage, and a guaranteed on hit slow. As a melee dps, Yi HAS to stick on the target|
|Invaluable item in key teamfights. Also makes your 2.5-2.8k hp worth more.|
|Replace your Wriggle's Lantern with this monster, once you can afford it. Amazing active and passive.|
|Replace Guardian Angel if you don't value the passive. Use Meditate+ Randuin's Omen's passive=win.|
|Get this if their CC is stopping you from killing or they run a double AP combo. Replace Wriggle's Lantern or Guardian Angel.|
|Get this instead of Guardian Angel if they run a double AP combo.|
How to teamfight
- Don't initiate, ever
- Don't die, you are worth more alive. If you live and ace, their base will get devastated.
- Engage as late as possible, without leaving your team to lose
- Focus their AD or AP depending who has smaller defense
- Refresh your skills by getting a killing blow during Highlander
- Collect your pentakill
- When you get dangerously low, either run away, or pop Meditate if you KNOW they can't interrupt it.
How to push and backdoor
- Always have ward coverage (use your Wriggle's Lantern accordingly
- Don't waste mana, you might have to use Highlander
- Keep track of enemies (that can kill you)
- If you are cut off, recall/teleport home fast or teleport to another lane to push it
- If you need to run with Highlander, avoid hard CC
- You should use Wuju Style and Highlander both on turrets, if you can escape without
- TELL your team if you backdoor or split push, so they don't engage 4v5
- The enemy will have to send at least 1 player to defend, you need to be able to duel with this champion
- Leave hidden ward to teleport back to for some backdoor fun