NOTE: Will be updated more as I play more
Hey guys! I'm back again, still hoping that Udyr will do better this season!
That remains to be seen, but with all the new items, it looks like Udyr may have a chance.
This WILL be a lot like my old guide, but I'm going to start from scratch (since most of you dont want a rehash neways). This will be my thoughts at first, and as I playtest, my opinions will be posted.
Udyr himself has not changed much so go look at my old guide if you want basic tips:
http://www.mobafire.com/league-of-legends/build/thinking-as-udyr-the-jungle-king-171371
About me...
A little bit about myself. I've been playing League since....i forget. Before season 1, but not during closed BETA. First champion i played was Sion and i failed miserably haha.
was the first champion i got good at (because i love skillshots). I followed AP cookie-cutter builds and such. Then
came out and I loved him. I started playing AD characters so i could round out my roster a little bit more.
was the first carry I became well versed with (well...decently versed with). Then I started playing 3v3s with friends during season 1 as
and had a generally fun time with that. But since 5v5s are more enjoyable in my opinion, and i did not like Akali 5v5 as much, i picked up
as my main. The big bird was awesome! Then finally came my love for the jungle in the form of
. He was the king of the jungle with dodges, shields, etc. Jungling was strange to tackle at first (esp w/o runes in S1), but he quickly became my main. Later,
was a support i instantly loved playing with during this time. I tried AP mid with
,
, and
. That was aight, but laning is boring to me. It just isnt as fun. So going back to the jungle, I started playing
and
. But Udyr will always be my favorite champion.
About Udyr...
Udyr is the king fallen from grace. Still a strong jungler, he has everything a textbook jungler needs:
His phoenix form has one of the fastest clear times (in all 3 jungle seasons).
His tiger has very good scaling and applies very strong damage
His turtle provides great sustainability in all phases of the game in all types of situations
His bear is a fearsome CC for multiple targets and a mobility buff
He is a manly tanker/bruiser depending on your build.
As a jungler, he is versatile and adaptable.
He does everything a jungler does, and does it well: clearing quickly, map mobility, ganking potential, counterjungling power, and sustainability.
As a toplane, he is very hard to push out. His defenses make him much like an immovable object.
Despite these strengths, he has some problems to keep in mind:
- he has no real gap closer. only a movement speed buff (making it really hard as every new champ gets leaps, stuns, etc.)
- spamming his abilities (because of their low cooldowns) can drain an inexperienced Udyr's mana
- he gets kited because he has no ranged capabilities
- after the initial bear stun, enemies can simply ignore you if you are not a big enough threat
Testing Masteries:
WTH....the new masteries are all wonky....the Utility tree still seems to suck early on so i dont wanna invest in it.
There's a lot in the first few tiers of defensive that i really like. However, i might try a 15-15-0 build later.
But for now let's try....
9/21/0
OFFENSIVE
-
is obv. ATK Damage...
-
is obvious. Jungle fastarrr
- Invest the rest of your points in
.
You COULD take a point from Fury and put it in Deadliness, but since the
loves it when you attack more, i'd rather not. It's up to you.
DEFENSIVE
| Masteries |
|
1/1
|
4/4
|
2/2
|
3/3
|
1/1
|
1/1
|
2/3
|
3/3
|
3/3
|
1/1
|
-
is the only obvious one in my opinion.
-
over
since you shouldnt get that low (leave it for
or
).
-
is optional, but we'll see how much lack of all those lovely gp10s hurt.
-
is a MUST.
-
as well.
This sucks cuz now to take these masteries, junglers HAVE to invest in the defensive tree. just like they HAVE to get the freakin machete. Ah well, what can ya do.
-
but
looks pretty enticing.
Udyr relies on his movement speed too much, but he also needs to be tanky. Take your pick.
looks freakin weak and
is too situational.
-
looks awesome since i expect to build buttloads of health
-
is also LOVELY on Udyr, but with all the tenacity/ccreduction I'm going to be building, I'm forgoing one point for testing.
-
...why not.
-
is meh now,
is too weak IMO, and
....no.
- At this point it doesnt matter...just get
too.
Runes (Same as Always)
|
| Runes |
Greater Mark of Attack Damage
9
|
Greater Seal of Armor
9
|
Greater Glyph of Scaling Magic Resist
9
|
Greater Quintessence of Health
3
|
|
Ad reds
(and AD quints
if you like) work wonders. Tiger's Dot has such a nice AD ratio, it's almost a shame to not have attack damage runes. Attack speed reds work (but then again, attack speed runes work for most junglers).
Health quints
work as well. It just depends on your playstyle.
Armor
yellows are my personal favorite out of all runes. They help against creeps, camps, and ad champs. They are all around good runes to have all throughout the game. (and you can use them for other characters, which makes them very cost effective)
As for blues, magic resist per level
is my choice. Udyr has a great health pool and a turtle stance shield. However, a bursty mage can screw over an Udyr who is not prepared. Wits End helps, but you have to get some attacks in first. Especially early game when you only have merc treads, those magic resist runes let you gank much more freely. Mana regen per level
work or attack speed for Phoenix
. Other blues just dont appeal to me for Udyr.
|
| Runes |
Greater Mark of Attack Speed
9
|
Greater Seal of Armor
9
|
Greater Glyph of Attack Speed
9
|
Greater Quintessence of Attack Speed
3
|
|
Attack speed red
and quints
. Those phoenix waves make you clear the jungle in seconds. Other runes pale in comparison by far. Phoenix already gives you an AD buff, and the point of phoenix is to get those 3 hits off quickly.
Health quints
work as well. It just depends on your style.
Yellow (see tiger)
Blue (see tiger)