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Singed Build Guide by mypet

Tank (S3) Singed - Your Flight out of Elo Hell

Tank (S3) Singed - Your Flight out of Elo Hell

Updated on January 27, 2013
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League of Legends Build Guide Author mypet Build Guide By mypet 4 3 11,922 Views 13 Comments
4 3 11,922 Views 13 Comments League of Legends Build Guide Author mypet Singed Build Guide By mypet Updated on January 27, 2013
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Introduction

Introduction



Singed is arguably one of the best all-round champions in League of Legends. His versatility mixed in with his extreme tankyness creates room for extreme kiting and the possibility of soloing a whole team for 1 v 5 possible pentakill.

He has it all;

- A large aoe slow with Mega Adhesive

- A single target Fling

- Extreme tankiness

- Huge aoe damage with Poison Trail

- In my opinion, one of the best passive's in the game. That being Empowered Bulwark

- An OP ultimate which increases his movement speed, ability power, armour, magic resist, mana regen, health regen and reduces cc effects for 25 SECONDS! Insanity Potion is one of the best ulti's in the game. It's the best steroid ability in the game at the moment.


Playing singed effectively can lead to many interesting team fights in which most will end up with you enjoying a double, triple, quadra or maybe even a PENTAKILL! Watch the video underneath to see how it is done.


So, you've seen enough of the introduction, let's get into the bulk of the guide and get you on your way to a 1v5 penta kill!

Credits to jhoijhoi for the template, which you can find here.
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Pros / Cons

Pros / Cons

spaaaaaaace
Pros


+ Tanky
+ AOE Damage output
+ AOE Slow
+ Fling/Croud Control
+ OP Passive
+ Best steroid in game
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Cons


- Melee champion
- Easily harassed
- Mana hungry - pre catalyst the protector
- If slowed, useless.
- Easily countered by ranged champions, e.g Teemo etc
- Has no easy harass
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Masteries

Masteries



The offensive tree is pretty straight forward.
Offensive tree

Summoner's Wrath - I take this for the added boost when I use Ignite. It's actually really helpful and can help you to burn out your target with that added ability power. Very useful early game.

Sorcery - I take 4 points in this mastery in order to increase my harass with Fling early-game and to shorten the timer on Insanity Potion as it is such a good ultimate.

Blast - 4 points in here for obvious reasons, increases damage done by your Poison Trail and Fling in order to be more aggressive and stronger overall.
Defensive tree

Perseverance - I take 3 points in here in order to increase my early game sustain and my late game tankyness. It's extremely helpful and is a must for all Singed players.

Durability - I take 4 points in this for the added health early game. It gives you a stronger presence in the laning phase and will generally scare your opponent into playing passive. It gives you a hefty boost in terms of health for late game as well. That bonus 100 health could be the difference between life and/or death.

Hardiness - I take this in order to increase my early game sustain as when you are up against an aggressive player, this additional armour will reduce their damage and increase your sustain.

Relentless - A must for all Singed players. Singed is useless if he isn't in front of his opponent or if he isn't able to catch up to his opponent. You must have this mastery.

Veteran's Scars - I take a point in here for the added early game sustain. This works well with Durability and with those two combined, can be a deadly combo.

Tenacious - I take this for the same reasons as Relentless , if singed isn't near his opponents, he is useless.

Juggernaut - A must have mastery. It gives you an insane boost for late game when you have a large amount of health. It also adds in an extra 20-30 health early game so it is useful for laning as well.

Reinforced Armor - I take a point in this for the added sustain in lane and in team fights. This may be the difference between life and death, so take a point in this.

Honor Guard - As if you wouldn't want this mastery, it's an insane boost to the laning phase and late game team fights. A must have.

Singed's masteries are very straight forward and are heavily built into the defensive tree. Let's move on.
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Runes

Runes



  • Greater Quintessence of Movement Speed: As I said in the masteries. Movement speed is a must for any singed player. If he isn't infront of his opponent, he is useless. These will all give you the added mobility in order to dodge skill shots and/or painful abilities.
  • Greater Mark of Magic Penetration: I use these for the added damage whilst using Singed's Poison Trail as without these marks your Poison Trail doesn't hit very high. These are a must have in order to increase your damage.
  • greater glyph of scaling m.resist: I use these in order to increase my sustain and overall tankyness. These are more helpful late game, but you will still notice them early game.
  • Greater Seal of Armor: Extremely straight forward. I take these to increase my tankyness on an overall level. These are very helpful early game and will give you increased sustain when laning against aggressive opponents such as Darius or Teemo.
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Summoner Spells

Summoner Spells


Ghost: Ghost is a must have. Singed needs to be infront of his opponent in order to deal damage. With ghost you can manoeuvre yourself in front of your opponent and play aggressive or if you get ganked you can pop ghost and ensure yourself a quick getaway back to your turret. Ghost is a lifesaver and a lifetaker. When you use Ghost in conjunction with your ultimate, Insanity Potion, you are an insanely fast, insanely tanky damage dealer. Always pop these two together.
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Ignite: Can be used to finish off low health enemies or it can be used to burst someone down to low health when used in conjunction with Poison Trail. Using those two together will result in "tons of damage".
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Ability Explanation

Ability Explanation


  • Empowered Bulwark: I absolutely love this passive. This is what makes singed so bloody tanky and impossible to kill. Items that combine health and mana like Rod of Ages are extremely good for singed due to the amount of health he gets through his passive from mana.
  • Poison trail (Q): Singed's signature ability. Poison Trail is a toggle'd ability that unleashes a torrent of poison behind wherever singed moves.

    There is a good saying in league of legends, "Never, ever, under any circumstance should you chace singed".

    You should be using Poison Trail when farming minions and also when attacking champions. When you are farming minions, try running all the way through them and then all the way back with Poison Trail and that should kill all of the minions.

    Remember to toggle this ability off as it drains your mana!

    Higher elo players will more than likely not chase you in a straight line, so in order to continue hitting the champion who is chasing you, run in zig zags in order to cover the whole lane in poison.
  • Mega Adhesive (W): This is your large aoe slow. It can be a lifesaver and a life-taker. Use this to slow enemy jungler's coming in for a gank to secure your getaway. Use this to slow enemy champions who are running away from you in fear in order to secure an easy Fling.

    This is a bread and butter ability and you will easily learn how to use this.

  • Fling (E): Fling, oh boy have I had fun with this ability.

    Fling Hits for an insane amount at low levels and can be used to throw people back into your turret, although most people won't be that stupid.

    Use Fling to throw people into your Poison Trail so that they will now be behind you.

    Fling also interrupts any channelled spells, such as Absolute Zero and Crowstorm so be sure to interupt their ultimates!
  • Insanity Potion (R): This ability right here is your insane steroid that works great with Ghost. Use it to getaway from ganks or to chase down enemies.

    Always pop Insanity Potion before heading into a teamfight as it lasts for 25 seconds and heavily increases your damage.
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Ability sequence

Ability Sequence Order


> > >

I max Poison Trail in order to max out my farming abilities and early-game presence.

Fling comes next as maxing this will also increase your damage output.

Mega Adhesive is maxed last as it is just a slow and you really only need one point in it.

Insanity Potion is ranked up whenever possible as it is such a good ultimate.
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Items

Items

Item Sequence

Rod of Ages 2600
Mercury's Treads 1100
Rylai's Crystal Scepter 2600
Randuin's Omen 2700
Liandry's Torment 3000
Frozen Heart 2500

  • : I take this as you get such a large boost early game due to the fact that this item has both mana and health which is awesome for Empowered Bulwark and the passive ability of the item for early game (restores 200 health and mana on level up)/
  • Mercury treads: Take these for the added tankyness against most ap players. The movement speed is a must and never EVER think about selling boots in order to become more tanky. You are nothing without speed.
  • : Awesome item that increases your tankyness and damage output due to the insane amount of AP it gives you. The passive of this item is also very helpful as when you run into people with poison trail they will be slowed and you can kite them easier.
  • : This is basically a Rylai's Crystal Scepter except that you get armor instead of ability power. This is a good tanky item and should be a must have. The passive stacks with Rylai's Crystal Scepter which leads to them becoming even more slow if they choose to attack you back. The active is very helpful for team fights as it slows every player down and reduces their escape speed.
  • : I buy this for the extra damage that it gives me and it works insanely well with Poison Trail. It's basically like having two poison trails and this is a must have.
  • : I take this because it gives me; armor, mana and health. That's what we want as Singed. The passive is also insanely good for lategame as it pretty much wins team fights for your team. I only advise taking a frozen heart last as it is a late game item.
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Laning/Farming

Laning/Farming

Once Singed has 2 or 3 points in his poison trail, he has the FASTEST lane push power in the game. Use this to your advantage.

The main thing we want to do as Singed is farm as much as possible, but at the same time helping your other lanes.

The way that I play singed is as follows;

- I farm my lane the whole way to the enemy turret.

- If mid is gankable, I leave my lane and go to mid.

- If mid isn't gankable, I run past the enemy turret and stop the next wave of minions coming through. I do this by running my poison trail through the enemy trail of minions, and then running back towards the turret. This will ensure every single minion dies and will be your kill.



If you are laning against an aggressive opponent, such as Singed or Fiora who likes to push their lane, then your main aim is to try and lure your opponent close to the turret and then Fling them in.

If your laning phase isn't going well and you are behind in levels, I recommend buying a Doran's Shield for the added tankyness. You can buy 2 of these if you want, but I don't recommend unless you are seriously behind.




[{Sight ward]] is an incredible tool that wins games and wins lanes.

A sight ward is a placeable beacon which reveals the area around it for 3 minutes. For the price of 75g, it's a definite buy.

Use the sight ward to show when an enemy jungler is ganking or to reveal important objectives for your team e.g. baron nashor or dragon





The most important place to ward.

The second most important place to ward.

The third most important place to ward.

Place sight ward's in the above places in order to secure a safe laning phase, and the orange sight ward may allow you to see invasions of your blue.
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Teamfights

Teamfights


So, you've passed your early game and you won your lane because you are singed. It's now time to move into the team and help them out. By now, you should have at least half of your build and you should already be really tanky.

Would you look at that, a teamfight is approaching near baron. Your team consists of;

Top - Singed
Mid - Ahri
Jungle - Amumu
ADC - Vayne
Support - Taric

Now, we have a mixture of tanky and squishy champions on your team. Ahri and vayne are both VERY squishy and they will be targeted straight away.

Your role in a teamfight is to babysit your ADC and your APC.

NEVER, EVER initiate as singed. Wait for amumu to initiate with bandage toss as your initiation is terrible.

Pop Insanity Potion and turn on Poison Trail. You can see Xin Zhao moving towards your adc, place a Mega Adhesive in front of him and run straight at him and Fling him away from your squishy teammates.

Keep protecting your squishy players and hopefully your 3 main damage dealers will kill the enemy team.

TEAMFIGHT WON!
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Lane Matchups

Lane Matchups

Akali
Difficulty = 3/10

Laning against akali is really easy as akali is really only a viable pick against naturally non tanky champions. As singed, we are obviously tanky and counter akali as a whole. Her burst can be easily flicked off and if akali charges at you with Shadow Dash you can just Fling and poison her out. You should have no problems against akali.


Cho'Gath
Difficulty 7.5/10

I really hate chogath. Simply put, he can't kill you and you can't kill him. Your main aim in this lane is just to farm up. Dodge the Rupture and you should be able to stay in lane for a long amount of time. Calling for a jungler gank early on will help with your lane, as if cho'gath gets stacks of Feast it will make your job a LOT harder.


Darius
Difficulty = 5/10

Darius is an easy lane in my opinion. As long as you can get through early game, you are sweet. Picking up an early Doran's Shield will help mitigate Darius's insane early game damage. Once you get your catalyst the protector you will be fine and you should have no problems killing darius.


Dr. Mundo
Difficulty = 6/10

Mundo is one of those lanes in which you can't kill him and he can't kill you. It's a very similar lane to that of Cho'Gath. Dodge the Q and you will be fine. Once he gets his ulti you will have no chance in killing him. Just focus on farming.


Elise
Difficulty = 10/10

One of the hardest lanes that you will encounter. She has so much ranged harass and if you pop your ulti she can just stun you with Cocoon. If you are stupid enough to lane against elise, play insanely passive and wait for a jungler gank.


Fiora
Difficulty = 1/10

Fiora is so easy to beat. She has nothing once you get your catalyst. Sit there and spam your laugh as you fling her into your poison trail and slowly kill her. Her Q will have no effect on you, and if they are stupid enough to use it, just fling them.


Gangplank
Difficulty = 3/10

Gangplank has nothing on you. Play really aggressive early game as gangplank gets stronger as the game goes on. Make sure you alert your team once gangplank hits level 6. A good gangplank will harrass you with Parrrley early on, once he does that, chase him down and land a fling on him so that you trade the damage.


Garen
Difficulty = 7/10

A good garen is really hard to beat. But, there is not many good garens. When you run after garen, he will turn around and silence you with his q. You also cannot fling garen whilst he is spinning around. This is purely skill based and you will have a tough time in this lane.
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Summary

Summary

Singed is an easy to understand, fun and tanky champion who can easily 1v5 a whole team. His main role is to play tanky and defend his squishier teammates.

By mypettroll, thankyou guys and please comment and upvote!
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To be Added

Lane Matchups

Secondary items

More videos and pictures
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Changelog

31/12/12 - Started guide
1/12/12 - Added laning/farming section
28/1/13 - Added some matchups and fixed settings
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Teamfight Tactics Guide