Volibear General Guide by CushionPlays
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.
Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capitol of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.
''Few can weather the storm that follows in the wake of Volibear's roar.''
-- Ashe, the Frost Archer
Starting item, Ruby Crystal:
-Increases health the most.
BOOTS!, Ninja Tabi:
-Simple, provides armour for Volibear as he is a tank.
Mid Game, Warmog:
-Increase overall health regen by 1.5% per 5 seconds.
-Plus 1000 health, which is a lot.
Mid Game, Frozen Mallet:
-For chasing as the item passive(slows enemy movement speed), is useful for assisting your teammates in killing the enemy, plus if you 1 on 1 an enemy with low health, you can Rolling Thunder(Q) to them, slowing them while damaging them and Frenzing(W), killing them.
Mid Game, Runic Bulwark:
-Gives a little support(bonus armour and stuff), to other teammates during a teamfight.
End Game, Guardian Angel:
-Able to resurrect and flee in battle through juking, or finishing of an enemy.
End Game, Spirit Visage:
-Increases health regen for 20%, very useful when volibear passive(Crazy health regen), is activated.